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CrushKillDestroySwag, to memes in 6÷2(1+2)

Very cool article on an aspect of math that I’ve never thought too deeply about before 👍

CrushKillDestroySwag, to rpgmemes in I'd prefer to have the unlimited plan

I really like where D&D’s at, since it has multiple classes at every point along the “at will” to “once per day” spectrum, so players can pick what they like. D&D 4e tried homogenizing everyone into having mostly “at will” powers and players (myself included) hated it.

Agreed about not liking that D&D sucks all the air out of the room, though.

CrushKillDestroySwag, to asklemmy in Whats your such opinion

All of the best games ever made have been janky as hell. Highly polished games are usually that way because they avoided doing anything interesting and just did things that had been figured out by previous games.

CrushKillDestroySwag, to asklemmy in Whats your such opinion

I like all three of those games, but calling SMO “half Kirby and half Banjo-Kazooie” is incoherent to me. Bigger maps don’t make your game more fun, go too big and all you’ve managed to do it make it more tedious to get from point A to point B. Also, kirby’s power ups don’t work the same way SMO’s do - almost every SMO powerup changes the way you interact with the game world, whereas a kirby powerup just gives you new ways to dispatch enemies (which was already trivially easy).

SM Wonder is good but not quite at the high bar achieved by Donkey Kong: Tropical Freeze or Rayman: Legends

CrushKillDestroySwag, to asklemmy in Whats your such opinion

Yes. Also everyone should be required to learn how to use a slide rule before they ever get given a calculator - I think that seeing how the numbers relate to each other on a physical device can help students conceptualize them better.

CrushKillDestroySwag, to fuck_cars in ... and you feel nothing.

you sit at a red light. a bicycle passes you on the side of traffic. you grow obscenely, irrationally angry and vow to get all bike lanes removed from your city. the traffic gets worse.

CrushKillDestroySwag, to worldnews in No Sign Of Forced Labour At Xinjiang Site, Says VW

Yeah this particular piece of data isn’t gonna go on top of my list lmao. Major corporate audits like this also frequently find that they’re not culpable for child labor when they are, shit like that.

CrushKillDestroySwag, to rpgmemes in What do you mean I have to learn a new system?!

Pictured: Me, getting excited for DC20, even though I know I’ll never get to play it so-true

CrushKillDestroySwag, to asklemmy in What is a video game that you'd love to play, but no one has developed yet?

Something like Rome: Total War, but at full historic scale and with a total commitment to realism. You would need to come up with some kind of time scaling to make it manageable, but battles should play out over the course of in-game hours or even days.

Lines of communication should be important to maintain, as you can only see what your general sees and everything else on your screen is the result of reports coming in from your scouts/skirmishers. Your orders get delivered via a combination of shouting, flag and horn signals, and messengers on horseback based on the complexity of the order and the distance to the unit you’re sending it to - which of course means they can be intercepted in some cases.

The battles play out with a simulation of crowd dynamics, where casualties from weapons are pretty low but if you can cause a retreat you’ll be trampling the other army to death, or if you hit an enemy unit from multiple sides at once you can potentially cause a crowd crush that makes them unable to effectively fight back.

Massive blocks of people moving around should kick us a huge dust cloud in their wake, making them easy to spot but obscuring what’s behind them. A unit standing directly behind another unit should be hidden unless you have high-quality scouting in that area. Cavalry should almost never stop moving, since doing so is pretty much an instant death sentence, with light cavalry automatically circling and using hit-and-run tactics while heavy cav simply attempts to trample their way through whoever they’re attacking.

The biggest piece that would need work is sieges. Sieges should take place primarily at an abstraction level that allows them to play out over in-game days, weeks, months or even years - but then when the action ramps up you can switch to the normal battle scale to cover moments of interest. Both players should be constantly engaging in building and tearing down fortifications - Alexander’s causeway to Tyre literally caused that city to stop being on an island, and you the player should be able to build similar earthworks. Huge ramps up to the walls, a second set of walls around your own troops ala Alesia, capturing water sources, digging tunnels, dropping hungry bears in the tunnels, etc.

Every time your army is on the march it’s should be like playing Oregon trail, where your main goal is preventing as many of your troops from dying of disease before the battle as possible. Scouts give you conflicting information about the enemy’s size and location and you have to sort it all out, river crossings are an ordeal forcing you to build rafts or a bridge or just risk wading through, food relies on supply trains to the mother country and a lot of foraging (ie stealing from local farmers), non-allied cities that you come across will preemptively surrender if your force is large enough and send you aid, and so on.

I’m not sure if you can do a “grand campaign” with all of this detail, so I would start with just a few specific ones, Hannibal in Italy, Caesar in Gaul, etc. Each one only has a few battles and a lot of events between them, with alt-history that can occur based on your choices and how well you play.

CrushKillDestroySwag, to risa in A brief lapse in logic

This sounds like something that happened in CKIII

CrushKillDestroySwag, to asklemmy in Did Taylor Swift Attend a New York Jets Game to Detract From Her Private Jets?

Swift currently holds ownership of two Dassault jets

What the fuckkkkkk whyyyyyyyy

CrushKillDestroySwag, to linux in what caused you to get into Linux?

Talk of advertisements in the Windows app menu was the last straw for me. I don’t use any programs that require Windows so I don’t have dual boot or anything - although I do have a KDE theme that mimics Windows 95/8 because that was what I grew up with and I’m super nostalgic for it.

That said, I’ve always been attracted to “third options”. My favorite phone was a Windows Phone, my motorcycle is from a small manufacturer, etc.

CrushKillDestroySwag, to rpgmemes in Legal loophole

There’s this constant tension with D&D where it wants to be medieval and it wants to have easily-reproducible magic. Follow the magic through to its logical conclusion and you get essentially modern technology with a mystical/medieval aesthetic, ignore it and you get big blatant plot holes.

CrushKillDestroySwag, to memes in This needs to be a well-defined psychological principle. I do stuff like this all the time

I think it’s just regular Operant Conditioning, but the reward of finding half a pie was so strong that the association will stick to this bush for a lot longer than if it was a smaller one.

CrushKillDestroySwag, to memes in holiday savings with this simple trick

This is doubly true for ignoring noises/feelings on your motorcycle.

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