Bluefold

@[email protected]

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Bluefold,

6.5/7 is fine if you’re not paying $70 for the base game. It might be worth it now the costs have come down, but paying a premium price for a mid game justifies some of the shit people gave it.

That said, I played on Game Pass, big fan of the genre, and could only make it a few hours in. Just wasn’t for me. But then I really enjoyed The Outer Worlds and people shit on that too.

Bluefold,

For me, it was a lot of small moments that added up quickly. (By a few hours, I gave it at least 10 or so). One big one was I’d chosen the talent where you get a house on a planet but with a mortgage. I thought this would be a cool way to give me an economic incentive to explore more etc.

I get to New Atlantis and follow the quest for this and I find out the ‘mortgage’ has no penalties, isn’t paid in installments, and can only be purchased in a lump-sum. So, it was a talent that gave me the ability to purchase a house and be able to essentially rent it on a per day basis until the full amount was paid. When I finally do get there the house is empty, and not all that fun to be in. No special quests etc tied to it.

Another moment that soured it for me, and this is a minor quibble but again they added up, was visiting The Eye for the first time. There was this big pile of trash in a corridor used as the block to the door to prevent further exploration. It just entirely took me out of my immersion in what should have been an epic moment. So much so I actually took a screenshot of it at the time.

A lot of folks are likely happy to look past those things but they all added up + reviews from folks further along in the story and gameplay giving a bad impression made me move onto something new. Super happy other folks were able to find enjoyment, just wasn’t for me.

I also didn’t resonate with any of the companions to a degree where I found them actively annoying to be around. I know some would say ‘just don’t loot’ but their constant calling out people who like to loot was annoying too.

Whereas with Outer Worlds I immediately loved Pravati (and most of the other companions too). Starfield I felt like I was talking to puppets only there because I was playing the game. Outer Worlds I felt a connection to their stories as much as my own.

That said, many systems in Outer Worlds were underdeveloped and parts of the game felt empty. It was a game of high highs but also low lows. It did make me excited for the sequel to build on that foundation though.

Genuinely curious, but what systems did you feel added more substance to Starfield? Dialogue choices and completing quests in various ways really made Outer Worlds shine for me, particularly in the DLCs.

Bluefold,

I really enjoyed the episode for what it was. It served as a decent introduction for the Disney+ crowd without being too convoluted. Which given this was a continuation of a 15 year old plot thread was handled about as well as it could be.

My biggest complaint was how integrated Rose was into the resolution to the metacrisis. I am not trans and don’t pretend to know even a fraction of the struggles they face in our society. The normalisation of Rose throughout the episode and an acknowledgement of how even very well meaning family work to be inclusive felt very natural. However, I did not like how her being trans seemed to have been caused by the metacrisis. It felt like it flew in the face of the normalisation. The reading in the episode is Rose is only trans because of that timelord DNA influence. It felt wrong to reduce her character to being nothing more than a quirk of fate rather than just who she is naturally.

I’d have preferred a ‘Lets all hold hands and the family shares the burden’ hand waving than what we got. Rose deserved more than what we got and certainly more screen time. It was quite weird the rest of the family didn’t go see Wilf. I get they were setting up episode 2, but in the context of the moment it felt really out of character for MumDonna.

To those confused about how Donna and Rose were able to ‘Let it go’ now rather than back then, Frozen wasn’t released until 4 years later so it musn’t have occurred to the Doctor… In all seriousness, I’d point to the scene from The Day of the Doctor where Clara opens the unlocked door for the ‘clever’ Doctors. Sometimes he’ll look for the best solution without realising a simple one is in front of him.

The new TARDIS interior was gorgeous, harkens back to the Hartnell console room. I loved the first thing 13 did was start running around. So much room to practise running haha.

All in all, a solid.episode with some flaws. I really liked the new style and you could feel that new budget while still having a Dr. Who charm aliens that looked like they’d been handmade. I’d put it around a 7.5/8 out of 10. Good foundation, interested to see if it is built on. It definitely makes me excited for Ncuti’s run.

Bluefold,

Yeah, gotta sell those toys somehow I guess. I didn’t hate it. I think it’ll take a bump or two as time goes on to lose functionality when narratively convenient like always it isn’t that big of a deal. It took the Doctor forever to do his Penny Crayon routine too. In a real emergency he’d still be best just running like usual.

I think it was purely just to set up for the new Disney+ fans he’s an advanced alien with a magic wand. And to shift as many units of the screwdriver before Christmas before it gets a downgrade.

If the show is proven popular, I wouldn’t be surprised for them to deepen the deal and to start seeing merch even appear in the Disney parks.

Bluefold,

I don’t mind the change, especially as the Davros story has been so told out now I doubt we’ll see much on-screen for the foreseeable future. However, I would question if Davros would have seen himself as disabled. I’m not familiar enough with the canon to know if we ever learned why he was in the chair, but I always assumed that Davros had experimented on himself while working on the Daleks. Him being a transitory phase between the Khaled evolution and the future evolution that would become the Daleks. I saw his chair as a reflection of this mid-way Dalek.

As I said, I don’t mind this change but I feel it is an ultimately empty thought if they don’t have people with disabilities in the ‘positive’ roles too. It’s all well and good saying he doesn’t want to associate disability with evil, but that also has to be followed by normalizing folks with disabilities within other roles too.

Bluefold,

Given the Devs are even saying this too, I’d love them to implement a ‘recap’ system for catching back up on the story. I went back to Like a Dragon after a similar break and I was entirely lost to what I was doing in the plot. But was wayyy too far along to start again. Ended up just quitting because I was struggling to remember so much. I’ll watch a YouTube recap before this one I guess.

Bluefold,

Played both, and I’d argue that Outer World’s is significantly stronger if only for its companions. Starfield I sunk a good few hours into and I struggle to remember one name. Starfield made me the Main Character and there wasn’t much room for anyone else. Outer Worlds has some pretty fun companion side-quests.

Starfield wins at the sheer quantity of ideas it threw at the wall, Outer Worlds for the decent to good quality of the ideas it threw at the wall. Neither was brilliant, but on my personal preference Outer Worlds has way stronger bones leading into the sequel.

Bluefold,

I’m curious what the design, and reaction to, of Starfield might say about what we’ll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.

While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That’s more a comment on main missions being so generic than the radiant quests being so good, unfortunately).

Settlement building seems to be a core part of Bethesda’s DNA now, and I wouldn’t be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.

I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I’m proved wrong.

Bluefold,

I’m actually excited to see this one. Kamala is a fun character and Iman Vellani captured her essence really well. They have not done a good job of making Captain Marvel or Monica Rambeau as characters we care about, but through the Kamala lens we might during the movie. But a lot of folks skipped on Ms. Marvel thinking she was for kids.

However, I wouldn’t even call this dip in presales Marvel fatigue. I’m a Marvel fanboy. I watched She Hulk and enjoyed it. Yet, Marvel have done nothing to actually invest me into the current phase. It’s not a Marvel fatigue but more a multiverse/plot fatigue. I haven’t watched Secret Invasion or Loki 2 because… Why?

I find Kang to be such a damp squib of a character. They ruined most of his mystique at the end of Quantumania to the extent he is no longer a real threat. Thanos worked because he was a difficult but not impossible threat. You felt like even the Guardians had a chance against him as slim a chance as that might be.

Kang is an impossible threat. A multi-versal threat that has no limits. He’s boring because he can’t be overcome.

I’ve said it before when we were all on Reddit, this Phase would be made significantly more interesting if you use this as the opportunity to introduce Doctor Doom. Have him crush Kang as a threat setting up a more complex, potentially beatable, villain and establishing a power order in one sweep.

Once he’s established, bring in the X-Men and FF fighting off incursions, lead up to X-Men Vs MCU as your Summer Blockbuster, have a handful of arthouse y Last Days Of style movies. Go into Battleworld, have some really fun remixes of our established characters, reset the multiverse to a single world with more mundane threats and recast any character who wants out of the franchise.

Instead, this movie becomes a ‘eh. I’ll see it on Disney+ eventually’.

Here's what a random person on the internet thought of The Outer Worlds (lemmy.world)

I played the Steam version of the base game, with no DLC. I did not play the Spacer’s Choice “remaster” as it has a reputation for being broken and poorly put together. I played the game to completion on normal difficulty, completing most of the side quests, spending time with all my companions, and trying to get the most...

Bluefold,

Yeah the DLCs made it feel like a full game. The base was a fun proof of concept, the the DLC fleshes that out. Both made me excited to see what version 2 with more time and funding could accomplish.

I hope they build on the more unique systems like the Holographic Shroud and give those systems more opportunities to shine.

Bluefold,

It seems obvious but also: don’t drink anything with caffeine before bed and don’t eat a good couple of hours before sleep too.

I’ve had many friends who’d have a tea before going to sleep to ‘calm’ them without realising most have quite a lot still. Or guzzling down a soda too.

Bluefold,

Yeah. It came out right in the middle of multiple massive games. It also has no quicksave/quickload system which for this kind of game is almost a must. Folks can ignore a system for the challenge, but without it there entirely it puts me off playing. Call it save scummy playing, but it’s how the genre has always worked.

Bluefold,

The first 10 hours or so of Valhalla are great too. Learning the new systems and making your first parts of the settlement are pretty engaging. It’s the other 60+ hours that become a slog. You quickly realise that the main quest chain that was kinda outstaying its welcome is what you can expect for every single kingdom. Yeah, there’s some variety, but they’re really a slog to get through. The settlement upgrades were pretty good, but your mainly unlock things that would have been ‘free’ in other games. As the gear system leans towards microtransactions nothing you unlock is really mind-blowing. Especially as you’ll have to raid yet a other generic copy-and-paste monastery for the materials to upgrade.

If we look back to a game like ACII’s Villa upgrades, they provided access to things that would be behind a perk point today. I remember grinding out my capacity upgrades etc. There was direct tie from my effort to the upgrade. With Valhalla, and the other recent games, I feel like I’ve got to gring out the lootbox/heka chest(or whatever the premium currency is in a particular game)

That’s not to say Mirage is perfect. I really hate the token system and it feels so tacked on. I am enjoying being stealthy again though. I used a cheat trainer to add in one hit kills to Odyssey a while back and it improved the game so much.

Bluefold,

To many in the region, it was more than just a tree. It was where they proposed, it was where they went to find calm during a tough period, it was where they said their final goodbyes to a loved one etc. To say the tree was iconic would be an understatement. It was a constant in a time of change and a place of undeniable beauty in a world of increasing shit. The kinda place you make a special trip out to once your kids are old enough and show them a part of their local identity, untouched by the passing of time.

At the end of the day, yes it is just a tree. But it is also a many missed memories being made and just one more destruction of something just a little special. It’s no surprise people were speculating that some landowner or farmer was refused planning permission after it first happened. Because that is what we’re used to, someone selfish taking away something that was just there because it was beautiful.

Bluefold,

The largest owners are Advance Publications and Tencent. Advance also own Condé Nasty (Reddit even used to be under the Condé Nast banner). Weirdly they also own everyone’s favorite plagiarism detection service Turnitin.

Bluefold,

The multiverse could have been so cool, but they went about it ass backwards. They introduce Kaang in a ‘quiet’ part of the overall story, where no one really has any stakes and we have little investment in anyone’s stories. Everyone is kinda doing their own things, mainly dealing with the aftermath of Endgame. Even Spider-Man, who we should be feeling protective of, decides to have a reset. We didn’t care about Kaang because we no long had an investment in any character.

Then we’re supposed to feel scared of Kaang? And then in >!Quantumania they straight up just strip him of all mystique to the point the end shot of that movie is just comical with the arena full of Kaang’s making the character have 0 remaining intrigue. !< Even had the stuff with Masters not happened they’d lost their chances to make it interesting. Paired with Skrull just not really resonating with the audience at all, it has been misstep after misstep.

!imo the only way you fix it now is have Doom come in the the F4, outright murder Kaang as the actual universal badass and then switch back to the personal less connected stories to tell a series of Invasion stories as the universe crumbles. Lead up to Fox-verse Vs MCU showdown. Then have a battleworld at the end of it and just reset the whole thing.!<

Basically, in trying to make a mainstream product they’ve ended up with something no one really cares about.

Bluefold,

Yeah. They could have gotten freaky with that corpse. Telling me Damage Control is out here chasing down Kamala when they could be after a celestial just chilling in the water lol. You know some villain going to try and eat it, get crazy powers. Some good guy has some wash up on their shore, gets crazy powers. So many opportunities left on the table.

Bluefold, (edited )

There’s a trait you can pick that exactly explains my problems.with the game. The trait is ‘Dream Home’. It is described as

‘You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.’…

I thought this was a cool way of adding increased difficulty for myself. I tend not to play at the hardest setting because I don’t have much time to play. But having to plan ahead and work around this limitation sounded like it would add an interesting wrinkle to the strategy I’d have in the game.

However, when you start the game you discover that the loan has to be paid off in full… And you have unlimited time to pay it off. The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you. It’s like they had the idea, but couldn’t be bothered to implement it.

What’s worse is 120k is nothing in the game. You can easily get there within a few hours of play. This is just one example, but it speaks to the game’s complete unwillingness to give the player anything negative or push them any way from their ‘freedom’. The sheer fact you are not locked out of any faction or faction mission is another example. There are 0 stakes in the game and you feel 0 connection to the people you meet or places you visit. Not helped by Sarah potentially being one of the most annoying judgemental characters in any Bethesda game I’ve ever encountered.

Update: I eventually visited this ‘Dream House’. It kinda sucked. The planet it is on is kinda ugly. There is more to this mechanic than I originally thought, however. When you visit you can pay 500 credits for 1 week of access as a ‘payment’ towards the principal. Still very deceptive of the original description.

Bluefold,

I did pick other negative traits. My problem with this one is it straight up lies to you in the description. You think it is going to be negative but instead it is the most basic boring version of what that trait could be. I’ve explored many hostile environments where conditions are common and haven’t had a situation where I didn’t already have the sure on hand but I tend to loot a lot.

You can’t change your traits after starting. For my play style, this one should have been perfect. Instead it just sucked all fun out of the potential mechanic.

Bluefold,

Not even to mention the Star Wars games, any Marvel games, the new indie game, the Avatar game from Ubi. They might not have any active in-house studios but they are quite active in giving the rights to studios for their franchises.

Bluefold,

One QoL improvement I’ve not seen here is a better journal system. When I can’t further a quest line even something vague like ‘Continue your journey so learn more’ would be great. I have spent time on some quests hunting down a person to discover the quest can only be completed in the next act multiple times now.

Bluefold,

I have. It’s pretty short and to the point. They’re based out of Germany so their requirements for clarity are pretty high by law. They go into quite a lot of detail about what is sent.

In this case they send date, time, language, processing time, number and the type of errors, but not the text itself

However, they do have an optional feature that uses OpenAI to rephrase sentences so that might be training through the back door.

I’ve been using it for years and have been very happy with the service.

Bluefold,

I’m playing docked on the Deck. Animations and cut scenes play really well. If you can, I’d recommend using a Bluetooth controller as I’ve found the deck specific controls to not be the best. The controller UI takes a little getting used to but it is pretty good now I’ve been playing a few hours.

The biggest negative is, naturally, the graphics. It’s smooth enough, but there is just a lot of blurriness and weird edging I can’t get rid of on any setting. In the close up cut scenes that pretty much goes away. That said, I’m still having a lot of fun and none of that was a deal breaker for me. It runs significantly better than it did in EA for me.

The one ‘annoying’ thing that has happened is I’m the video cut scenes there is quite a significant audio delay. It is not there for the in-engine ones or during combat. I’ve only seen two of these though and they’re right at the start of the game. I just watched on YouTube to see them properly.

Bluefold,

Controller support is pretty good. I’m playing with a PS5 controller and pretty much the whole interface has been redesigned to fit it. It feels like it was an experience designed to fit the systems of the game opposed to fit a controller onto the PC release of the game.

Most annoying for me was End Turn was mapped to Y/Triangle and I kept pressing it. I swapped it to R2 and haven’t had any more slipups.

There’s refinements and QoL changes to be made for sure, but I’ve been surprised at how well it plays so far.

Bluefold, (edited )

I enjoyed what I played, and the choices felt like they could potentially be impactful in the future. Episode 1 is incredibly short, however. I explored a bunch, picked up most, if not all, the extra resources and it still clocked in at under an hour. Looking back, there were four main ‘scenes’ that actually contributed to any story.

Good start, but I really hope the future episodes are more substantial.

Bluefold,

If one of their goals is to sell premium access to train LLMs this type of gibberish would hurt that. When you can’t guarantee that the data source is coherent, then that would have an impact on the final model that is created.

I think a better approach is to transfer comments to a new platform or create new higher quality content. Could the solution to this problem become a guide that goes into more detail?

Bluefold,

We need far more Limmy on Lemmy.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • KamenRider
  • TheResearchGuardian
  • KbinCafe
  • Socialism
  • oklahoma
  • SuperSentai
  • feritale
  • All magazines