I looked into the lemmy src, and what is supposed to be a CRUD API has several layers of abstraction. Same at work, where we have hexagonally structured apps where following any sort of logic is literally impossible. What are your thoughts?
I'd love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let's see what you got!
After the (temporary) defederation announcement of earlier i checked the Lemmy repo to see if there was already a ticket on the federation limiting option like Mastodon's that people mentioned Lemmy doesn't yet have. Not only i didn't find it, i also saw that there's about 200+ open tickets of variable importance. Also saw that...
For me, it’s CTE’s. I find it amazing to complete a calculation with clear intermediate steps, and goes a long way towards convincing people to use SQL rather than Excel to perform calculations on large tables of data....
It seems like there are about 22 27 46 219 320 493 1840 active subscribers here. I have a few questions for you all....
Hey all! My team at work is struggling with growing pains of getting into a formalized review process, so I was wondering if any of you guys have some things to live or die by in your code reviews. How much of it is manual, or how much is just static code analysis + style guide stuff, etc?
The primary application at my job was…not well written. Originally .NET Framework 3.5 with a strange collection of approaches to MVC. SQL Server for data. I claimed it look like something written by CS students fresh out of college on their first job. Turned out I was close…it was written by 3rd-year CS interns. We’ve...