Riccosuave,
@Riccosuave@lemmy.world avatar

I’ve never played a Baldur’s Gate game before, but I feel compelled to buy this one just to send a message to other developers that it pays to treat your fans with respect.

JeffCraig,

Man, BG games are really some of the best! Give it a play!

Riccosuave, (edited )
@Riccosuave@lemmy.world avatar

I kinda missed the isometric, point and click era of RPG’s because I grew up in an Apple household. So I played a lot of Warcraft 2 during that time period. Is Baldur’s Gate 3 going to be that same style of game kinda in the vein of Divinty Original Sin?

fqdnDOTcom,

Yep, it feels very much like a dndified version of divinity original sin 2

Riccosuave,
@Riccosuave@lemmy.world avatar

I will have to go watch more of the gameplay on YouTube. I’m not entirely sure what the addition of DND mechanics do to change the gameplay loop.

SwallowsDick,

Dice rolls and punishes out of character choices, seems like

explodIng_lIme,

I’ve played both casually (BG3) in early access. The ruleset is quite different IMO

DaCrazyJamez,

It is VERY similar to the Divinity games. It uses somewhat modified DnD 5e rules, as opposed to Divinitys’ own system (though that system took a lot of inspiration from DnD.) The RPG and world building elements will feel very familiar.

cholesterol,

It’s basically Divinity: DnD Edition.

JeffCraig,

Yes! It’s the same developer as Divinity.

The games don’t play exactly the same, but they are the same style.

Lizardking27,

Yeah I’ve never been a fan of the point-and-click isometric mechanics, but I’ve been playing some BG3 and it’s pretty well done, I’m enjoying it. Definitely feels exactly like Divinity OS 2 but with DnD lore. Granted, I wasn’t a big DOS2 fan but that was mostly because the story tried so hard to be miserable all the time and make the player feel like shit for any decision they made. I’m not super far into BG3 but I don’t quite get that same vibe from it.

MrBodyMassage,

My only concern is I purchased the collectors edition and it hasnt arrived yet. Havent heard anything about delays, I thought it was supposed to be here on launch day

Reaphenex,

Not sure if Larian managed to reach out to collector’s edition owners but they said they would ship at the original August 31st release due to supply chain reasons. However the digital code to the game should have been emailed already ahead of launch.

OrgunDonor,

I thought it was supposed to be here on launch day

Dont forget that launch day was moved forward a month. And unfortunately I dont think that affected the physical things.

Aurenkin,

Indeed. Minsc and Boo stand ready!

cantstopthesignal,

Pretty sure I played it on PC in like 1994

paddirn,

BG3 is really good, it’s probably the closest to a tabletop experience as you can get with a cRPG. All they need to do is add in 20 minute side-conversations and Monty Python references and it’s golden.

Ado,

I’ve never played BG, DnD, and don’t really like turn based combat. This game has been incredible so far. It’s the first game in a long time where I’m thinking about it at work and excited to come home and play.

Riccosuave,
@Riccosuave@lemmy.world avatar

I’m generally not into turn based combat either. I think that’s why it didn’t immediately pique my interest even though I’m a die hard RPG nerd. Going to download once I have a free moment today, and I will report back!

Ado,

The RPG aspect of it is exactly what brought it home for me as well! It is an insane RPG so far. The world feels so alive given how much you can fuck it up if you really wanted to.

The turn-based combat also isn’t as bad as I conjured up in my mind. I was kinda imaging the really old FF-style where enemies appear out of nowhere and you basically start a pokemon-style battle. It’s much different than that, and gets really intense when there’s a ton of enemies and you’re trying to make sure your group of 4 doesn’t get destroyed. Good luck!!

Riccosuave,
@Riccosuave@lemmy.world avatar

The turn based combat system that I really fell in love with, but that is now quite antiquated was the Knights of the Old Republic series. I would put these in the list of my top 5 favorite games of all time. I have played them both through many times, and they remain at the top of my list for favorite world building / lore additions from any IP. If there is any similarity between BG3 systems, and KOTOR then I imagine I will feel right at home!

MellowSnow,

This is the first BG game I’ve ever played, and I’m having a blast with it. So far, I can’t recommend it enough for people who like tabletops and RPGs, in general.

CoderKat,

It’s a shame that most game companies can’t manage to treat both their fans and staff well. It’s rare to treat even one of those well, let alone both. I wonder what the developer of BG3 is like for employees? Crunch time is usually so ubiquitous in game dev that I assume everyone does it until proven otherwise.

Resol,
@Resol@lemmy.world avatar

Buy the game. That’s it. You bought everything you need.

That is what I miss seeing in games.

sheogorath,

Yep, I bought the Original Sin 2 for full price and planning to get this for full price too.

Between this, Armored Core 6, and Starfield it looks like my gaming backlog is filled until end of year.

Fazoo,
@Fazoo@lemmy.ml avatar

I literally bought OS 1 & 2 because of how much I enjoyed the EA of BG3 and how much I like the studio’s style. They deserve every penny.

WindInTrees,

Is OS1 as good as 2 though? I don’t know much about it.

Fazoo,
@Fazoo@lemmy.ml avatar

I’ll be honest, I haven’t played yet. It’s on the list though!.. cries in Steam backlog

Resol,
@Resol@lemmy.world avatar

Good luck playing them all.

WarmSoda,

I’m curious what bs Bethesda is going to have for Starfield. From horse armor to weak mods you pay for they keep trying something with every game.

Piers,

I love the modern XCOM games, I love card games, I love games where the story follows a new superhero in an established superhero universe, I love XMen.

Yet.

Whilst I obviously was so excited for Marvel’s Midnight Son’s I was planning ahead to ask for cash to buy it full price for a birthday or something rather (to both play right away and support games that heavily target my tastes) rather than just wait for a deep sale a few years later like I normally would, all the buy this version and add on bits ala carte or buy this version that has some things but not all things but who know which is which or buy this super version that has the entire game or buy this hyper-mega version that has all of that and also stuff that’s not actually part of the game or buy a version that has the stuff that isn’t part of the game and most of the game… bullshit, just completely killed any interest I had in it.

I might pick it up and play it one day when it’s literally a few quid but quite possibly not at this point.

Just sell me the thing. Don’t complicate it. If I need to spend ages figuring out exactly which parts of a game I haven’t even played yet I do and don’t care about so I can try to see how close to a normal price I can pay and still get all the actual game, I’d rather just use that time to go play a game that wasn’t designed by MBE’s.

Irinir,

If you’re a fan of xcom, midnight sons will disappoint you. The tactical depth is reduced, and it’s all around less replayable than any xcom.

Piers,

I don’t need it to be XCOM.

Ya_Boy_Skinny_Penis,

Whereas I love playing AAA games for free because other people spend money on cosmetic items I just don’t care about.

Apex Legends? Yes please, keep charging for skins and not the game.

Fawxhox,

Tbh I don’t get the hate for this model. I’d much rather be able to play these games for free and get to try them. Skin funded games mean I’ve played a lot of games for free, and I don’t care at all about the skins (and I don’t even get why people would) so I view the skins like a donation. If I really like the game I can spend a bit of money to get a skin to support them.

I’ve played league of legends for literally thousands of hours and never spent a cent on it. I have hundreds of hours on apex and also never spent anythings. It’s way better than games where you spend like 20 dollars and then also need to spend either hundreds of hours or dollars to unlock 2/3 of the playable characters.

Thaolin,

Game is an absolute masterpiece on top of it all. This kind of game needs unequal levels of support. They knocked it out of the park AND they did it all in the right way. I’m encouraging people to buy it and play if they like RPG, tabletop or even just interested in forgotten realms. One of a few games I’ve purchased for full price on Steam.

Resol,
@Resol@lemmy.world avatar

It’s just called “Game”? It kinda reminds me of this game store in the UK also called “GAME”, all caps this time.

cameron,

I would like games to arrive as a single complete package, but I was relatively fond of expansion packs from games like RollerCoaster Tycoon.

They took the game you already had, and pretty much doubled it, they were fantastic!

Far better than any modern DLC for sure.

ItsMeSpez,

Expansion packs are the grandparents of DLC. They took something great and corrupted it to try and wring us for all we’re worth.

Puzzle_Sluts_4Ever,

Actually, DLC is the grandparents of DLC.

Earliest examples I am personally aware of are the shareware and “mission pack” model of the 1990s. DOOM basically was given away for free with the idea that you play Episode 1 and then send iD money to get the disks of Episodes 2 and 3 in the mail. Not sure if they did a BBS/FTP server for that (or Episode 4), but Star Crusader is very much a game that even did the in game advertisement of their DLC. I have fond memories of working my ass off one summer so I had enough money to mail a check to some random dude so he would mail me back login information so I could download the mission pack and see what happened to Roman Alexandria when he was abducted by that ship.

The “expansion pack” model that people praise was the exact same thing, just using store shelves to distribute. Because games were big enough that it was viable to expect players to drive down to Radio Shack and pick up a copy. And the main issue with that is that it meant we needed MUCH coarser grain content because it needed to justify a physical disc printing and distribution. Everyone rightfully shits on Oblivion’s horse armor. But the actual DLC burst that Oblivion had was… not horrible. Whereas the Fallout 3 DLC model was downright amazing for giving us 3 (5?) different mini areas and quest chains. No one DLC was a full expansion (well, people say The Pitt was but they are idiots) but it meant that we got the kind of variety that we had all been wanting ever since we got tired of spending two hours in a single biome in Diablo 2.

Which gets us to where we are now. Some studios do dogshit DLC. Others do good. The Larian model has generally been to NOT do DLC but to instead release an Enhanced Edition one or two years later. I assume with the licensing and the added funding for BG3 they don’t think they will need to but, time will tell.

But, personally? I would LOVE BG3: Throne of Bhaal. Not so much whatever the shitty BG1 expansion nobody played was.

*: and… there are a lot of arguments that stuff like basically every ARPG and RTS expansion pack were overpriced as hell by modern standards. Which is funny since those are the ones that are most praised.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

That was Shareware, not DLC.

Edit: The difference being with shareware you didn’t have to pay any money to try the game. Basically the game was the demo as well as a full game, and once you played the first part of it for free, and you decided you liked it, then you paid and the rest of the game you already had was unlocked.

Puzzle_Sluts_4Ever,

As opposed to an f2p game with DLC? Or buying a full game and, once you played the first part of it, you decided you liked it, then you paid and the rest of the game you already had was unlocked.

I LOVE ARPGs but I am well aware that the Blizzard/Diablo model is almost exactly what people rage against. Diablo 2, Diablo 3, Dungeon Siege 1, Dungeon Siege 2, and plenty of others all followed the model of releasing the first 3-4 acts and then releasing the 4th/5th act for 30 bucks a year later.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

You’re being purposely confusing and intellectually dishonest, in an attempt to control the narrative.

www.merriam-webster.com/dictionary/shareware

Puzzle_Sluts_4Ever,

Then please, stop me from being “intellectually dishonest”

What is the distinction between a Free to play game with paid expansion packs and DLC and a copy of a game that came on a CD that tells me where I can send a money order to to buy extra content?

Oh, am I being “intellectually dishonest” because I am not respecting the branding? Is that the distinction?

Lizardking27,

“buying a full game and, once you played the first part of it, you decided you liked it, then you paid and the rest of the game you already had was unlocked.”

“Free to play game with paid expansion packs and DLC”

Right there. There’s the blatant dishonesty. You’ve just described two different scenarios while attempting to portray them as the same.

You’re welcome. Now go away.

spark947,

I think wizards of the coast will demand more products that are part of baldur’s gate 3. Tbf, baldur’s gate 1 and 2 are known for their expansions. I wouldn’t be opposed to an expansion or two.

eatyourglory,

When buying the game actually meant something.

inclementimmigrant,

I mean yeah but gamers keep supporting shitty companies that provide the exact opposite in record numbers so we don’t get stuff like this much anymore.

Stahlreck,

This isn’t “gamers”. It affects pretty much everything for everyone. People these days have no backbone anymore. Everything just has to be easy and convenient and going against greedy practices is not convenient so companies can push the limits.

MercuryUprising,

It’s true, you get microtransactions for everything these days. I pay a fee (technically I don’t get a discount) because I told my cell phone provider to stop sending me spam multiple times a week. I’d rather pay the couple bucks per month extra then have to deal with that bullshit.

anarchyrabbit,

It is fucking bullshit. Look at some vehicle manufacturers limiting their cars unless a subscription is paid. Printers. If I buy the god damned thing I should be able to use it at its full potential until I no longer want to.

inclementimmigrant,

Oh God printers, there was a post that made it to the frontage I think yesterday that showed a email or something from HP that stated they disabled their printer, well the ink cartridge they paid for at least, because they didn’t renew their ink subscription.

demlet,

Bread and circuses. Rulers had it figured out millennia ago.

Goronmon,

I mean yeah but gamers keep supporting shitty companies...

Yeah, shitty companies like Valve with their lootbox nonsense and other gambling mechanics are really bringing the industry down.

TonyTonyChopper,
@TonyTonyChopper@mander.xyz avatar

They’re entirely cosmetic in Valve games as far as I’m aware

MrScottyTay,

The argument of cosmetic only microtransactions is also a bit of a weak one because it’s the sort of content that would usually just be in the base game, unlockable via gameplay or tied to cheat codes. At least this used to be the case.

Cosmetic only is still better than other types but it’s still a case of the lesser of two evils.

GladiusB,
@GladiusB@lemmy.world avatar

We game for what we game for. Some people game for the cosmetics. They are selling what consumers buy. I’m not saying it’s right. But if they keep buying why wouldn’t they sell it?

dfc09,

Yeah, the only reason anybody says that is because we’re so desensitized by pay-to-win mechanics and games being released half finished with day 1 dlc to fill the gaps, so we say “at least it’s better than that”

Remember horse armor? I bet there’s plenty of video games out now with cosmetic horse armor for sale.

eliza_stats,

I like the way Grinding Gear does it with POE, a FTP game supported by cosmetic-only micro transactions. The stash tabs are the closest thing to “pay to win”.

Nefyedardu, (edited )

What's wrong with it? Literally every single gameplay-related item in both Dota and CSGO are free. 100%, no strings attached. You can experience the entire game and what it has to offer without spending a dime. At some point you have to charge for something. These companies aren't making these game out of charity, they are in fact businesses. You can criticize the methods they use to push them (lootboxes, BP, etc) but I don't see a problem with the concept.

Syrc,

Cosmetic-only microtransactions in Free to Play games are absolutely fine, and should be encouraged. Those games wouldn’t exist without them.

In paid games it’s a different matter though, sure.

inclementimmigrant,

Yeah, I like Valve but fuck those loot boxes, their tolerance of gambling, and screw that bs excuse of “it’s only cosmetic” because we know it’s not and it preys on the same insecurities and uses the same psychological tools to maximize profits using addiction.

inclementimmigrant, (edited )

Yes, Valve’s CS loot boxes and ignoring of the gambling sites that profit off of gamers addiction is absolutely bullshit but you’re a disingenuous troll if you think Valve is the leading offender of shitty monetization rampant in the industry.

internet_peasant,

You’re absolutely right, complacency on behalf of the consumers is what has given rise to the trend of spending real physical money on in-game currency.

The problem with DLC, is that content is undifferentiated. Meaning things like skins, music, artwork, etc. Are in the same boat as new zones/maps, characters, equipment, etc. Publishers use FOMO by bundling cosmetics with actual ‘new’ experienceable content.

TwilightVulpine,

Because psychological manipulation is more effective than competence and honesty.

inclementimmigrant,

Absolutely, there’s a reason that ABK hired psychologist to work for them and you damn well know it wasn’t for them to have in house mental health services for their developers.

Hazdaz,

We REWARD incompetence and liars by doing pre-orders and still buying games that have been reported to be buggy or full of in-app purchases, etc.

So why is anyone surprised that this shit happens?

Fazoo,
@Fazoo@lemmy.ml avatar

I will never understand the drones of humanity buying the same CoD game over and over. They literally remade older ones because they have no other ideas to milk their fan base. It’s horrible.

BattleBit scratched my Battlefield itch after all these years of shitty games from DICE.

infyrin,
@infyrin@lemmy.world avatar

“IT MUST BE THE NEW WAY” They thought.

And so they continued going that way.

Smacks,
@Smacks@lemmy.world avatar

The fact that the best marketing for games these days is just: “Don’t be a greedy bastard” really says something about the industry

Demuniac,

This really isn’t exclusive to games either.

Aussiemandeus,
@Aussiemandeus@lemmy.world avatar

Yeah i had no interest in buying this because it’s just not my kind of game.

But seeing this makes me what to buy it

ext23,
@ext23@lemmy.world avatar

Thankfully none of the games I’m interested in playing have MTX. Indie is where it’s at.

lonke,

Yeah, and the best part is, you don’t even have to live up to it. People will buy it wholesale, anyway.

They have day 1 DLC with features such as re-adjusting your character paywalled.

…steampowered.com/…/Digital_Deluxe_Edition_DLC/

Polpota,

…this comment is incorrect, read the DLC page you linked it says nothing about re-adjusting your character.

lonke,

It’s not incorrect and yep, that’s marketing for you. It’s hidden behind DLC exclusive “Mask of the shapeshifter”.

hitc.com/…/baldurs-gate-3-how-to-change-appearanc…

pcgamer.com/baldurs-gate-3-deluxe-edition-items/

Polpota,

It’s still incorrect, I read that. The item may be considered a micro transaction but it doesn’t paywall re-adjusting a character on the fly

It gives you access to the shapeshift spell, which lasts for the duration of the cast before wearing off.

TwystedKynd,

This used to be the way with all games. You had one version. It was one game and everyone got the same thing. All the additional stuff is just a normalized scam.

DingoBilly,

This is a poor take.

You can have games without micro transactions that are trash, and f2p games with micro transactions that are great.

It’s not binary black or white and ultimately it’s the game/developer that is great, not the business model.

Mr_Dr_Oink,

We used to have both good and bad games without microtransactions. I dont think its right to give concessions to game companies that include microtransactions just because its become so normalised.

I dont feel sorry for a game company that cant make literal billions from a game without adding a store.

They dont need billions to develop good games. Most of that profit goes straight to the top and overworked developers see very little of it.

DingoBilly,

You can have completely f2p games though that everyone can enjoy and that has microtransactions though. Then everyone can enjoy the game and if they want to spend money then do so. That was the point of my post.

It’s awful paying full price for a game with microtransactions though, that is shitty for sure.

comkep,

@DingoBilly @Mr_Dr_Oink
Cosmetic only microtransactions which don’t effect gameplay should always be welcome. Look at Dota 2.

Mr_Dr_Oink,

Yeah i have no issue with cosmetic stuff. But if it affects gameplay then no way

KroninJ,
@KroninJ@lemmy.world avatar

i agree with you but on the flip side a $60+ game shouldn’t have macro transactions and a GaaS should not be full price.

DingoBilly,

Yeah very true on this! I’m only thinking about full f2p games with micro transactions or full games without them.

The ones in the middle are often not implemented well.

all-knight-party,
@all-knight-party@fedia.io avatar

It's more of a "are good games with microtransactions good regardless of MTX or in spite of them?"

You can totally have a good game with MTX, but I think it always lowers the quality in some way, and they're only good in spite. I don't think OP is suggesting that no MTX guarantees a good game, but that a game should stand on its own merits and sell its whole experience instead of chopping itself up piecemeal

LukeMedia,

Agreed. I think the poster just means games should be sold as a whole, to which I agree. Whether it’s a good game or not is a different thing entirely!

Katana314,

I kind of doubt that. A lot of things like say, character skins, are done using the “leftover artist hours”, when the core programming of the game is done, but there’s a lot of tweaks and fixes going in - and the character artists are left with nothing to do. Having them make downloadable items is just another way to justify keeping those artists on the payroll.

The man-hours spent in MTX can’t necessarily easily be redirected to make more singleplayer content. Generally, if a game just doesn’t have enough content or doesn’t feel satisfying, that’s my direct criticism of it - that they didn’t do a good enough job, and it should show up in reviews too. I also generally don’t buy MTX at all, and have rarely felt I got “less than a whole entity”.

all-knight-party,
@all-knight-party@fedia.io avatar

I know and understand the whole idea of maximizing artist hours for cosmetic DLC. It's an understandable reason for it to exist.

However, the big thing about MTX to me is the way it changes my perception of the game and how it feels to interact with it. Playing games without in-game cash shops or MTX allows me to focus on the game itself and feel that what I've purchased is one cohesive piece that works in a singular purpose towards a goal of something enjoyable to play and rewarding to explore the content of.

Something like Prey 2016. My entire memory and experience of playing that game is absolutely nothing but the experience of the lore, atmosphere, gameplay, decisions, and the creativity of exploration. At no point was I ever passing over menu options designed to sell me more piecemeal content, I wasn't wading through a reel of battle pass cosmetics, I wasn't attempting to ignore little rectangular ads on the main menu asking me to check some skins out.

And again, I totally understand why those things are there and I'm not inherently against their existence, I enjoy many games where those experiences are a part. In the end, I just believe that being free of that stuff absolutely makes a game feel perceptibly better and more pure, more of a game and less of a transparently monetized product.

I also feel like there's a sort of forbidden knowledge aspect to the whole "maximizing artist labor time for cosmetic MTX". The best way for cosmetic MTX to happen is to utilize extra possible labor time that couldn't be used elsewhere. I'd love to believe that any cosmetic MTX took no time or development from any other part of the game. I'd love to believe that no amazing visual design for armor or weapons was held because its more premium appearance would better fit a paid item than a free base game one.

But you'll never know that for sure. There will always be that inkling of cynical doubt that the cool item got a price tag and the okay one ended up in the base game. That the visual artists are so burnt making constant art for base game and then MTX that their energy couldn't be focused solely on the core experience. I can assume, I can take the company's word for it, but I'll never be able to cleanse my mind of the knowledge that it's a separate kind of content from the base game.

Katana314,

In another thread, someone brought up how Paradox games, while they do have tons of DLC, only advertise it on the Steam store, not any ingame ads. Would that still allow for the same kind of within-game, immersive, undistracted experience? I should maybe point out that Prey 2016 did have DLC, both for preorder bonus weapons you receive when you get to Morgan’s office, and for its Mooncrash campaign. I think it’s very possible and likely to enjoy a game like that both before, and after, having learned such things existed.

all-knight-party,
@all-knight-party@fedia.io avatar

Personally, yeah, I find it much less offensive if the extra purchases do not nag you in-game and their presence is not missed or noticed in terms of affecting balance.

For example, Middle Earth Shadow of War infamously let you buy Uruks. Having played the fuck out of that game I can confidently say the game was balanced such that you never needed to do that (apart from the end game grind, but the grind is the gameplay, so if you hit end game and didnt want to grind, you just didn't wanna keep playing), but having it appear in the menus was jarring and the idea of buying an Uruk with real money juxtaposed next to the mechanical intent of obtaining Uruks through exploration, marking, stalking, and exploiting their weaknesses just stuck out like a cynical sore thumb.

If they put the Uruk purchases outside the game with no in-game ads and I played through Shadow of War and was like "man holy shit, my Uruks cannot keep up with the curve, this is insanely grindy" and I discovered that you could buy them and skip it, I'd say thats dastardly as well.

But the happy medium would be balancing it so it wasn't necessary, but providing an external purchase to milk that revenue if they really still wanted to. That example is moot now anyway since they eventually removed the MTX Uruks entirely.

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@kbin.social avatar

There's still code work going in that's not going to get any extra money but the art work has to get extra money? I think that's worth talking about. Is (visual, audio, etc.) art less necessary? Should it be seen that way?

Of course, some companies sell patches (DLCs that fix long-standing bugs certainly exist). Maybe there's a kind of equality to come, code-work and art-work both getting exploited equally hard and wrung for every last cent.

r1veRRR,

A lot of games are only possible because of microtransactions. Love 'em or hate 'em, MOBAs would’ve long died without microtransactions.

all-knight-party,
@all-knight-party@fedia.io avatar

I think there's a strong possibility you're correct, especially with that genre. When it comes to purely competitive games continual new content and adjustments keep the masses coming back, and providing those things long term with no monetization is a business suicidal idea, and I think that strong reasoning like that excuses a lot of the cynicism and bad faith behind MTX in those specific cases provided its still relatively fair.

I give you an A+ for an actual strong argument for MTX (in those and related cases)

TrickDacy,

This is a poor take.

Refers to the text that follows it, I assume?

DingoBilly,

Hur dur what a great addition to the discussion! May as well stick to Reddit and the meme forums if you’re not going to add anything of value to the comments.

TrickDacy,

Yeah ok I guess I need to spell out that simping for micro transactions is a bad thing…

MrEUser,
@MrEUser@lemmy.ninja avatar

I’m thinking of all the times I’ve said, “You know what makes this game great? The microtransactions.” All ZERO times.

There are bad games and good games. Microtransactions make bad games worse AND good games worse. I intentionally only pay for games without microtransactions. THEY move the game from “I’m interested” (like with the rerelease of dungeon keeper) to “Well, I can play the OG version on GOG. Without microtransactions, I’ll do that.”

That business model ONLY works out for the business. It is NOT for the best interest of the customer.

So while what you said is right, you are incorrect.

r1veRRR,

I’ve definitely often said “You know what makes this game possible, alive and updated regularly even years after release? Microtransactions!” They don’t just make (some) games better, they make (some) games even possible at all.

MrEUser,
@MrEUser@lemmy.ninja avatar

How did it happen before microtransactions?

DingoBilly,

I’ve been able to play games (and apps) for free because of microtransactions and I assume you have as well. Most of the most popular games in the world are free thanks to microtransactions and allow millions of players to enjoy great games for free.

I have purposely bought microtransactions to support the developer because I’ve enjoyed the game so much and wanted to give back. You may not have, but that’s ok.

So no, to say that microtransactions just make a game bad is a very poor understanding of the issue. It’s incredible we can play some absolutely amazing games without having to pay a cent.

Please think a bit more critically about this issue instead of a knee-jerk reaction that microtransactions are bad.

MrEUser,
@MrEUser@lemmy.ninja avatar

Okay, let’s think critically.

“I’ve been able to play games for free because of microtransactions”

Microtransactions cost money, that’s not free. What you are saying here is you got to play a game without supporting the devs while OTHER people paid for microtransactions.

You assume incorrectly, I support devs by buying games, not supporting microtransactions.

“Most of the most popular games in the world are free…” First, like hell. Show me stats that support a claim that MOST popular games are free. Second, if a game is supported by microtransactions, you’re lying if you say it’s free. MICROTRANSACTIONS ARE NOT FREE.

Next “I have purposely bought microtransactions to support the developer…” I support the dev by buying the game.

Microtransactions make a good game bad, and bad games worse. None of what you said made an argument for microtransactions. Microtransactions encourage devs to hide fixes behind pay walls, even small ones.

My statements weren’t kneejerk. Your nonsense obviously wasn’t even thought through as it’s internally inconsistent.

I look forward to you trying again.

DingoBilly,

Ok this is pretty easy lol.

So if we go by steam charts and other factors, the most played games are f2p yes. Fortnite, csgo and dota 2 are in the top 5. The top 2 spots are f2p. So yes, those are the most popular games and this isn’t even a peak time for them and they’re far more popular than a game like bg3.

A f2p game is by definition free. That’s the choice the devs made and whether it works or not is up to how good the game is and how enticing their microtransactions are. But yes - I do not have to spend any money to play them. The game is literally free. If someone else pays for an item and gives it to you, are you going to argue the item wasn’t free? It makes no sense.

Also, so they make fortnite worse? Dota 2 worse? Cs go worse? The answer is no, it makes zero difference. But they do make excellent games free. I don’t see how you could possibly argue that those games are bad purely because they have microtransactions. That’s the issue I have with your argument as it’s illogical.

Also, microtransactions encourage devs to hide fixes behind paywalls? This is flat out wrong when it’s purely cosmetic, and in most games I think it’s also wrong. You get powercreep issues which is an issue with those sorts of games, but I think that happens in any sort of long game (thinking card games in particular like hearthstone).

I think you are just playing bad games which is the issue, or just haven’t thought this through as I said.

If someone wants to spend thousands on microtransactions for cosmetics and enjoy it, then that’s their prerogative as well. Where it’s predatory it sucks, but otherwise I’ve gone down that hole and really enjoyed spending money on cool cosmetics or to enjoy a game more for a time. When I’ve had the money it’s made good games even more enjoyable, but I still loved the base game otherwise I wouldn’t be spending money on it.

MrEUser,
@MrEUser@lemmy.ninja avatar

There’s a problem with your starting point.

We were talking about microtransactions. You jumped to free to play.

Not all games that have microtransactions are fre to play.

So you’ve lied again. Not as easy you thought.

What you need to do is grab ALL games with microtransactions. You need to grab stats on ALL free games. You need to grab stats on hidden cost games (also called free to play).

Try again junior.

And try thinking this time.

MrEUser,
@MrEUser@lemmy.ninja avatar

And I’ll add the most important thing you forgot…

You have around 50 years of game data to sift through… Not just what a limited set from Steam gives you.

I’ll wait.

MrEUser,
@MrEUser@lemmy.ninja avatar

“I think you’re just playing bad games…”

Like Baldur’s Gate 3?

“Where it’s predatory it sucks” - The literal definition of microtransactions.

I think we’re done here. You think video gaming is what’s happened in the past ten years. I played my first video game in 1979 on an Atari 2600. I remember Pacman fever, I lived in California during it. I remember when Space Ace and Dragoons Lair came out in the arcades and cost .50 instead of a quarter…

Tell me again how I’m “just playing bad games…” You just can’t see the forest for the trees…

bighatchester,

I don’t mind IAP purchases in any games but when I start up a game for the first time and the biggest for first option you see is to buy more stuff it makes me really annoyed . I just bought the game let me play it before tryung to sell me more stuff that I don’t want .

TwilightVulpine, (edited )

f2p games with micro transactions that are great

Every single F2P game with microtransaction would be better as a single-purchase game. The systems and progression used for monetization always detracts from the final result.

I say that as someone who plays Genshin Impact (much in the same way someone might have a drinking or smoking habit). The general concept of the gameplay, the aesthetics, worldbuilding and music are interesting, but it is made worse by the microtransactions. It makes the game duller that you need to grind specific missions endlessly, for retention, for levelling up and stats-boosting artifacts rather than just by general gameplay, exploring, beating monsters and doing quests. The game is balanced worse to incentive people to keep buying lootboxes to get better weapons, unlock stronger characters and unlock skills for them. There is no avoiding that because the game is structured so that it gets in your way.

I’m not against the expansion type of DLCs, and even new character if it’s priced fairly, and for a game like this to pay once, reasonably for new regions and characters would have made a vastly more fun, less tiresome game to play. It would have made it a game I would proudly recommend. But they would rather fleece thousands of dollars out of gambling addicts, so there is always a gross feeling that it is ultimately twisted and I’m a fool for getting back to it.

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@kbin.social avatar

The systems and progression used for monetization always detracts from the final result

This, this, this! When is a company ever going to sell something and not encourage people to buy it? "Oh hey, if you wanna skip the grind you can just gimme $5 ;) " yeah sure, that grind is an important part of the game (being sarcastic here) that I'm skipping by bribing the company in charge of it.

wanders off mumbling instead of spouting more sarcasm at other forms

nepenthes, (edited )
@nepenthes@lemmy.world avatar

I have to mention the single game I know of that doesn’t follow the model. Path of Exile is completely F2P, all microtransactions are purely cosmetic. Some argue you need to purchase more stash tabs than the base four the game comes with, but I think if you’re playing enough to need more tabs, it may be worth it to buy.

For me, I wanted to supports the devs, so I have a ridiculous amount of skins, pets, and portals from supporter packs, which have no bearing on your character’s power or progress.

And there is a new league/expansion every three months for free. That’s why it’s been kicking Diablos arse for quality for years.

Liz,

StarCraft is also F2P cosmetic only, as far as I remember. I haven’t played in about ten years though, before they went F2P so I could be wrong.

Mech Arena is F2P with some items behind a paywall, but it’s so few that you don’t really have to worry about it. It’s honestly a very simple and fun game without any need to pay. MAYBE I’ll run into a problem a few years from now when I’m so leveled up that I’m competing against people who put hundreds of dollars into the game, but it’s pretty clear that if that becomes a problem it’s a long way off.

The F2P model can be done wrong, and it can be done right.

TwilightVulpine,

I keep hearing good things about Path of Exile, though its a bit too complex for me. That might be one of the rare acceptable ones.

Focusing on cosmetics is generally the least offensive way to go about it although even that has its uglier side, such as Valve’s games relying on lootboxes and profiting from the trade of rare items at exorbitant prices. Whenever random chance and lootboxes are brought up, that is still targeting players with compulsive tendencies. All digital scarcity and rarity is artificial, after all. There is no reason why they couldn’t straight up sell an unlimited amount of sparkly hats and fancy gun skins. We could dismiss this as unimportant if it doesn’t affect the core gameplay but it’s still morally dubious if a game is being funded through the exploitation of a fraction of the audience.

There is another important caveat that cosmetics are not an issue as long as that is not a significant aspect of the game. Selling cosmetics in a Diablo-like is no big deal. Including cosmetic lootboxes in, say, Animal Crossing Pocket Camp, an All Ages game largely about decoration, is absolutely egregious, because in such a game there is no separating cosmetics from gameplay.

nepenthes,
@nepenthes@lemmy.world avatar

While I agree lootboxes are shite, and was dismayed when they brought them in, you can have them turned off in PoE if you have a compulsive/gambling issue (email support and they disable the purchase). Also, anything in a lootbox goes to the shop after the league ends, so you can just purchase the item. They also give a crap tonne of skins as challenge rewards for leagues, so you always be stylin’.

As for difficulty-- it has a steep learning curve! But once you get your sea legs (and later, Path of Building; free, community run) it’s impossible to go back to something like Diablo, imo. The intricacy and constant new leagues are the only reasons I’m still playing it seven years later :)

woodytrombone,

all microtransactions are purely cosmetic. Some argue you need to purchase more stash tabs

Ah, yes. The ““purely cosmetic”” stash tabs that are required to participate in selling items in any meaningful capacity.

I’d rather buy PoE and have the full game as intended than be nickel-and-dimed to be able to trade for gear.

kadu,
@kadu@lemmy.world avatar

deleted_by_author

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  • Asswaterpirate,

    I might be missing something but a cursory search shows CSGO went F2P 1.5 years before Valorants release.

    r1veRRR,

    This is just demonstrably false. Half of the most played games might not even exist (anymore) if they were pay to play. Especially for multiplayer games, the barrier to entry means less people playing, which can mean the death of a game. The funding also means longer lasting updates, and the business model means the developers actually have a good reason to keep the game alive.

    The prime example of a f2p game is Dota 2. No characters to buy, just cosmetics. Cosmetics you can get randomly by just playing, AND you can buy and sell on the second hand market for super cheap. That money has meant that the game kept getting updates and changes, all of which cost a fuckton of money.

    Now, are many f2p concepts predatory? Sure, but so are trading card games marketed towards children, and nobody cared. And again, most games simply wouldn’t exist without F2P, DLC and/or microtransactions. People pretend like games “back in the day” lived forever without any DLC. That’s just not true.

    TwilightVulpine, (edited )

    You want to call it false at the same time you admit that these systems are predatory? You can’t do both at once. What you are really saying is that you believe the exploitation is worth the longevity.

    If anything the cosmetics second hand market is proof that something is wrong, when people resell a skin for over a thousand dollars. No in-game item is worth that much, and people only convince themselves it is because their scarcity is controlled for financial gain.

    Mind you, I said it myself DLC is fine when done properly so you are not even acknowledging the options that I’m mentioning. Games can be maintained without microtransaction. Your response isn’t even directed at me, but the vague sentiment that you get from the thread in general.

    And even on their case, there is something to be said in favor of games you can host yourself indefinitely, rather than relying on company servers that are locked down to sell microtransactions. What good is a game that is updated for a few years and then is gone forever? Even the ones who supported it intently are left with nothing. That’s the fate of the majority of freemium games.

    traveler01,

    They’re all like that until investors get involved.

    Kinglink,

    You’d like to think that, but there’s a lot of people who got into gaming for the wrong reasons (making a lot of money. Fame) and not the right reason (I want to make something awesome that people enjoy).

    There are definitely good people in the industry, but there are a number of devs (designers and managers) who only care about the bottom line or money. They’ll think huge profits mean they’ll get massive bonuses, and ignore how the product will be received. It’s not the investors, but involving the wrong people in the process.

    traveler01,

    True, not all investors are bad, just greedy people can ruin everything.

    Meowoem,

    I’m looking forward to people supporting open source game development, like actually paying the wages of Dev teams to produce content for the community - we’d have some amazing games come from that

    traveler01,

    The best games have budgets of millions of dollars, so very hard to do that.

    Meowoem,

    They don’t get that money from Jesus, that’s a portion of the money people have given them to play games - people currently prefer to give money to companies who are in it for profit but if they decided instead that to give it to their favourite open source development teams to continue work on their current projects or start new ones then it would be possible.

    I bet rockstar would have been making much more interesting games for example if instead of being brought by a money hungry corporation they’d ended up as a community funded project.

    And yeah I know it’s not likely today but nothing we accept as normal now seemed possible fifty years ago so we’ll see.

    WarmSoda,

    I’m sorry but this is just not true. There are a lot of “the best games” that were made by a small team down to one person. Having a lot of money to use for budget helps, but it in no way means a game will be the best.

    Blackmist,

    Most Sony exclusives are exactly this way as well.

    It’s typically when multiplayer gets involved that the investors start rubbing their hands together.

    traveler01,

    Some single players, specially ones made by Ubisoft are becoming absolute money grabbers as well. Gran Turismo 7 was also a bit disappointing since they are also selling the virtual currency for actual money, while forcing you to grind a lot.

    Blackmist,

    Thing is I played some of the recent Assassin’s Creed and Far Cry games, and I noticed them holding the begging bowl out, but much like with Mass Effect 3 (which was the first place I saw this), I can’t work out who it’s targeting.

    Just basic playing of the game and the actual main and side story content (and I’m not grinding repeatable quests or doing randomly generated content dotted all over AC Odyssey’s map) will get you everything you need to finish it, and leave you with giant piles of resources left over. Just who is buying this?

    Katana314,

    I think there’s an absurdly rich demographic out there that just wants the “skip” items for a strange sense of prestige. They’re not very logical people, and some would argue they probably didn’t earn their millions.

    Meowoem,

    Same with GTA, people moan about shark cards but if you actually play the game then it’s impossible not to make huge sums of money - sometimes I go.on to do some races, shoot up some gangsters or run some missions because that’s why I got the game then I see I’ve got a couple of million so I buy a new jet or something.

    There are people who only seem to play to tick off all the boxes and get the highest numbers, I even had someone tell me it’s not worth doing certain races because they don’t pay well - it’s a game not a job!

    But like you said, there are a lot of very rich people with this mentality and they’ll use real money to buy a gold plated luxury jet which isn’t even especially fun to fly and has no in game purpose simply because it’s there - not to knock my friends who’ve brought it because it’s fine to RP in and they like everyone else have stacks of cash because it’s fun speedrunning cayo.

    Ser_Salty,

    There are more armor sets in Assassin’s Creed Valhallas premium store than are in the base game

    pm_boobs_send_nudes,

    Fortunately the majority shareholder said he has no intention of selling for this exact reason.

    infyrin,
    @infyrin@lemmy.world avatar

    Yup. Which is why I look at things like these and the words that comes to mind is - “for now”.

    CrabAndBroom,

    There is literally day one paid DLC though lol

    tst123,
    @tst123@lemmy.world avatar

    Wow 😔😢 I knew it was too good to be true

    GriffinClaw,

    Ive had a look at the supposed Day 1 DLC. Its mainly cosmetics and crossover items from Divinity Original Sin 2.

    From the steam page: “All as awesome as they are wholly unnecessary.”

    Lobohobo,

    I know this is a bit different and I also know Larian and their games, but the “it’s only cosmetics” DLC stuff also gets very heavily criticized by a lot of people because, “they could have put it in the base game” or something. I don’t really care about cosmetic DLC’s, but a lot of people do. Horse armor yada yada, you know the drill.

    Xiaz,

    I’ve always viewed Digital Delixe thru the lens of a collectors edition without the $200 statue. Horse armor is how we got to $20 for a skin in Overwatch. They aren’t entirely unrelated but are genuinely different product categories.

    Haibane,

    I mean what if Skyrim had locked Dragonbone (or whichever) armor behind a 10$ paywall. Sure, it wouldn’t be 100% necessary to beat the game, but it would still suck.

    Lobohobo,

    I have never really played Skyrim. Is that a cosmetic armor? If so, I wouldn’t really care about it.

    rambaroo,

    It’s not. It’s the best armor in the game.

    JimmyMcGill,

    Then it’s not really a good argument

    Pietson,

    it's also free for anyone that played in early access.

    dmmeyournudes,

    in other words, if you didn’t buy the base game before reviews came out, you don’t get the whole game unless you spend more.

    thedrivingcrooner,
    @thedrivingcrooner@lemmy.world avatar

    deleted_by_author

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  • dmmeyournudes,

    they said complete, its not complete. stop giving them credit for lying to you LOL.

    Diprount_Tomato,
    @Diprount_Tomato@lemmy.world avatar

    Fortnite skins are also unnecessary

    dmmeyournudes,

    fornite is free to play, that’s not the same as a game with a box price locking content behind more payments like this.

    dmmeyournudes,

    so i can’t get the complete game without buying it because it has in-game content. cool.

    r1veRRR,

    Which is what 90% of day 1 DLC is for most other games. It would be fine, but it’s the mightier than thou attitude and the blind exceptionalism from rabid fans that makes this so hypocritical.

    zer0,

    Have a look there libregamewiki.org/Main_Page

    There’s plenty of good games and good devs, don’t expect anything good to come out from the rigged industry

    Chozo,

    That's not really "DLC" in the conventional sense, that's a deluxe edition. You're not getting new content, just some bonus items for the base game, but a good chunk of what you get is actually outside of the game entirely (soundtrack, artbook, D&D character sheet).

    CrabAndBroom,

    I mean it’s being sold as “Digital Deluxe Edition DLC” and it contains in-game items, which I’d say goes against “a complete and immersive gaming experience without the need for additional purchases” (apart from the stuff that’s not in the game that you have to purchase.)

    endbringer93,

    deleted_by_author

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  • Xanvial,

    So you could also said that sentence in OP, even if there’s a lot of microtransaction cosmetics as long as it’s not immersive?

    nyctre,

    That’s fan service. That’s not part of the game. It’s the game’s soundtrack plus some artwork. Plus some in-game paintings depicting characters from their other games. Then they added some bonus goodies to make the deal even better. All for 10€. So yeah, it’s a typical deluxe edition. They’re made for fans and fans like collecting them. I don’t personally need that stuff so I didn’t get it, but I don’t see anything wrong with it. It’s a win-win.

    If you really wanna equivalate that with shipping incomplete games and selling the rest as dlc or selling hero skins for 20€, I’d say you’re just looking for reasons to be mad.

    r1veRRR,

    So in the end, there’s zero principle involved here, and it’s all just picking and choosing which DLC YOU happen to think is totally fine. For reference, what you just described is like 90% of the day one DLC ever. Some basic skins, some inconsequential ingame items/things, maybe some art or music.

    This all would be fine, but it’s the insane vitriol everyone else is throwing at microtransactions AND the mightier than thou attitude of the game devs that makes this horrendously hypocritical. I don’t have a problem with this DAY ONE DLC FOR BG3, but I’m also sane enough to not pretend that all microtransactions are evil, categorically.

    nyctre,

    Right, so if that’s all the paid dlc for that game then yeah, I guess 90% of them are fine. Ppl are talking about the likes of mass effect where you have to buy the extra missions and followers, etc.

    And not sure where you got any hate. I was just defending what I believe to be a fairly moral company. And never said they’re the only one.

    Myro,

    To be fair, Deluxe editions have been available since decades. In a way it is similar that you are not getting ‘all of the game’ without it - though this often includes items next to the game (soundtrack etc.) that have no direct influence on your enjoyment. With MT you directly influence the game and repeatedly, as in, I can buy 1,2,3… “super potions” or whatever. For me they are quite distinct while similar on the surface.

    Katana314,

    Ouch. Yup, that, to me, is basically MTX.

    Which, to me, isn’t a severe knock against Baldur’s Gate - it just showcases how pointless some of the lamentations about “every other game” are, when usually it’s…kind of easy to say no and ignore it.

    Rai,

    I boot the game up through Steam and before their

    UNNECESSARY LAUNCHER

    loads, the button for

    UPGRADE TO MORE MONEY

    loads before the

    PLAY GAME button loads.

    I have a high end machine and gigabit.

    Don’t defend this. It’s a great game but… c’mon.

    jws_shadotak,

    –skip-launcher

    Add that to the startup commands in steam for Baldur’s Gate.

    Rai,

    Holy dick, thank you much!

    sock,

    i wonder if this works for other games i hate games that launch into launchers

    Magiwarriorx,

    There’s some serious false equivalency going on if you think a $10 “support the devs” pack (that was given out to free for everyone who bought early access) is worthy of ire like the usual AAA MTX hellscape.

    Launcher is trash though.

    EatMyDick,

    Lololol there was/is endless bitching and cosmetic mtx in d3, I guess larian gets a pass here 🤷‍♂️

    Stahlreck,

    A full price game should just not have MTX at all. No matter if they’re cosmetic or not. I pay upfront and want the full game that includes cosmetics that I wanna earn within the game. Cosmetic MTX are acceptable in F2P games only. This deluxe edition seems like some stuff that isn’t even part of the game.

    Thadrax,

    I’d agree with you if the game wasn’t paraded around as the perfect example for not having additional purchases.

    r1veRRR,

    Considering that everyone in this thread is acting like ANY kind of microtransaction is the spawn of Satan, I really don’t think it’s a wrong equivalence.

    The obvious, boring answer on both sides is, of course, nuance. Microtransactions and DLCs are not categorically evil. And also, this little bit of launch DLC ain’t gonna kill anyone (just like 99% of launch DLC). It’s always just some small, inconsequential cosmetic or truly mediocre micro-mini-sidequest.

    zer0,

    It’s the same shit

    dmmeyournudes,

    idk why people are tying to cope this like they’re paid by the studio. this is why we got to the MTX hell we are in right now, because people like you hand waved this kind of shit and bought it.

    WheatleyInc,
    @WheatleyInc@lemmy.world avatar

    People would stop putting micro transactions in games if users stopped paying for them.

    turmacar,

    Drug dealers would go out of business if users would stop paying for them.

    Riplikash,

    That’s true of lots of predatory behavior and doesn’t excuse it. Even if 90% of people don’t use them, the whales make it worth it. People with addictive personalities or so much money that it just means nothing to them. And we all suffer for it.

    SCB,

    I don’t see how games having microtransactions necessarily hurts anyone else

    Many games wouldn’t exist at all without said microtransactions (looking at you, League of Legends) and I vastly prefer having those games to not having them

    DudeBro,

    I might be wrong, but aren’t whales the target demographic for microtransactions? It’s not like the majority of players are buying them. It’s a “vocal” minority that make the business model viable via insane spending habits and the rest of us just have to deal with it.

    ClopClopMcFuckwad,
    @ClopClopMcFuckwad@lemmy.world avatar

    deleted_by_author

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  • kamen,

    Wow. 5k is more than I’ve spent in total for all phones I’ve owned and the software too. I’m in my early 30s.

    bitsplease,

    Back in college I worked at a big box store (so pretty much everyone was making minimum wage) and one of my coworkers told me he spent something similar on Clash of Clans. Absolutely insane

    reverendsteveii,

    This is the problem with the whole “vote with your dollar” thing overall. Going by net worth, the median net worth of an american family is $103,500. Jeff Bezos, otoh, has a net worth of 152 billion. That means that he has 1468999 times as many votes as the average person. That’s about a third the population of America. If we “vote with our dollars” because “the free-er the markets, the free-er the people” then one guy has the same power as a full third of the country’s population. As inequality increases, the middle class is disappearing. The number of people with effectively no voice at all is increasing, and the number of people with a voice that can speak over the populations of entire states is also increasing.

    ja2,
    @ja2@lemmy.world avatar

    The same could be said of literally every single product that magically became way more expensive post pandemic for no justifiable reason.

    reverendsteveii,

    My partner and I have started using the vague “Y’know, covid…” to dismiss anything without explaining it. It comes from when I was in the hospital and they wanted to stay on the couch in my room with me. They were told that they couldn’t, and when they asked why the nurse just said “y’know, covid…”. Now in real life, the best covid policy is to stay, not to go out into the world and come back. But after 3 years of all sorts of knock-on craziness due to the pandemic people who work in customer service seem to have realized that they can just say “you know, covid…” to almost anything and everyone else will just be like “Yeah…”

    Gamey,

    People would stop gambling if casinos only served drinks!

    Robaque,

    If my rooster was a chicken it would lay eggs

    blacknails,

    If my grandmother had wheels she would have been a bike

    Daefsdeda,

    Problem is that 99% often income is often generated by 1% of the players

    focusedkiwibear,

    they have day 1 dlc guys

    WorldieBoi,

    Technically that’s an out-game purchase.

    Fogle,

    What DLC?

    Oograh,

    The “DLC” is the digital deluxe version which you can purchase later. If you pre-ordered you got it for free. It’s stuff like a digital art book, and weapon skins.

    Fogle,

    The weapon skins are debatable but since there are no other skins really in the game as far as I can tell I don’t really see it as an issue in the slightest. And the art book and soundtrack are the perfect pre order bonus imo. Especially for a game where they actually used the early access properly, it’s a nice thank you I feel like.

    pagshile,

    Ah yes, but you see that is a macrotransaction.

    Maltese_Liquor,

    They do, but barely. It’s just a couple of minor in game items/skins and some out of game music/art. Still leaps and bounds better than locking entire missions or characters behind deluxe edition nonsense.

    Dragster39,

    And it’s mostly stuff for the beta testers to receive for free

    GoodEye8,

    I think you’re being deliberately misleading. It’s an upgrade to deluxe edition, which is a much better option than having to buy the entire game again just to get the stuff in the deluxe edition. And as far as deluxe editions go this is pretty mild considering the only in game stuff you seem to get are a unique dice skin, camp supplies and some potions, extra bard songs, extra collectible? and items referencing D:OS2.

    It’s not like it’s the “From Ashes” DLC for Mass Effect 3. For those who don’t know “From ashes” was a day 1 DLC for ME3 containing missions about the last surviving Prothean. Protheans being the most important race in the story and possibly even in the ME lore. And after the missions that last protean becomes one of your companions. For many it was a very important part of the lore being separated and sold as an extra purchase. I even remember the late great Totalbiscuit boycotting the entire game because of that DLC.

    iByteABit,

    This statement alone works better than any advertisement they could have made

    JeffCraig,

    I’m really glad a developer that actually cares about BG made this game. I’m not sure how much more I can take of ruined classics.

    Meowoem,

    I’ve actually been kinda sacred to look at it because bg1 was probably the happiest memory of my childhood, really glad to see people loving it and I’ll probably give it a go

    (And yes I’m exaggerating a bit but I used to play with my grandma on her computer, she’d sit and watch and we’d chat about things and she’d take notes and stuff or suggest strategy - it was such a great game in every regard, the story and the combat were fantastic with such beautiful areas to explore… Then when 2 came out and you could load your old save and import the party you finished with as the characters you start with! It was the best thing ever

    Of course now I have grown as a man, times have changed and I have changed - I feared that there would be an empty shell under such a cherished memories name but tentatively I have started to allow myself to become excited to play it, sadly my grandmother has passed but what she taught me is you can’t live in the past, she loved new things and new ideas so I’m not wanting it to be exactly the same I’m just hoping it has that same feeling of fascination and depth of its forbearers as I hope I’ve gained from mine… Certainly im very excited to try out the new mechanics and gameplay elements that have gone into it, like having sex with a man that’s transformed into a bear.

    JeffCraig,
    Snapz,

    This is the right way, but also it’s entirely ridiculous that it has to be said.

    If I owned a small grocery store chain, and I had a website FAQ, it would be weird if it said, “Will my kids be taken by strangers and trafficked out of the country while I shop?” And even if the answer was, “No. We firmly believe you should remain in possession of your children at all times and no one else, so that you can enjoy your family.” it would still be weird that we were talking about it in the first place - because yes, that’s nice and all, but it shouldn’t even be an issue worth discussing.

    maccam912,

    It shouldn’t have to be said, true, but if other grocery shops let this happen, and in fact designed the grocery store to make kidnapping easier, I would love to see it called out on your website.

    Snapz,

    Obviously you haven’t been to Gibbons Markets.

    Saneless,

    It’s the Fairsley Difference

    youtu.be/tP4yX2rkpBc

    Snapz, (edited )

    Glad someone picked up what I was putting down :)

    Funny enough (and sad to say), he commented on it in this context actually in a VICE article,

    **A lot of the sketches in Mr. Show seem to carry added relevance today. The “Worthington’s Law” skit is basically Donald Trump. Is the show’s prescience eerie to you?**Yes! I don’t like when reality is a joke—when it plays out like a by-the-numbers satirical comedy scene written by a bunch of goofballs. Reality should be more complex than that—it shouldn’t be so obvious. It should be more textured. But it isn’t! The “Fairsley’s Foods” skit was what happened in the last election. FOX News was Fairsley’s Foods, just throwing up these accusations that you have to respond to, and by responding them you make them legitimate. But you have to respond to them, so you’re just screwed.

    The weirdest thing isn’t that Trump follows Worthington’s Law—it’s that so much of America would completely agree and live by the logic of “if you make more money, then you’re smarter.” They believe that’s true. I don’t know if they know that Jesus didn’t make a lot of money in his life, but supposedly they think he’s pretty smart. It doesn’t make any sense."

    Rainmanslim,

    Throwing direct shade at Diablo right here. Love to see it.

    Hyperi0n,

    Doubt.

    qooqie,

    Are you just Diablo bashing because it’s in vogue? Because this is just bashing any game that does micro transactions. I don’t see how it’s specifically calling out Diablo.

    elxeno,

    Just make out of game purchases like Paradox.

    Diprount_Tomato,
    @Diprount_Tomato@lemmy.world avatar

    Paradox? The company that makes like 626264727 DLCs that make a playable game experience like worth 300$

    Katana314,

    I get the impression Paradox players are either dedicating their whole gaming lifestyle to one simulator, or are only intended to buy a few of those DLCs. The picture of what it costs to buy every DLC at once is probably a bit disingenuous, just like the total cost of buying every Magic: The Gathering card ever produced.

    It does sound like keeping the DLC out of in-game menus would at least avoid distraction until you’re out of game browsing the Steam store, which seems like a plus.

    Diprount_Tomato,
    @Diprount_Tomato@lemmy.world avatar

    I just buy the game and pirate the DLCs, but don’t tell Paradox about it

    TheSpookiestUser,
    @TheSpookiestUser@lemmy.world avatar

    I’ve bought every Stellaris DLC over the years, and I’m not even a particularly avid Stellaris player (347 hours played (which while notable is peanuts compared to the superfans’ hours) and haven’t played recently). Here’s my thoughts on it:

    I buy DLCs day 1 that I am supremely interested in, and everything else I pick up on discount either during a sale or from another site (not sketchy key resellers - I use isthereanydeal.com, which lists more legitimate sites). In multiplayer, all players can use the DLC the host has, so I’ve been the dedicated host for my friend group there. I don’t think the massive amount of DLCs is good, but it is at least tolerable (I liken it to a subscription model) and I enjoy how the devs share some of their insights during the development process. Despite all the flaws it has, Stellaris is a really cool sci-fi 4x game that probably has the least ridiculous learning curve compared to other Paradox strategy games.

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