Smalltown pixel horror game Holstin has a playtest, and it's creepy indeed

It's a stormy night. The lights are off. The doors are locked. Somewhere, a woman is singing. Somewhere else, a phone is ringing. The sinks are full of gunk and there are children hiding in the cupboards. Oh, and the darker stretches of floor are covered with writhing tentacles. This is Holstin, a Polish survival horror experience in which you merrily rove an isolated town that, based on 14 minutes of fumbling around in exactly one very unwelcoming house, already seems a match for Silent Hill in terms of existential squalor. A public playtest is underway, and I've got a trailer for you through the jump.

Among Holstin's highlights, if you can call them that, is its clever not-as-throwback-as-it-looks visual direction. At first you might take it for a 2D isometric pixelart game, but then you rotate the view and realise that these are 3D sets, with dynamic lighting and interactive objects sometimes hidden behind corners. Get into a shootout, and the view plunges to a nifty over-the-shoulder perspective.

Youtube Trailer

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