ky56,

Today l learned that some people get motion sickness from playing flatscreen games. How do you even survive a car? Let alone an airplane?

FriedCheese,

The problem is in a car, your body is actually moving and your sense of movement aligns with what your eyes are seeing. I’m not an expert but there’s something about fluid in your ears moving?

When it comes to gaming on a flat screen, your eyes are interpreting movement but you are not moving. This, from my understanding is what causes the motion sickness.

I can’t use these VR headsets because they make me sick and give me migraines. I’m just fine playing on a TV or monitor though.

zaphod,
@zaphod@lemmy.ca avatar

Some people don’t. That’s why air sickness bags exist.

blind3rdeye,

Being in a car or aeroplane is totally different from playing a game, VR or otherwise. The motion sickness is a result of a mismatch between the sense of your own motion from what you are seeing, and the sense of your own motion from your inner-ear (which is basically an accelerometer).

In a car or an aeroplane, as long as you are looking at the window then there is no problem. (But often people get car-sick if they try to read a book or something, because then they can’t see the motion - they can only feel it.) But in a game, you can see the motion but not feel it - so that can also give motion sickness.

Many modern first-person games have an option for ‘mouse smoothing’ (or something similar), and that generally help reduce or eliminate motion sickness.

rckclmbr,

I would get so incredibly sick when playing the original wolfenstein and Doom. But I could play halo for hours. Really weird

atocci,

I’m super glad I’m not one of them… I will baselessly credit the Nintendo 3DS with developing that skill

zesty,
@zesty@lemmy.ca avatar

VR is like flying cars. It’s a stupid idea that sounds cool.

auf, (edited )

Women, as mentioned previously, are more likely than men to get VR sick. Asian people are more likely than other ethnicities to experience motion sickness in general.

It doesn’t make sense. Also, I can’t see any scientific evidence or sources that underpins this article mentioned. It’s kinda racist, in a sense.

This proved to be a fact. My apologies.

You’ve got to get used to using new technologies. When iPhone was first introduced, people confused that there’s no button to control things in the screen. The same thing is happening here.

zesty,
@zesty@lemmy.ca avatar

You could actually look it up rather than just call it racist and remain ignorant.

www.sciencedirect.com/…/S1369847819306539

look at section 3.3

auf,

You know, these kind of evidences should be linked at the bottom of the article, if they want to argue about it.

zesty,
@zesty@lemmy.ca avatar

Strong agreement here

galactic,

I get sick playing 1st person shooters. Like thief back in the day. Not even in a headset…literally sitting there. So it’s not about getting used to technologies.

auf,

You will get used to it, if you do that several times, but I understand that 1st person shooter cause dizziness sometimes.

sub_ubi,

I know I’m not really in a virtual world. A helmet isn’t going to fool me.

weew,

First person shooters already make some people feel nauseous. It’s the disconnect between your vision telling you that you’re moving while everything else, especially your balance centers, saying you’re not.

VR kinda makes it even worse if you’re not on some 2D treadmill

galactic,

I am a victim of this. It sucks.

NigelFrobisher,

What we can do about feeling sick is to ignore VR and never use it again.

Soggytoast,

I can spend hours doing VR, prefer standing but some games are sitting. High paced jumping/spinning/flipping games. Elite dangerous, Sorento (sp), robo recall, windlands. No issue of sickness at any point, even with fps drops and frame hangs

Krauerking,

Good for you, I could do all that on a ship out at sea using a laptop with a 1070 and a wired headsetand and could also not get sick.

Doesn’t change the fact that literally like half the people I ever tried to introduce to VR have immediately felt violently sick to their stomach within minutes and some did try to get over it. With multiple attempts.

Da_Boom,
@Da_Boom@iusearchlinux.fyi avatar

I only play standing games that stick within the confines of room scale, that way all my movements are natural.

When I play other games, it’s teleport or nothing, no other locomotion form works for my, my sense of balance is to sensitive, and I haven’t had the time to work to get used to it… and swinging on vines is way out no.

Curiously I also get severe motion sickness when I drive go karts, but not when I drive cars. Although, sitting in the passenger seat, especially the rear seats, however can be a problem sometimes if I’m going around windy roads)

cybermass,

I’m young and have played computer games since childhood, I never bought a VR headset cause anything more than 20 minutes and I feel dizzy as fuck.

VR needs an overhaul for me to actually buy into it, I honestly just think the headsets aren’t going to work, I don’t think a higher refresh rate will fix this

mayo,
@mayo@lemmy.world avatar

I’m not sold on the gaming side of it but I loved my quest for movies. I’m planning to buy another one one day and it’s something that I’ll consider essential for old age retirement.

Pottsunami,

VR still sucks, but didnt boats make people want to throw up. Then trains, then cars. They still do sometimes, but it’ll be worth it

dantheclamman,
@dantheclamman@lemmy.world avatar

I think the challenge is that with transportation, there are approaches to reduce the impact such as looking at the horizon, sitting in the front where the motion impact isn’t as severe, etc. With VR there’s less way around it, and fewer ways to redirect your perception (yet). Which is why the percentages are higher than car users

Kethal,

“… and that’s a huge problem for the companies behind it.”

Thank you for clarifying.

pazukaza,

They could market it to anorexic people and make a profit. Puking while having fun.

Sorry, I’ll let myself out.

voidavoid,

As much as I want VR to be awesome, I’ve had motion sickness from playing Portal while sitting at a desk. Consequently, I think this is just one of those technologies that I have to be happy for other people to enjoy.

wahming,

Just FYI, I can’t play FPS games without puking, but VR games work for me. The fact that my inner ear matches what I’m seeing in the game makes the difference.

voidavoid,

Huh, suppose I’ll have to give it more of a chance. Which VR games have you particularly enjoyed?

wahming,

Beatsaber obviously, alyx, in death unchained, superhot. Some of the notable ones I can think of offhand. There’s a pretty wide variety of genres though, so depending on if you like action, puzzlers, etc is going to matter a lot. It’s also been a year since I’ve played due to lack of space.

NotMyOldRedditName,

I couldn’t play portal 2 either (never tried 1). Made me sad knowing how awesome it’s supposed to be.

voidavoid,

I managed to make it through both in a weekend or so, but it was rough.

Landmammals,

The only time I’ve ever felt nauseous playing VR games is when the game has sliding locomotion instead of teleport. When the whole world moves like I’m walking but I’m not actually walking, it feels like everything is slipping and creates nausea.

t7tis,

You get used to it. It helps to have a good graphics card so that the frame rate is high enough. I am sad many good games don’t support VR. I.e. Start Citizen, Cyberpunk 2077, etc. Yes, there are mods for it, but it should be supported natively (if mods can do it, why can’t the developer?). It is just so much more immersive to be able to look around naturally and see stereoscopic.

meekah,
@meekah@lemmy.world avatar

the developers don’t do it because they know barely anyone will buy the game just because it also supports VR. it’s just not worth the money.

plus, people will eventually make a mod anyways, and they are completely fine with benefiting from random people’s unpaid work. Who wouldn’t take all the upsides without any of the downsides?

Philolurker,

In the case of Star Citizen, they used to support it, but since the game is still being actively developed in the alpha stage it kept breaking. Not worth the time and money to keep fixing it, so they put it on hold. As far as I know, they still plan to support it after the main feature set is stabilized and they go into polishing mode.

But I agree, it would be great if it still/already had native support.

Gabu,

if mods can do it, why can’t the developer?

Because it’s not worth it to waste budget and time on a feature used by 0.01% of your playerbase.

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