Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

520,

Sunset. It was a walking simulator back when they were all the rage.

You might think including walking simulators is cheating for a 'most unfun' game rating, but no matter what game comes to mind when you think of 'walking simulator', Sunset is more boring than that.

If you've played this type of game, you'll know that the best ones are the ones that have their plots unfold in interesting and engaging ways. There isn't a lot else going on in these games so a good plot and interesting ways to engage are paramount for this genre.

Sunset had you walk through an apartment to guess what object to interact with to advance the plot in a completely linear manner, driven entirely by post it notes. The plot was also pretty basic for the genre too.

How this game got 9/10s, 4/5s and a game awards nomination is fucking mystifying. The reviews talk about some deep commentary about civil wars or some shit, but I was too bored out of my mind to notice anything other than a high-schooler's attempt at writing about war. It's so far up its own arse about its 'war is bad' message that it forgets that it needs to convey it in an interesting way.

The game was received so badly by audiences that the developers just noped out of the video game market.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

Need for Speed Unbound.

The stakes are just too high and the limit on time and funds you can safely earn just makes it feel stressful when it should be fun.

I can get the appeal of the risk/reward but it crosses the line from exciting and tense to anxiety inducing for me.

On top of that the game was kind of unstable on release and if you crashed it counted as losing the race and your wager etc and you cannot load an earlier save or anything, if that was the case the whole game would actually be decent apart from the lack of event variety.

ConstableJelly,

I bought Unbound as one more desperate attempt to chase the love I had for the burnout series, and yeah…I hate the time limit thing. The driving is good enough (I still miss the frenetic arcadey driving of the burnout series), but I just want to race, not spend all my time assessing the risk and reward of every event.

I also hate the daytime/nighttime thing and just the cops in general. I don’t feel like NFS has ever figured out how to do the cops in a way that isn’t cheap and frustrating.

Nimfi,
@Nimfi@beehaw.org avatar

Dungeon Siege 3. Just felt very bland and souless, the combat also felt clunky, and idk if i was missing something but some of the mechanics (like the character attributes when leveling up, their descriptions, etc) felt kinda confusing and convoluted to me, never ended up finishing the game.

jordanlund,
@jordanlund@lemmy.one avatar

Destiny 2. I played THE HELL out of Destiny 1, then 2 rolls around and it was like they forgot everything that people liked about 1.

You couldn’t access the story missions from the map, and you couldn’t replay them on demand, you could only play them off a playlist. There was a weekly heroic story mission that gave a powerful engram reward, then they removed the reward and people stopped playing even that. Eventually they removed the story missions entirely “because nobody was playing them”. Big brain move there!

In Destiny 1, each series of missions on a planet ended with a higher level “strike”. So you’d pick the missions off the map based on your light level, then level up to hit the strike, then move on to the missions on the next planet.

In D2, not only could you not see the missions, or what level you were supposed to be, the strikes weren’t present on the map at all, you could only play them on a play list and the play list was randomized. It was also bugged, often delivering the same strike over and over and others not at all, leaving gaps in the storyline and player experience.

They did patch things, like being able to play strikes on demand, then about 1/2 way through the life cycle Bungie decided to just delete 1/2 of the content in the game. New players would come in, have no access to the original story missions, no idea what was going on, and no idea how to proceed without watching a bunch of youtube videos showing the content removed from the game.

For existing players, they decided that people had spent too much time, in some cases hundreds of hours, curating their perfect weapon and armor sets. Rather than create better gear to replace what people loved, they artificially capped old gear to sunset it and force people to “upgrade” to crappier gear that replaced it. They intentionally didn’t make better gear because they were afraid of “power creep” and legitimately “explained” that they no longer knew how to design the game around the old gear. Funny, they didn’t have that problem when it was the ONLY gear.

Maybe it’s better now? I dunno, the way Bungie totally disrespected the time I spent playing and money I spent on expansions, they’ll never get another dime from me.

MagicShel,

I played a little bit of Destiny 1. It was fun but I just wasn’t into MMO any more, but it was still fun to dick around solo and maybe group every once in a while. But I got 2 and instantly nothing made any sense and nothing was any fun. I doubt I clocked even 10 hours on the game before putting it down forever.

Good call on this one. I forgot I even played it until your description.

JokeDeity,

My biggest issue is I just can’t keep up with the monetary demands of that game. Every time I finally had the excess money for an expansion they come out with two more.

jordanlund,
@jordanlund@lemmy.one avatar

And now they just remove previous ones you already paid for!

shapis,
@shapis@lemmy.ml avatar

SimCity 2013 or whatever the full online one was.

It was bugs and lies all the way to the bottom of it.

Elevator7009,

What else was bad besides the bugs? I specifically tried to exclude games that were unfun because of bugs.

shapis, (edited )
@shapis@lemmy.ml avatar

Oh I totally misread the question. My bad.

Answering the actual question. Any game that spams me with dark patterns bullshit is immediately unfun.

Oh here’s your daily login reward! Ready for your dailies? Oh just fuck right off.

Elevator7009,

Agreed. Given how many people are sucked in by dark patterns, I'm very pleased there's a contingent who is actively turned off by them, who refuses to reward that kind of design. I'll let it go in a game that seems otherwise quality, but it does count against you in the "are you an actual game or just freemium/predatory bullshit" assessment.

bermuda, (edited )

I’ll list a few.

  • MLB: The Show. I used to really enjoy these games because they felt like a sports game that actually cared about making a very realistic simulation while still keeping it fun. Now everything is about Diamond Dynasty, the fantasy baseball mode. All the other modes only reward you by giving you packs and giving you a gentle shove into Diamond Dynasty. One of my favorite modes was “March to October” where you play select innings in select games over the course of a whole season. Each game’s outcome determines your team’s general ability over the season. The better you do, the better you win rate and the higher chance of making it into the post season. Your rewards? Card packs. SMH.
  • Ghostrunner. The levels were fun and had big Hotline Miami vibes but the boss fights were far too difficult and just utterly boring. Yeah, I really liked wall running in circles for minutes on end because the floor was lava. That was great.
  • Atomic Heart. Bought it on a whim while high. I liked the bioshock influence and the level design is really cool. It just suffers from being a “survival horror” without the survival or the horror, so most of the gameplay involves you scrounging around for bullets and then dealing ultra light blows to enemies because you ran out of your 3 bullets. Pretty much none of the combat was fun and the stealth was a relentless ultra punishing slog. As a lover of stealth games, please if you’re considering making a stealth game do not take any notes from this game. It did it all wrong.
  • Dying Light 2. I loved the first game but this game just sorta felt overwhelming in a way? I really don’t know how else to put it. I like open world games but developers just need to calm the fuck down. I don’t need 10 map markers.
  • The Quarry. I get that it’s supposed to be a rip on teen slasher movies but that still didn’t make it very fun to me. I loved Until Dawn and played it probably 5 times so I was super hyped for this but just really let down. I hated the way the game ended and I hated pretty much every second that I played it.
  • The Hunter: Call of the Wild. It was just boring. I guess that’s what hunting is like in real life, but so is truck driving and I like truck simulator games…
Krauerking,

The quarry was hard and I even enjoyed little hope more than most.

LittleWizard,

For me it was Cyberpunk 2077. Yes there were all those bugs at launch but I did not have too many issues. My main complaint was the story and the characters. The protagonist V was without any compassion, just a loud asshole. I couldn’t empathize at all. I felt like I wasn’t able to make any decisions were I was happy with the outcome. Additionally the gameplay was mediocre at best. A lot of places in the world felt completely rushed and unfinished. Combined with the lies from marketing, I wasn’t hooked at all and felt betrayed.

Kolanaki,
@Kolanaki@yiffit.net avatar

The protagonist V was without any compassion, just a loud asshole.

Would this not be mostly up to the player, since you control what V says when you pick dialogue options like any other RPG? If you play him without any compassion, of course he will sound that way.

Absurdist,

I felt like I wasn’t able to make any decisions were I was happy with the outcome.

That’s generally a consistent theme in the cyberpunk genre. You can’t win and you can’t get out of the game.

LittleWizard,

Yes this is true. I wasn’t expecting a happy ending either (I never finished it). But there is no rule, that you can’t be the nice guy in a cyberpunk world. In the end this still is a game which is supposed to entertain the player. I think both blade runner movies are a good example of a cyberpunk story, where love and compassion is a central point to the story.

The advantage of story telling in games over movies is the decision making. The capability to influence the direction a story is headed. My point is, that I wasn’t able to connect with the main character although the game was advertised as an rpg. And I know they acknowledged this flaw as they rebranded the game as action adventure.

Segnis,

Did you play male or female V? A general consensus I hear is that male V makes a better merc while female V acts more like a real person with some compassion

LittleWizard,

I played a male V and I looked into the differences now. I might have to give the game a second chance and play a female V.
And I’m not gonna have expectations this time arround. So I might be able to enjoy the positive sides.

Thank you!

bermuda,

I see what you mean with the gameplay. Personally I really enjoyed the story and the setting, as well as the level design. But the gameplay wasn’t very great.

IWantToFuckSpez,

The one I still remember is Donkey Kong 64. Just a boring collectathon with too much retreading. And it missed the funny writing of previous Rare platformers. Also it had a cringe rap song like every piece of pop media had in the late 90’s even my eleven year old self hated it.

I loved Rare games before that. After that game I stopped buying any Rare games. Probably because Dk64 was the first game I bought with my own money that I saved for a long time. I didn’t even buy Perfect Dark

ampersandrew,
@ampersandrew@kbin.social avatar

This game came out pre-Twitter, so I've been surprised to see how many people hated this game. I've revisited it several times since childhood and still enjoy it quite a bit. The different Kong stuff made it feel somewhat like a metroidvania.

averagedrunk,

The cringe rap thing started in the 80s. I assume it worked because marketing folks wouldn’t let it die.

From the Super Mario Bros Super Show to TMNT2 to DK64, they just couldn’t let it die. Even Mickey Mouse had a rap album out.

zagaberoo,

The rap is the best part!

ryannathans,

EA’s F1 completely ruined due to shit AI ramming and acting completely unrealistically

Duchess,
@Duchess@yiffit.net avatar

i’m trying desperately hard to like Haunting Ground for the PS2 (i’m a big horror game fan) but keep being interrupted from puzzles and exploration by each of the ‘stalker’ enemies. for context, they can’t be killed or gotten rid of permanently, you can only run and hide. it’s a shame because otherwise it’s a very fun and unique game.

RadioRat,
@RadioRat@beehaw.org avatar

Most of the games of my childhood - they exclusively came from the <$5 bin 🙃 at least we had a PlayStation 2 but Crazy Frog Racer 2, Frogger: The Great Quest, Zathura, Animal Soccer World, and Street Vert Dirt are noteworthy “highlights”.

adriator,

Crazy frog and its sequel were genuinely good racing games for the time. I enjoyed them a lot. Split screen was awesome.

woelkchen,
@woelkchen@kbin.social avatar

Vampire Survivor.

I began playing it after so much praise from all over the place and it just uses predatory tactics to hook the gamer. I only had fun with the game for maybe a day or so but overall clocked in many more hours of hate-playing. The only good thing is that the developer (who's background is developing gambling games) does not use those tactics for microtransactions.

Once I deleted the game, I was never even tempted to go back.

allocsb,

Really? I guess you could consider the game’s visual flair to be predatory that way but I always felt that stuff was a joke because it doesn’t have microtransactions

Stuka,

I’m not seeing how anything in the game could be considered predatory in the slightest…super confused on this.

Droechai,

Aren’t vampires predatory by definition though?

Skyline969, (edited )
@Skyline969@lemmy.ca avatar

Predatory usually implies that you’re being lured in to buy something, but the game has no microtransactions. At its worst the mobile version (which is free) has the option to watch an ad to get 1 revive per run. Don’t watch the ad? The game is the same as the console/PC version.

I think the lights, sounds, slaughtering massive hordes of enemies with overwhelming damage, and constant dopamine rush from them could certainly be predatory in nature if they were used to bait you into buying microtransactions, but that’s not the case here. I see where they’re coming from, but I can’t necessarily agree.

SkyeStarfall,

Here’s a big question though

What’s the difference between predatory tactics to hook people into a game, and “normal” gameplay, whatever that is? If neither cost any money or have microtransactions in any way?

Is Diablo 2 using predatory mechanics? Is Counter Strike? Is Factorio?

Games are artificial constructs. If you deconstruct them entirely, unless they got some story to tell as the center point of the game, their mechanics and goals are entirely artificial and constructed to get you to keep playing, be engaged, and have fun, whatever that means and implies.

Because, well, in the end, games do not have a grand purpose. Their purpose is entertainment(or be art, but not all games have that goal). And so if vampire survivors keep you engaged and enjoy the game… Is that really that much different to other games? Another example to this are idle/incremental games, as a pure distillation of what games are. Are they predatory? Is there really much difference from the very core of other, more “proper”, games?

sudoreboot,
@sudoreboot@slrpnk.net avatar

A game can offer an experience that leaves the player feeling satisfied or at least content with how they spent their time. There is a large space of possible interactive experiences that extend far beyond the simple dichotomy of fun vs educational or productive.

A game can certainly be considered predatory if it exploits psychological vulnerabilities to hook someone on engaging gameplay that gives the player very little in return in terms of fulfillment or mental recovery. Whether or not it takes the opportunity to swindle the player on top of that is a matter of degree in severity. Wasting a player’s time (or worse, induce stress or other harmful mental states for no good reason) is not a particularly nice thing to do.

AkumaFoxwell,
@AkumaFoxwell@feddit.de avatar

(who’s background is developing gambling games)

Sure, he worked in the sector, but that’s because he couldn’t find better jobs. What you’re implying here is really unfair, especially considering there aren’t even any microtransactions in the game. As far as I know, he just made a game that he felt was fun.

Pxtl,
@Pxtl@lemmy.ca avatar

Homeworld. I know that’s blasphemy. I love RTS games and the game is cool and beautiful but so slow and boring and tedious.

RxBrad,
@RxBrad@lemmings.world avatar

Bloodborne.

It didn’t even feel like a game. It was simply pattern-recognition torture.

raccoona_nongrata,
@raccoona_nongrata@beehaw.org avatar

I feel this way about basically any Souls game. I’ve tried several of them thinking I would get the hype after playing for a while, but I still am kind of mystified by the mentality of those who really enjoy those games. I never get that sense of reward and accomplishment people describe for finally defeating a difficult boss, just sort of mild irritation.

JokeDeity,

That’s all the FromSoft games to be fair. I’m forcing myself to finish Dark Souls one for the first time right now and straight up? I fucking hate this game.

DarkeSword,

Hey. What are you doing? Stop playing Dark Souls.

Elevator7009,

Curious why you're forcing yourself to finish a game you don't like. I usually drop at this point, because I play games for fun. Are you a completionist who'll get some satisfaction when it's all done, or someone who has to write a gaming review? I realize my tone seems judgmental but I'm really just curious and am not sure how to better word my post to come off as less judgmental.

JokeDeity,

Sort of the completionist thing, it’s just one of those games people rant and rave about, so I want to have the experience. I also rode every roller coaster in a very popular amusement park just so I could say I have done it and will never again. I’m a crazy person.

Anabriated,

As soon as I saw it’s locked at 30fps, it immediately killed any amount of interest I had in playing it. All the power to people who can stomach action games at what feels like a slide-deck input response.

MicholasMouse,

This game has been the bane of my existence. I love the atmosphere, story, and design of Bloodborne. I cannot get myself to enjoy the game. I want to like it so badly because everything other than the mechanics are extremely my-interests, but FUCK do I not like the gameplay.

lloram239,

Street Fighter 1 is an interesting case of an historically extremely important game, that just wasn’t very good. Which in turn explains why it was largely forgotten and completely overshadowed by its sequel. While it invented most of the conventions for the fighting game genre, it implemented them all in a really clunky way. Special moves can’t be triggered with any kind of reliability, jumps don’t even follow a smooth arc but just jerk around and the thing is a button masher, due to originally not having the six-button layout of the sequel, but two huge buttons that would register how hard you pushed them. It’s barely even a functioning game by modern standards, yet it is the birthplace of a franchise that lasts to this day. It’s fascinating seeing all the elements from later fighting game on display in such a rough shape.

newtraditionalists,

This is so true. I bought the anniversary collection years ago. When I went to play SF1 I was flabbergasted. It’s legitimately terrible. Even by standards back then. Though, as someone who is a bit obsessed currently, I am so glad they kept up with it.

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