PCGaming

Developers React to Unity Pricing Change ( gamefromscratch.com )

Yesterday we published details of Unity pricing changes and stated that successful indie Unity developers would be the hardest hit. There have been a number of reactions across Twitter from successful Unity developers and suffice to say, we weren’t wrong. Unity developers are not happy.

Payday 3's launch is another great advert for not making your game 'always online' ( www.rockpapershotgun.com )

You can already guess the third sentence: the servers have been a disaster at launch, with players forced to queue for long periods just to play alone, if they can manage to play at all. It currently sits "Mostly Negative" reviews on Steam - that's 31% positive after almost 19,000 reviews....

Baldur's Gate 3 minmaxer finds terrifying 240 damage-per-turn Monk build, carrying on D&D's long tradition of rules-based ultraviolence ( www.pcgamer.com )

It was only a matter of time, right? While technical tricks like stacking a thousand explosive barrels or leveraging fall damage for Owlbear elbow drops are impressive in their own way, I've yet to see anything truly representing Dungeons & Dragons' frightening powergaming underbelly from Baldur's Gate 3's community. That is,...

Unity reveals plans to charge per game install, drawing criticism from development community ( www.eurogamer.net )

Unity has announced dramatic changes to its Unity Engine business model which will see its introduce a monthly fee per game install beginning on 1st January next year - a move that has already send shockwaves across the development community....

Ubisoft Montreal's mandatory return-to-office order reportedly leaves staff in "turmoil" ( www.eurogamer.net )

Ubisoft Montreal - the studio behind the likes of Assassin's Creed Valhalla and Far Cry 5 - has been accused of leaving staff in "turmoil" after it reportedly reneged on promises that "100% remote work would be possible", forcing all 4,000 of its workers back to the office for a "minimum" of two days a week, as of 11th...

Payday 3 developer drops Denuvo from the game before it's even out ( www.pcgamer.com )

It's common practice for PC games today to launch with Denuvo, a form of DRM designed to stop the spread of pirated copies of games, and it's also common practice for developers to remove Denuvo several months after launch as interest (and the risk of piracy) dwindles. Less common is a developer publicly announcing it's removing...

Fractal Terra Mini-ITX Case Review: Build Quality, Thermals, Acoustics, & Cable Management ( www.youtube.com )

This review and benchmark of the Fractal Terra (Jade) Mini-ITX case looks at the build quality, the ease-of-installation features, cable management, and design qualities of the new small form factor (SFF) case from Fractal. We also deploy our hemi-anechoic acoustic testing chamber for some initial numbers, run thermal benchmarks...

Cities Skylines II Releases To Mostly Negative Reviews About Performance ( kbin.social )

I Downloaded it myself and have about 5-10fps in the main menu on a RTX3090 64GB , 3950X. Most of the reviews say the same. Colossal Order are suggesting you should play on very low detail. I was a massive fan of the original having played Sim City since 1993 but I cant even get into this. It shouldnt have been released so early...

Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs ( wccftech.com )

So a user on Reddit posted on the Starfield subreddit that there was a problem in Starfield when running the game on an AMD Radeon GPU. The issue is very simple, the game just won't render a star in any solar system when you are at the dayside of a moon or even any planetary object. The issue only occurs on AMD Radeon GPUs and...

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