So what good open source game engine sare out there i know about things like godot but are there any others? i keep wanting to make a game but coding just gos right over my head but still i want to mak eone. it dosent help how my pc is low-end-ish (8gb of ram, windows 10, nvidia 1030 card)....
I’m looking to get a lemmy bot figured out for posting sports scores in real-time (or near it) like Reddit had for NHL games. The lemmy api reference states that rust has the api as a loadable library, but I’ve only ever done C/C++ and python. Anything Coursera style to get a basic overview of how to get started in Rust?...
Have to say, I wasn’t expecting this in my feed. It is a bit novel of a concept, but if you think about what it takes to build and ship a product, a lot of this makes sense, and modern languages are starting to follow the batteries included mentality (golang, rust)....
I looked into the lemmy src, and what is supposed to be a CRUD API has several layers of abstraction. Same at work, where we have hexagonally structured apps where following any sort of logic is literally impossible. What are your thoughts?
I'd love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let's see what you got!
After the (temporary) defederation announcement of earlier i checked the Lemmy repo to see if there was already a ticket on the federation limiting option like Mastodon's that people mentioned Lemmy doesn't yet have. Not only i didn't find it, i also saw that there's about 200+ open tickets of variable importance. Also saw that...
So, I have been mostly self thaught programmer (C++), as its a big part of my job (not a regular developer). But so far I have been using a simple text editor like Geany to code and I compile stuff either in terminal (linux) or produce my own make file....
Howdy guys! Just like most of you, I have been in a never ending quest to find the perfect font and the color theme. Did you guys ever find what you were looking for?...
Hey all! My team at work is struggling with growing pains of getting into a formalized review process, so I was wondering if any of you guys have some things to live or die by in your code reviews. How much of it is manual, or how much is just static code analysis + style guide stuff, etc?