Anomander,
@Anomander@kbin.social avatar

It’s like the custom stat benefits rule from Tasha’s. On its face, seems like a good idea. But now you just have every race being a reskin of each other. Kill the subclass. Embrace class differences. Let players make their characters unique based on the stories we make together, not trying to fit them into a predefined cookie cutter box.

This is so bizarrely self-contradictory.

Force players to only play the nine classes with no subclasses or features, force species into hard-locked stat differences ... to avoid them being cookie-cutter? Like forcing anyone who wants to play a reasonably-optimized STR character to play a species with inherent STR bonus increases creativity somehow? As if using Tasha's rule to play an unconventional species as a STR class means that player somehow cannot possibly also give their character a unique and interesting story as well as a slightly unconventional class/species combo? Make it make sense.

If you think that having more tools to customize and differentiate species and classes reduces creativity, that's a you problem and not a rules problem.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • [email protected]
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • Socialism
  • KbinCafe
  • TheResearchGuardian
  • Ask_kbincafe
  • oklahoma
  • feritale
  • SuperSentai
  • KamenRider
  • All magazines