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LeberechtReinhold ,

Can't believe this article doesn't mention shaders. Node based programs to generate textures or the final shaders are everywhere, on all engines or render software. Unless you are writing very, very, very specific shaders, you can almost always solve it with a node flow and it pretty much is the norm.

Things that are highly parallelized and computation focused are the best for flow based programming, and shaders are probably the best example of that.

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