cwood,

So pretty much like playing Hexen 2 on a P100 in 1997 huh.

en.wikipedia.org/wiki/Hexen_II

codenul,

Haven’t heard about the game “Hexen” in years!!!

Gsus4,
@Gsus4@feddit.nl avatar

Some people even get sick just from the wrong FoV and motion speed combination in 3D games, this is just 10 times worse.

Smacks,
@Smacks@lemmy.world avatar

It really depends on the person and the hardware. I’ve seen people with PC-VR setups that get sick, but are 100% okay with wireless. I think it’s an issue of FOV, FPS, and overall just getting used to wearing a big box on your face.

I see a ton of people shitting on VR because they get sick, saying that it’s just a gimmick and it’ll pass. I think it’s a neat piece of tech that deserves to get better, hopefully the issues will be ironed out over the generations.

iamtrashman1312,

I see a ton of people shitting on VR because they get sick, saying that it’s just a gimmick and it’ll pass.

And that’s such a weird take for them to have, which I have also seen. I get sick real easy from VR and it doesn’t make me mad at VR, it bums me out that I’ll have to wait for something slightly more accommodating to come out first.

witx,

Clearly they need to understand how… much data they can manipulate at once

avater, (edited )
@avater@lemmy.world avatar

start chewing bubblegum (with mint) if you have issues with vr, it sounds stupid but it really helps

Patches,

Or take a Dramamine - it is identical to sea sickness. Treat it that way.

Your body will eventually get used to being on the sea if you do it even slightly correctly. Same with VR.

But I don’t see why for example my Grandma is gonna do that, or my neighbor.

It’s cool but it isn’t that cool, and I say that as someone with 2000+ hours in VR with arguably the best VR headset (Index).

avater, (edited )
@avater@lemmy.world avatar

Or take a Dramamine - it is identical to sea sickness. Treat it that way.

I would go with chewing gum, less invasive ;)

JCreazy,

I haven’t touched my VR headset and over a year. VR games just are not good and have very little contents and very little replayability. What I’m trying to say is it’s still very much a gimmick.

LazaroFilm,
@LazaroFilm@lemmy.world avatar

The one I want to play is HL:Alyx

Moobythegoldensock,

HL: Alyx is legit good.

lloram239,

It suffer quite a bit from being “baby’s first VR game”, it’s extremely basic and completely lacking in any interesting mechanics. If it’s your first VR game, it will feel amazing, if you already played other VR games it will feel like a serious downgrade in a lot of areas. Even compared to Half Life 2 it feels like a downgrade, as there is just much less to do in Alyx, less guns, no vehicles, more linear, smaller environments. It’s a great looking game, but the mechanics are just extremely limited due to the focus on teleport.

LazaroFilm,
@LazaroFilm@lemmy.world avatar

I just can’t justify buying a whole rig just of r one game.

m_randall,

It’s well suited for anything where you’re seated, eg racing sims, flight sims, euro truck sim etc.

If you’ve got any interest at all in those genres give it another try and it’ll be hard if not possible to go back. Digital Combat Sim in VR is a whole nother game.

Other than that I agree. Just a gimmick and I don’t see the way forward.

bagelberger,

A big part of reducing motion sickness for me was to ensure that the lenses were set to the appropriate pupillary distance. If they’re too wide or to narrow, that can affect your body’s ability to handle VR

EngineerGaming,
@EngineerGaming@feddit.nl avatar

Also idk if it plays a role, but I now know that it’s absolutely necessary to have your contact lenses or at least glasses on when playing.

lloram239,

How many have the same issue with regular FPS games? Since Half Life 2 on a monitor (pre-FOV patch) was worse than any VR game I played so far.

Dvixen,
@Dvixen@lemmy.world avatar

I’m in the group that gets violently sick using VR. It also induces blinding migraines. Oddly, I don’t get car/air/seasick.

justgohomealready,

I read this as “40-70% of VR developers don’t know what they are doing”. What needs to be done to avoid motion sickness has been known for a long while now.

all4one,

A suggestion that worked for me was to have a fan blowing on you while playing.

PetePie,

I’m a game developer who had a chance to create a VR game. I have to admit, VR was not my cup of tea at first. It gave me a terrible headache and nausea for hours after playing for a short time. But I was determined to overcome it and I kept practicing. Now I can enjoy VR for hours without any issues. I think kids will be fascinated by VR as well, even if they have some initial discomfort. They will be amazed by the simple games that make them feel like they’re in a different reality. VR is not about making games that look like real life, like Call of Duty. It’s about making games that let you explore new worlds and possibilities. Imagine playing games that involve sports or exercise in VR, or games that let you interact with 3D characters that have realistic personalities thanks to LLM AI. You could make friends and connections with them instead of fighting them. That would be awesome, right?

TimeSquirrel,
@TimeSquirrel@kbin.social avatar

You think people forming personal connections with AIs instead of real people is a good thing?

altec,

Real people suck, the world is burning, let them have their AI friends in peace

PetePie,

I think that kids making fake friendships after school instead of fake murdering AIs might have some positives. I hope it can help kids develop social and communication skills.

ViscloReader,

If the AI is thaught to have good communication skills then even if the kid would benefit from it, the kid would end up expecting good communication from others and that would make him feel like everyone around him sucks ass in comparison to his AI friend

verysoft,

I never felt sick from just VR, but the continuous movement (rather than teleporting) made my brain confused like I wanted to fall over, but after a few hours of it I got used to it for good and now have no problems with VR, other than fatigue of moving around so much aha.

I think most people could break it in, but are reluctant to keep playing or play again once they feel sick doing it. While its easy to get immersed, you have to disconnect yourself from it a bit and remember you are in the real world, when friends and family try it I have to make sure they dont walk into walls, but on my own I have full awareness of my surroundings even when I am blind to it. It just takes time to get used to it.

It's a really fun experience, I hope it keeps getting developed regardless of sickness issues. Higher framerates are definitely important, the 120Hz mode on the Index is definitely recommended, any lower and its much more likely to be sickness inducing.

NounsAndWords,

I think most people could break it in, but are reluctant to keep playing or play again once they feel sick doing it.

The article author reports trying twice: first a rollercoaster, and then a racing game. Then cites a study about people getting sick in their first 15 minutes of use.

I think you’re right, but some people just aren’t going to give it another try. I think this tech is likely to be one of those big generational dividers that old people just won’t tolerate (like computers or cell phones, or the thousands of prior things).

neshura,
@neshura@bookwormstory.social avatar

Yeah for most people getting the desire to throw up is going to prevent any future use of VR. Even if it’s known to get better after it’s still a case of “Oh it gets better, you just haven’t suffered enough yet” which is a deal people understandably don’t want to take

Cornpop,

VR has very little appeal to me.

zerbey,

No motion sickness, but most VR games make me disorientated after a while and I just don’t enjoy them very much. They’re fun for a couple of hours once in a great while, but I never see myself doing it as a daily hobby.

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