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dragbone, to gamedev in Exceptional Audio Odyssey Humble Bundle Adds Godot

Each pack has about 5 themed tracks, each about 2min long. So I would say worth it for prototype or small game but not really enough content for a full game.

dragbone, to gamedev in I made a Solitaire game called Red Queen's Dungeon

Looks interesting, I’ll give it a try tomorrow 😃

dragbone, to houseplants in Self-Watering Pots - What are they good for?

I have only killed plants in self watering pots (with soil). Semi hydroponic is the way in these pots as far as I’m concerned. Pothos worked pretty good for me.

dragbone, to fragfeddit in Wie kommt man als nicht-Schweizer am besten an schweizerische Produklte heran?

Wenn du keine Lösung findest kann ichs dir zusenden. Bin halt faul, darum gilt das Angebot nur einmalig 😉

dragbone, to gamedev in Greetings! Introducing myself (and my prototype 🎮)

I’m not sure how much of ECS you can apply in that case… If you have something like game objects/entities then it might work/be useful.

dragbone, to gamedev in Greetings! Introducing myself (and my prototype 🎮)

Kotlin (jvm language) + libgdx (game library) + fleks (ECS) So far 😁

dragbone, to gamedev in Greetings! Introducing myself (and my prototype 🎮)

Of course! ECS is Entity Component System. In short: separat your code into logic (=systems) and data (=components) attached to game objects (=entities). It enables you to add different behaviors to your game objects by composing different components together. An example: I have a system called RenderSpriteSystem which automatically renders every entity that has a PositionComponent and SpriteComponent attached.

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