Horse Grenades, Hand Shoes, and Hit Points -- Close Enough is Good Enough
Identifying when to throw those last few hit points in the trash and call the fight a “win” for the adventurers is part of what separates a great GM from a good GM....
Identifying when to throw those last few hit points in the trash and call the fight a “win” for the adventurers is part of what separates a great GM from a good GM....