Arco is one of the most fascinating blends of turn-based and real-time tactics I've seen in ages

Officially unveiled at this week's Panic Games Showcase, Arco is a triptych of revenge stories set across the deserts, plains and forests of a fantastical, South American-style landscape. It's a part of the world we don't often get to see in games, and its stunning pixel art (and tiny cute little llamas) instantly caught my eye when I got to play an early mission from it at last week's Gamescom. Made by four developers spread across the globe, the official genres listed on its Steam page describe it as a tactical turn-based action adventure RPG where you guide four separate heroes in their fight against the ominous sounding Red Company. But just saying it's turn-based is doing Arco a disservice, I think, as it's also a little bit real-time, a little bit simultaneous turns, and all pretty brilliant, if you ask me. Here are some very early impressions of it.

When it launches next year, Arco will be split across three separate storylines, which all meet up at the end, artist Franek Nowotniak explains. Each character will have their own abilities and specific playstyles to get to grips with, but my demo session was focused on tribal warrior Itzae who had a mean dagger stab and whirling sword swing. We meet her trying to take a shortcut through a forest, where she stumbles upon an old temple ruin guarded by a fierce demon. The boss itself is one of those classic treasure chest mimics - you know the sort, with the sharp, toothy grins and lashing tongues - but that's jumping ahead a little bit.

Trailer Link

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