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garrett,

Docker on Windows and Mac also runs containers through a VM though. (It’s more obvious on Windows, where you need WSL (powered by a VM) and Hyper-V (a way to run VMs on Windows). But on a Mac, VMs to run Linux are also used to run Docker containers inside the VM.)

Podman Desktop helps to abstract VMs away on Windows and macOS: podman-desktop.io

For the command line, there’s “podman machine” to abstract away the VM. podman.io/docs/installation (installing on macOS is mentioned on that page and Windows has a link to more docs which also uses the podman machine command.)

As for Docker compose, you can use it directly with Podman too: www.redhat.com/sysadmin/podman-docker-compose (there’s also podman-compose as well). The only thing Docker compose doesn’t support with Podman is swarm functionality.

Docker compose can even work with rootless Podman containers on a user account. It requires an environment variable. major.io/…/rootless-container-management-with-doc… (it’s basically enabling the socket for podman and using the environment variable to point at the user podman socket)

garrett,

I saw a video the other day that compared F:NV via DirectX 9 and DXVK on Windows and how DXVK (and Vulkan underneath of course) does magic to make it so much better with frame pacing.

youtu.be/tGF0tKPVbqY

It’s funny how we get that by default on Linux, and Windows folks are trying out parts of Proton to improve their gaming experience in Windows in various games. 🤣

What’s even funnier is that at least in the case of New Vegas, it’s actually even better on Linux, as it compiles and caches the Vulkan shaders, so we shouldn’t have any hiccups (once it’s cached), at least if you’re running it in Steam.

garrett, (edited )

My first attempt to try to fix something like this would be to:

  1. Download Fedora Workstation live media. (Within Windows or some other computer that boots.)
  2. Flash it to a USB stick.
  3. Reboot to the live desktop from the USB stick. (It might require pressing F12 or some other key combo during boot.)
  4. “Try out” Fedora. (That is: do not install.)
  5. Open GNOME Disks. (I think it’s included. Otherwise, you can sudo dnf install gnome-disks to install it temporarily on the live session.)
  6. Try to mount the main filesystem that contains /etc/fstab (it should ask you for the LUKS password.
  7. Comment out the Windows mount point. Or if you want to keep it (if the partition still exists and is just “dirty” and still needs a check from Windows) add “,nofail” after “auto” to the options in the line for the mount, so your system should still boot without that mount point.
  8. Save the /etc/fstab file.
  9. Shut down the computer.
  10. Unplug USB stick.
  11. Boot computer. Linux should successfully boot… hopefully. 😉

I’m also wondering: How did you add the Windows partition to Fedora? Was it from within Fedora’s installer (aka: “Anaconda”)? Or did you add it in a different way?

(BTW: I use Silverblue and have a long history with Fedora. 😁)

garrett, (edited )

Good point! GNOME Disks can do this, actually. I didn’t think about that.

(Edit: However, I think it’ll just edit the /etc/fstab of the running system. In other words, the one of the live session, not the one on the installation.)

garrett,

You can set up mount points on Linux, at least in GNOME, very easily. (It’s even fully automatic for external disks.) I’d be surprised if it isn’t as easy in KDE and other desktops too.

The problem here (at least from what it sounds like) isn’t setting up mount points. The problem is fixing an incorrect fstab on the disk that’s causing the system to hang on boot.

(This isn’t a typical situation, which is why I also asked about how the partition was added to the system.)

garrett,

But CSS is a programming language: notlaura.com/css-is-a-programming-language/

The video presentation version of this is lots of fun too: youtu.be/dtddBM8s7xY

why cant Steam Deck detect display resolution?

Every PC I’ve ever used automatically detects and adjusts resolution to the display you connect to it. Even Nintendo Switch will detect when it’s docked and automatically adjust the display resolution. But on Steam Deck you literally have to adjust the display resolution for every game, every time you switch displays....

garrett,

This actually is an option!

I’ve used it to play games from the Deck at native 1080p on my TV.

I’m not at my Steam Deck right now, but I remember it’s in the settings. I think if you go to the game’s settings, look for something like “native” display. You have to go into the settings for each game you want at a larger resolution on an external monitor in game mode and select “native”.

I don’t remember if it needs to first be enabled on the system settings in the display area. (I think it does the right thing for system settings by default in most cases.)

IIRC, desktop mode also automatically supports the native resolution, but game mode is nice and console-like. Desktop mode might be a bit clunkier than what you’d want for couch gaming. Setting the option in game mode for the game is likely your best option.

garrett,

Oh, sorry. I missed that detail. ☹️ Apologies.

Yeah, I agree that it’s a bother to do it with every game. You’re absolutely right.

This should be some global setting, especially as they even officially sell a dock.

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