I’m fine. Totally fine! (suppo.fi)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/34/6a/346afc4dfd624ab2a66397e942e8fd0e4f65d70551969c3a83ddd627c7a0d9b9.jpg)
Depression Is No More (suppo.fi)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/6f/dd/6fdd91c594cf4caf84cb77f5a1928c87dce4f2a966a6b62f2d3bcab14e4d4ae9.jpg)
Why does this feel so true? (suppo.fi)
Maybe it is
Should have run slower. (suppo.fi)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/b9/6a/b96ae4c69a949ccbd15609574a25de0b98ce1eacdae67e5ae0564c016deb5aaa.jpg)
Seen At Computer Lab (suppo.fi)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/6f/dd/6fdd91c594cf4caf84cb77f5a1928c87dce4f2a966a6b62f2d3bcab14e4d4ae9.jpg)
But why? (suppo.fi)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/5e/00/5e003d70147b064e13ded83113b072065e15578e60a9aa71b5540a491105c945.jpg)
Path based terrain? (suppo.fi)
So I’ve been working on this concept for a bit. The goal here is to make my game’s terrain and roads in-engine, so that geometry, object spawns, traffic paths, and such are generated automatically. I’m posting this both because I wanted to share this, and to get opinions and advice....
![](https://kbin.cafe/media/cache/resolve/entry_thumb/a6/8f/a68ff5be3e9e95b111f6dd4ed9afa87171cad9f768e63a8e830e58cc7225008c.png)
Relationship goals. (suppo.fi)
That was amazing (suppo.fi)
I quit WhatsApp, and now I feel so scared. (suppo.fi)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/43/ce/43ce09b3e5db969938f0bbac30eb58c114edf0e010e05afc57cb589b76d725d6.jpg)
Always... (suppo.fi)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/73/fe/73fec52b2b332fc5e8d018026600f718b32e1c4e76b3475597beb3f97ebb37d9.webp)
7 things every kid needs to hear (suppo.fi)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/7f/ea/7fea7bb87a400f6f0e0875d71e7bb5c61b16834dbc519c790c95b5eb1a3d73ed.png)