WuTang,
@WuTang@lemmy.ninja avatar

rule 1: get user by giving free candy rule 2: let’s them build their product, workflow on your tools rule 3: harvest.

Beliriel,

Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)

WuTang,
@WuTang@lemmy.ninja avatar

Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there’s the same clauses about production royalties.

Even if Godot wins, there’s a cost to move.

Beliriel,

I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.

radiant_bloom,

Rule 6: Unreal does the same thing, everyone switches to Godot 😂

Hoomod,

It is management

CEO or whatever used to be head of EA

MossBear,

Just a reminder that if Unity developers with pro licenses coming to Godot contribute even a small fraction of what they might have paid for those licenses on Unity, Godot can develop even faster.

MargotRobbie,
@MargotRobbie@lemmy.world avatar

You guys should check out Stride if you are looking for another C# based engine. It’s open source, but pretty rough around the edges right now.

Or, go for Godot for something more mature.

NocturnalMorning,

Don’t know that I’d call Godot mature exactly. It’s still missing a lot of major features that both Unity and Unreal have.

ICastFist,
@ICastFist@programming.dev avatar

Can you name some? Honest question, I don’t know either Unity or Unreal in depth, I’m just aware that Godot still struggles with performance in the 3D department

NocturnalMorning,

This is a bit old now, but has a good break down of stuff that’s missing for large games. Godot 4 works well for smaller 3D games just fine, it just doesn’t do stuff like level streaming. Also it’s missing a landscape tool. (Though there is a third party one, not sure if it was ported to Godot 4 yet or not)

godotengine.org/…/whats-missing-in-godot-for-aaa/

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

What about Open 3D Engine? Basically an updated version of Lumberyard. o3de.org

MargotRobbie,
@MargotRobbie@lemmy.world avatar

I’d imagine Unity user would most likely be looking for a C# based engine instead of a C++ or Python based one, and O3DE doesn’t support C#.

redcalcium,

I’m sure this will give a boost to Godot development.

lycanrising,

as someone who was reasonably deep with unity, the alternatives really are quite thin - Godot is a big contender or otherwise it’s time to pick up some Rust game development

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

Is Rust a game engine?

I’m familiar with the coding language but I wasn’t aware of any game engine stuff outside of developing your own

cheesemonk,

There are several projects to build a game engine in rust. The one I hear about most is Bevy. No experience with any of them personally

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

Thanks for sharing, I’ll check it out. Games in rust could help that whole endeavor in finding insecurities and whatnot even faster with game hackers and whatnot too

ICastFist,
@ICastFist@programming.dev avatar

Stride might be worth looking into if you’re going for 3D stuff, it uses C#

nix,
@nix@merv.news avatar

Godot has Rust support with GDextensions

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

GODOT SQUUUUUUAAAAAD

MossBear,

It already has. The Godot Developer Fund went up by $4,000 yesterday alone.

Lemminary,

Ngl, I did visit their site right after reading the news. My next project will be using it. I hope it catches wind with this!

drphungky,

Ha, yeah my immediate thought was imagining a situation like:

Godot Developers who have not yet read the news: “Huh. Why do we have 1000 new pull requests today?”

Ozzy,

thank God for their inconvenient way of installing and using of the engine itself, if I didn’t have a hard time back then I wouldn’t have switched to Godot 🙏🙏🙏

50gp,

firing up godot felt nice, no logins or other bullshit

lycanrising,

This is absolutely mad vendor lock in. I’m doing the maths and if you create the next flappy bird and it goes viral and gets 50 million downloads in a month, you’d owe unity $10 million dollars before you’d even received your first monetization cheque (you did launch with a full monetization plan, right? right? oh.)

edit: i forgot they had moneitzation limits too, so no - this situation wouldn’t quite happen until they earned $200,000 in revenue. Though the potential to go viral and find yourself underwater because of the massive unity bill in comparison to your income is still a possibility

Buttons,
@Buttons@programming.dev avatar

So I only owe them 10 million if I’ve made $200,000?

TWeaK,

This is incredibly scummy. Not just for the obvious reason, but also because this is a business to business deal that developers have little room to avoid. It essentially encourages per-install charges for users, or at least limits on how many times you can install the software - which is completely unreasonable, they should only ever limit concurrent installations. If I want to upgrade to a new computer I should be able to move all my software over to it.

WhoRoger,
@WhoRoger@lemmy.world avatar

Sounds like another problem we have thanks to DRM and telemetry.

Sharpiemarker,

Get. Fucked.

clutch,

Unity going the way of Reddit

Architeuthis,
@Architeuthis@awful.systems avatar

Enshittification

Once [a company] can make more money by screwing its customers, that screw-job becomes a fait accompli.

bighi,

Capitalism, yay!

Muffi,

Well, guess it’s time to learn Godot.

ICastFist,
@ICastFist@programming.dev avatar

As someone who’s using Godot and giting gud at it, I hope you enjoy it. For programming, you can go with either its GDScript (python) or C#, so Unity veterans shouldn’t have much trouble.

Lemminary,

That’s great to hear. C# has grown on me so much lately! It’s like TypeScript but not sucky.

vitriolix,
@vitriolix@lemmy.world avatar

GDScript (python)

I think GFScript is it’s own language, but looks definitely inspired by Python

sebinspace,

Me, a hobbyist that never planned to sell anything I made: chortle my balls, Unity Tech!

XPost3000,

Common proprietary L

mintiefresh,

Man I was just getting into game development and learning Unity.

I guess it’s time to pivot into Unreal or Godot or something.

Anybody have recommendations?

ICastFist,
@ICastFist@programming.dev avatar

Godot, definitely. Or GDevelop, if you want an experience akin to Construct3 and an end product that’s entirely javascript+html, but with a FOSS alternative

lycanrising,

depends on your platform and your level of experience. Both unreal and godot have steep learning curves depending on where you come from. GDevelop is very accessible but also caps out quite fast. Great for making prototypes and getting simple games out there but depending on your level of ambition you will probably outgrow it sooner or later.

bennieandthez,
@bennieandthez@lemmygrad.ml avatar

Unreal has similar business model, so Godot.

Walop,

So… If the Unity’s secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.

Natanael,

Also piracy lmao

Zacryon,

According to the article only installs on new devices are counted.

Furthermore this only takes efrect after a certain threshold of revenue and installs.

Walop,

The clarification on Xitter states deleting and reinstalling is 2 charges, the same as installing to 2 different devices. twitter.com/stephentotilo/…/1701679721027633280?s…

Not_Alec_Baldwin,

That’s madness.

Imagine the player outcry being too just uninstall and reinstall games over she over to punish the devs.

dan1101,

Yeah as petty as some people are over games I can see a developer pissing them off and a bunch of players banding together to uninstall and reinstall games over and over. They could even script it. Bad idea all around.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

This, so much of this.

WoW players doxxed the devs (lots of pizza was ordered) once, as they were pissed over real IDs being introduced to the account for the game.

Ktanaqui,

Except that that is a back pedal on their part and their FAQ plainly says they actually have no way of tracking what is a new install versus a re-install; which is why they decided to count all installs to begin with.

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