KurtDunniehue, 1 year ago Most of that is being fixed by dilating the amount of damage output that players can output in 5e in a variety of changes in OneD&D. My playtests have had really gripping & close fights, even with people optimizing their hearts out.
Most of that is being fixed by dilating the amount of damage output that players can output in 5e in a variety of changes in OneD&D.
My playtests have had really gripping & close fights, even with people optimizing their hearts out.