As for the games that were Epic exclusive for a year: Borderlands 3, Satisfactory, Darksiders 3, Hitman 3, Dead Island 2, Borderlands TTW to name a few. They have a year exclusivity deal with Epic - we know how annoying exclusivity deals are on consoles.
About the features, it’s quite tricky. Epic rather spends thousands on exclusivity deals rather than invest into a launcher to have a working basket.
It’s super obvious where Epic’s priorities are, and it’s not the gamers. How are they able to dedicate so much work on Unreal, but now on a launcher? They try to substitute a half-assed launcher with exclusivity deals, because they know nobody would use it willingly.
To sum it up: about the same as any platform where people can interact? What’s so FOMO about a game being on sale if it’s gonna be on sale next week aswell?
I fail to see how Steam Market is so bad, it is not possible to redeem the cash (unless you do it via black market, which is against the TOS), so all money is still in the system. Yeah, it is being used to do unregulated gambling, but it’s a regulatory problem which should be handled by the countries to define what gambling is, and shut these sites down. Why the fuck should Steam care?
NFTs in crypto space are a joke, and everywhere else they are basically in any online software, failing to see the point here.
Yes, I agree that 30% is a lot. But let’s look from another perspective: If a developer, for ease of calculation, sells a game for 30$ on Steam, he receives 20$. If he sells it on a competitive platform with 5% cut (that’s 6x less than Steam) he gets 27$.
However, Steam is way bigger, and if a developer can sell the same game more times on Steam (33% more times to be exact), he breaks even.
More people to buy = more people to play = bigger player base => more people buy it. It is a poaitive feedback loop.
I am not arguing that 30% is good, all I am saying is I understand that Steam has to take a big cut to pay for the features it provides for “free” alongside the usual game content (cloud saves, community, workshop, utems, etc.).
Care to explain why “Valve is a terrible company” and “Steam is an awful platform”? Surely, it has tons of porn games (that you can hide), or shitty games (that is hard to sort through), or CS:GO item gambling problems (don’t really care). But I kind of fail to see how the company or the client could be fundamentally bad.
Agreed with everything. As a programmer, I use the IntelliJ suite (mainly PHPStorm, WebStorm, GoLand, RubyMine, PyCharm, and IDEA), which is basically industry standard in most companies (except those fuckers who still use Eclipse or NetBeans).
That’s when the country steps in, as was with COVID. I am not sure why why do you keep sticking with the whole “but pandemics are unpredictable” narrative - as if it happened every year or so. They are unpredictable, but still rare enough that the health system doesn’t collapse. Most of the time it’s people breaking bones or having other health problems - like respiratory issues, missing limbs, teeth problems, operations, some kind of organ failure, meds, or doctor visits etc.
If the system is so fragile as you say, why hasn’t it collapsed by now? And why hasn’t it collapsed during COVID? Nothing is perfect, but it works so far.
I would understand if you are from the USA or somewhere where universal healthcare doesn’t work.
The last pandemic was H1N1 (bird flu) in 2009. Before that was 1968 (H3N2). ^1^ Obviously, this cannot be predicted, which I am sure you know, but just want to troll me on this one.
The statistics, of course, I do not posses (as I am not a health insurance company nor do I work for one). These statistics are mainly maintained by these insurance companies. But like I said, the prices are calculated based on one’s health and chances of an insured event happening. ^2^
About patients, diseases, injuries, and other medical emergencies. These companies do massive data calculations to make sure they are not in the negative.
They don’t just eyeball their prices and hope for the best.