MrPumpernickel,

I once decided to give all my players a single minor magical item at lvl 1 just to help their characters settle into their roles.

  • The Ranger got a quiver of elven kind (guaranteed 20 non-magical arrows per day)
  • The wizard got an indestructible spellbook (no need to worry about losing spells)
  • The monk/rogue a cloak that made it easier to conceal his identity
  • And the hobbit-like bard... a dagger of warning.

I thought they'd appreciate the LotR nod. Except I made a campaign of intrigue, where the baddies were hiding in plain sight. I dreaded that damn dagger. Somehow, through sheer luck, the bard immediately forgot about it after their first encounter. It never came up again.

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