As a fellow Jew, I agree, but it’s worth noting. I wouldn’t ever call someone an antisemite for referring to someone as a lizard-person, because at this point no one intends it that way. I have a friend who’s pretty receptive to social justice issues and mentioned it to her recently just as an interesting point of conversation.
So cims choose a route based on multiple criteria, now. That's how transportation network analysis is done IRL. AND they can turn around and reroute in the middle of a trip. Super cool.
You cannot just make it Smart iTraffic 3D without removing the major challenge from the game. Fixing some bugs and not having traffic that dumb like in the 1st game would be appreciated though.
AFAIK the way it worked in the first game, the pathfinding was a simple A* algorithm that used only the length & speed limit of each link in the network to determine the shortest path. The way this video makes it sound, travel time will be the most significant factor, which means traffic will make a difference in the pathfinding. Then they're also introducing factors related to the individual cim's need for parking, comfort, and risk-taking. It should be a lot more realistic and just as challenging, without the ridiculous situations where traffic would come to a complete standstill because everyone is taking the same route even though there are hundreds of alternative side streets to take.
As someone who's done some advanced coursework in traffic engineering, I'm pumped.
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