conciselyverbose,

Starfield.

It's exactly what I was expecting and wanted it to be so far. I don't have the time to be 50 hours deep or anything, but it very much has the Skyrim/FO4 DNA but with less painful gunplay and a space setting.

I'm mostly confused what the people who feel let down expected. It's not BG3 because you can only do that in a CRPG, and they didn't claim to be. It's not No Man's Sky with unlimited procedural generation to fill in every planet, but again, they never claimed to be that, and there are several substantial areas that are built out much more than anything on NMS.

I watched the direct and so far, it's pretty much exactly what I expected. I really like the variety of choices for building out your character. I like the modern/sci-fi guns a lot better than fallout's plinky pipe guns. They feel better to play. I like the way they use to boost pack as a thematic movement perk. I don't think the spaceship combat is great early, and am not sure if more ship choices will feel more interesting there (though like the options of modularity and customization). I've looked at way more perks than I did after the initial direct and it looks like a healthy variety of different ways to play the game.

It's a Bethesda game, for better or worse. That's what they told us, and that's exactly what I wanted. Throw in mod support that's much less limited than most other games, and I can absolutely see this having the longevity Skyrim did.

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