@crecente@games.ngo
@crecente@games.ngo avatar

crecente

@[email protected]

#Law + #Technology for Good

Intentionally designed prosocial games for teens about serious & complex issues:

🎮 #Consent, #CriticalThinking #Gaslighting, #HealthyRelationships, #MediaLiteracy, #Resilience, #TeenDatingViolence

► Founder: #Nonprofit (https://games.ngo/@stopTDV)
► Publisher: #Prosocial #PublicHealth #Games since 2008 (https://games.ngo/@LifeLovePublish)
► Speaker: Abuse/violence prevention through non-violent games

Always happy to speak with folks who want to be part of the solution.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

crecente, to publichealth
@crecente@games.ngo avatar

Thank you to everybody who attended yesterday's webinar!

❤️ It's encouraging to see so many people interested in the use of digital interventions (i.e. bespoke prosocial video games) for violence prevention.

🌐 https://www.cpedv.org/webinar/gaming-against-violence-video-games-violence-prevention-tool

@publichealth @stopTDV

crecente, to psychology
@crecente@games.ngo avatar

🎓 Webinar: Video Games as a Violence Prevention Tool

In this webinar, the founder and executive director of the ngo Jennifer Ann's Group will discuss how video games can be utilized to teach consent, healthy relationships, and resilience.

Join us to hear about this organization’s mission and work, and how these strategies can be used for violence prevention work with youth.

📆 Oct 19th 10:30AM-12PMPST / 1:30-3PM EST

Free and open to everyone! ASL interpreters will be present.

🌐 https://www.cpedv.org/prevention/gaming-against-violence-video-games-violence-prevention-tool

@psychology @sociology @edutooters @stopTDV

crecente, to edutooters
@crecente@games.ngo avatar

Games for Health Journal

📆 Free articles through Oct 18

📚 Biofeedback-Based Videogames: Fostering Emotion Regulation at a Diverse Community Summer Camp

📚 Iterative Design, Feasibility, and Preliminary Efficacy Testing for the Development of a Cooperative Card Game Intervention to Reduce Loneliness and Foster Social Connection

📚 Cognitive Behavioral Immersion for Substance Use Disorders: A Feasibility and Pilot Study of a Peer-Based Coaching Program in the Metaverse

📚 Effect of Exergaming on Quality of Life, Fatigue, and Strength and Endurance Muscle in Cancer Patients: A Randomized Crossover Trial

🌐 https://www.liebertpub.com/toc/g4h/12/5

@stopTDV @edutooters

crecente, to publichealth
@crecente@games.ngo avatar

Join OVC Director Kristina Rose for October’s From the Director’s Desk Call

During this month’s 'From the Director’s Desk' briefing, OVC Director Kristina Rose anticipates discussing Domestic Violence Awareness and Prevention Month, funding awards, takeaways from recent travels, the status of the Crime Victims Fund, and more.

📆 The call is scheduled for Thursday, October 12, 2023, at 3:00 p.m., eastern time.

⭐ To join the briefing:

▪️ Dial: 415-527-5035
▪️ Access Code: 2763 450 8124
▪️ Attendee ID: Press #

The call will last approximately 10 minutes.

Subsequent calls will take place the second Thursday of each month at 3:00 p.m., eastern time.

While participants will not be able to ask questions during the call, we encourage the crime victims field to email any questions to [email protected].

@publichealth

crecente, to publichealth
@crecente@games.ngo avatar

Beyond the significant pain, suffering, and lives losts to domestic violence, there is an annual economic cost of $4.4 trillion worldwide.[1]

💜 October is Domestic Violence Awareness Month.

@publichealth @sociology

[1] Copenhagen Consensus Center, using 2013 data.

boris_holzer, to sociology
@boris_holzer@sciences.social avatar

According to recent studies, algorithmic and social amplification of social networking platforms doesn't seem to have great effects on political attitudes and polarization. But if the algorithm is turned off, users find the experience less interesting. A short summary:
https://www-faz-net.translate.goog/aktuell/wissen/geist-soziales/die-digitalisierte-oeffentlichkeit-im-griff-der-sozialen-medien-19111824.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en
[autotranslated]
https://www.faz.net/aktuell/wissen/geist-soziales/die-digitalisierte-oeffentlichkeit-im-griff-der-sozialen-medien-19111824.html
[in German]

Link to articles in Science:
https://www.science.org/toc/science/381/6656

@sociology

crecente,
@crecente@games.ngo avatar

@boris_holzer @sociology

I've only read July's article; this might be addressed elsewhere.

In one experiment some user's feed was chronological:

"[Using a chronological feed] led to people seeing more untrustworthy content (because Meta’s algorithm downranks sources who repeatedly share misinformation) [...]"

❓ Does the fact that they are seeing "more untrustworthy content" absent Meta intervention indicate the well has become so poisoned it is beyond fixing (or sufficiently testing)?

crecente, to psychology
@crecente@games.ngo avatar

⭐ Scholarship: deadline today

Gender Studies, Gay/Lesbian, Minority Psychology research grant funding. Offered by the Texas Psychological Foundation.

🎓 For Texas students. Know one or know somebody who knows one?

❤️ Please share!

🌐 https://www.texaspsyc.org/page/TPFAwardandGrant

@edutooters @psychology @sociology

tiago, to academicchatter
@tiago@social.skewed.de avatar

It seems like Mastodon is losing its mindshare to #Bluesky among many academics.

I can't help but think this has to do with the self-imposed limitations of Mastdon — lack of quotes, ordered timeline, etc. Makes it less interesting to use, for no real advantage.

Sad, because the underlying decentralization is much more robust.

@academicchatter

crecente,
@crecente@games.ngo avatar

@asayakkara @boud @tiago @LukasBrausch @academicchatter

❤️ Quoting as long as it is consensual.

For those who don't fully understand consent:

⭐ The default setting is NO.

crecente,
@crecente@games.ngo avatar

@tiago @asayakkara @boud @LukasBrausch @academicchatter

That might be because "citing" implies content that was designed to be shared in a fashion that social media posts are not.

(e.g. a journal article vs an offhand comment)

Pragmatically: we will never have this functionality unless those resistant to it are given the choice to not have it imposed on them.

crecente,
@crecente@games.ngo avatar

@tiago @asayakkara @boud @LukasBrausch @academicchatter

Clarifying:

► "Imposition" is how it is seen by those who do want quote tweets: "... unless those resistant ... not have it imposed..."

► Google engages in many harms; we are heading in a new direction which requires that we be better than them.

► Cultural norms matter even in the absence of explicit licenses (not to say I agree there are no explicit licenses here).

► We're not merely talking functionality but also form ... yes, we can take a polaroid of the message on the screen and scan it for a website, etc.

The hope is ease-of-use while being respectful of those creating the content.

Long term, it makes sense to consider many use cases, including those who have had bad experiences.

It does not matter if I have not had their bad experiences. Their experiences and resulting impacts are valid.

That should matter to me.

crecente,
@crecente@games.ngo avatar

@SamCrawley @TEG @tiago @academicchatter

Although I prefer a chronological timeline myself here is what "Mammoth" is testing w/r/t personalized timelines: https://mammoth.writeas.com/introducing-personalized-for-you

crecente,
@crecente@games.ngo avatar

@SamCrawley @TEG @tiago @academicchatter

A list of 41 studies with data about quote-tweets:

🌐https://absolutelymaybe.plos.org/2023/01/12/quote-tweeting-over-30-studies-dispel-some-myths/#list

⭐ If quote-tweets become available on Mastodon I will add them to our instance but only if they are offered on an opt-in basis.

crecente,
@crecente@games.ngo avatar

@tiago @SamCrawley @TEG @academicchatter

Feel free to read those articles and let us know!

crecente,
@crecente@games.ngo avatar

@tiago @SamCrawley @TEG @academicchatter

😞 You have misunderstood.

I have not said that quotes are, per se, bad.

⭐ What I have said is that some people absolutely do not want them. And I said I think we should request for their consent before forcing them to use them.

🎓 Don't believe everything you read.

🎮 On a related topic: later this month the NGO I work with is publishing the first of a series of free video games that teach and encourage the use of critical thinking.

❤️ Follow @CriticalThinkingGames for updates!

crecente,
@crecente@games.ngo avatar

@tiago @SamCrawley @TEG @academicchatter @CriticalThinkingGames

You seem to agree that I have not said quotes are, per se, bad.

But it seems you disagree with my support for those who don't want their content to be used without their explicit consent.

Although what you say about reasonableness and speech in a public forum is true, that does not mean we should simply ignore others' wishes.

Because:

1️⃣ By making such a feature opt-in we are more likely to see this feature offered because fewer users will object.

2️⃣ If the feature is mandatory on everybody's account some people will stop posting publicly or just abandon the platform.

3️⃣ Acting with consent is good policy.

crecente,
@crecente@games.ngo avatar

@tiago @SamCrawley @TEG @academicchatter @CriticalThinkingGames

Life is nuance & compromise. We do not have to adhere to an "everything or nothing" worldview.

The pragmatic solution for quote tweets is to offer it as opt-in.

Looking at this pragmatically allows us to avoid the thorny social / cultural issues. There is no downside to offering the feature as an option rather than making it mandatory.


We are unlikely to make any headway if we shift to laws and social norms.

The work I do involves the impact of social norms on public health and designing solutions to overcome / change those that are unhealthy. It also involves issues around law, technology, privacy rights, public policy, and consent.

Philosophical conversations about these will be frustrating.

Similarly, I should not be presenting you with data structure arguments based on my business school courses. We aren't starting from the same baseline.

I will get so much wrong you won't know how best to respond.

crecente, to edutooters
@crecente@games.ngo avatar

❤️ Thank you GPB & Hope Givers for featuring our resilience video game!

🎮 'One New Message' is a free award-winning video game about resilience & coping strategies for young people.

🎓 A free companion standards-aligned lesson plan is available to support use in classrooms.

🌐 https://www.gpb.org/education/hope-givers#support-materials

@edutooters @publichealth @sociology @stopTDV @resiliencegames

crecente, to law
@crecente@games.ngo avatar

Here is an interesting piece about some possible impacts that AI might have on online communities.

Shown here is one that I feel has been a problem for many years:

"... everything new posted online is created by a machine or by someone looking to turn a profit."

Although I do occasionally find other voices online, big social media has been very effective in silencing too many of them. Their algorithms-tuned-for-profit and use of dark patterns has made it increasingly difficult to hear the helpful voices over the ugliness and nonsense.

And we've allowed them to improperly use Section 230 as a shield to protect them from responsibility for the harms they have knowingly created.

🌐 https://techpolicy.press/will-ai-degrade-online-communities/

@sociology @law

crecente, to law
@crecente@games.ngo avatar

🤯 Law firm Morgan & Morgan convinces USPTO to revive '#LAW' trademark bid

"[Morgan & Morgan] said that the relevant public perceives #LAW as 'both a mnemonic / vanity telephone number ... and as the source of legal services and legal referral services provided by Morgan & Morgan.'"

🌐 https://www.reuters.com/legal/litigation/law-firm-morgan-morgan-convinces-uspto-revive-law-trademark-bid-2023-09-11/

#Law @law

crecente,
@crecente@games.ngo avatar

@rcpierce @LoneLocust @law

I can't imagine this will be successful. Here are a few articles (from 2016/17 unfortunately) that explore some issues around hashtag marks:

▪️https://www.americanbar.org/groups/intellectual_property_law/publications/landslide/2016-17/november-december/full-court-press-hashtag-trademarks/

▪️https://www.wipo.int/wipo_magazine/en/2017/05/article_0009.html

▪️https://jipel.law.nyu.edu/trademarks-are-hashtags-protected-by-trademark-law/

⭐ This last article includes a quote from Chris Messina, the originator of hashtags for social media:
"... trademarks don’t belong on hashtags. Hashtags are a kind of conversational commons, and should be owned by no one but the crowd.”

(TM)⁉️

crecente, to publichealth
@crecente@games.ngo avatar

Article (free through Sept 30)
📚 Mental Health Help-Seeking Behavior of Male Video Game Players: An Online Survey

▪️ Many participants hadn't sought help but "[a] notable proportion of participants ... had sought help for a friend."

▪️ Barriers include cost and stigma.

▪️ Help-seeking higher among those with greater self-esteem and social capital.

▪️ Strategies include normalizing and promoting a culture of support, understanding, and help-seeking behaviors.

🌐 https://www.liebertpub.com/doi/10.1089/cyber.2023.0035

@psychology @publichealth

bicmay, to random
@bicmay@med-mastodon.com avatar

"As chatter and images about guns and violence slip into the social media feeds of more teens, viral messages fueled by “likes” can lead to real-world conflict and loss.

This illustrated report has been adapted from a KFF Health News article, "All We Want Is Revenge’: How Social Media Fuels Gun Violence Among Teens,” by Liz Szabo."

https://kffhealthnews.org/news/article/illustrated-report-how-gun-violence-goes-viral/

crecente,
@crecente@games.ngo avatar

Social media companies are responsible for algorithms promoting violent content and should be held accountable.

⭐ Section 230 was NOT intended to allow the recklessly dangerous actions of these social media companies.

@bicmay
@law @publichealth

djvanness, to academicchatter
@djvanness@econtwitter.net avatar

The bad news: our main campus library just announced it's cutting hours because of budget cuts and reduced student demand.

The good news! Our brand new 3,000 square foot E-sports center with 55 new MSI Trident gaming computers, 3 65" and 3 86" screens for livecasting games is now open!

What budget crisis?! Gotta keep looking on the bright side! #highered #academia @academicchatter

image/png

crecente,
@crecente@games.ngo avatar

@mviktoro @rglueckler @djvanness @academicchatter

(Genuinely) not to be pedantic but it's helpful to explicitly distinguish between various interpretations of "gaming center."

The original article refers to E-Sports. I would place E-Sports in the same general category as tennis courts (i.e. student recreation).

However, it's important to not inadvertently lump those in with various university game labs / centers focusing on non-entertainment games (e.g. games for physical rehabilitation or public health).

Advancing our knowledge and use of digital games for prosocial purposes is, among other things, intended to encourage future generations to value media literacy and critical thinking.

⭐ Some design decisions we've made around our prosocial games are intended to make it easier for students to access them in libraries.

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