Getting a CD on the N64 would have allowed for some cooler videos in the middle of the game (and would probably have made things cheaper for developers), but, in my opinion, the thing that really killed the N64 is the tiny (4k) texture cache combined with high latency RAM on the system.
That’s why N64 games have a “look” that can be easily identified.
I mostly have the same experience. I did a Xamarin.Mac app to port some windows code to the Mac. In some senses, it was amazing, because most of the business logic just worked and that saved a bunch of time. The UI was app kit, but with c# to obj-c bindings. That also mostly worked, however, when something broke, it really broke and was incredibly difficult to debug.
There are some use cases I’d recommend Xamarin for still, but the majority of cases are probably best solved by writing native code directly. (Or at least using a portable language such as C, C++ or Rust for cross platform business logic)
Agreed. It’s an awesome feature, but Apple isn’t likely to do the work to replace crappy enterprise software. Those software companies spend lots of time developing central management consoles (is everyone up to date?), they provide “reports” to show that the company is compliant to a ton of requirements (ie. SOX compliance), and other features that describe exactly what their software protects against. While none of those tools provide benefits to the end user, companies dig that crap.
And just to be pedantic, if it’s a newer MacBook, then the included cable is a “MagSafe” cable, which has USB-C on one end and a magnetic rectangle to plug in to charge. (You can still do regular USB-C charging if you want)
Hello! I’m trying to figure out what kind of chipset/shared RAM would best suit a given scenario. There are two graphic-intensive things I use my current setup for (late 2019 i9 32GB MBP), and both seriously drive the Activity and CPU/GPU nuts slowing everything down to molasses....
I’d prioritize as much RAM as you can afford. It’s shared between the CPU and GPU, and since you seem to have tasks that stress both, extra RAM would be beneficial.
Both the pro and max SoCs can support 2 external displays (max can support 4). The Max has more GPU cores, so some of your workflows will benefit from that.
Nintendo Sales Report - Nintendo Switch reaches 132.46 million units sold (www.nintendo.co.jp)
Nintendo Switch units sold 132.46 million as of September 30, 2023....
The multi-platform frameworks (dart-flutter, react-native, etc), are they effective? To what extent? (lemmy.world)
Before judging ( which i knw you will 🤣), I’m new to mobile dev. Sooo “handle with care”?
3rd party apps, I heard a while ago that EU is going to force apple to allow apps to be installet outside the Appstore, is there any progress in that?
If something like that gets into the law, woud it apply on existing iphones or only new ones?
Is macOS’s new XProtect behavioural security preparing to go live? (eclecticlight.co)
How long is the USB C cable included in the 13 inch apple box?
I am at Walmart and need to know the exact length of my old charging cable so I don’t end up with a shorter one.
MacBook Use Scenario- what to max out?
Hello! I’m trying to figure out what kind of chipset/shared RAM would best suit a given scenario. There are two graphic-intensive things I use my current setup for (late 2019 i9 32GB MBP), and both seriously drive the Activity and CPU/GPU nuts slowing everything down to molasses....