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nul9o9, in Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

They should honestly just move their engine anyway. Unity has played their hand, and showed they are willing to make changes to their pricing retroactively.

JJROKCZ,

Yep, they might roll back the changes this time but they’ve shown where they want to be and now we know. They’ll work their way slowly towards it instead of a sudden change now and it will be less noticeable and harder to fight legally when they do that

slumberlust,

They’re cranking the bad PR to 11 so they can dial it back to 9 and point to it as a compromise.

vanontom,
@vanontom@geddit.social avatar

The exact same thing was said about Reddit execs like Huffman. They never cared enough to compromise. We’ll see if the Unity execs are similarly terrible people, whose greed will destroy the company. Seems like the trend these days.

slumberlust,
Godnroc,

I think most developers can see the writing in the wall there, but switching mid-way through a project will be costly and time consuming. If the changes were fully rolled back, I would still bet many would finish what they working on and then switch for their next game.

JJROKCZ,

Problem is that if your current unity game is successful this year, and then they reimplement the retroactive charge next year, you’re still screwed. If you can afford it then it’s best to change now in order to avoid that mess that might mean you have to delist your game

frickineh,

I’m not sure it’s legal to implement it retroactively. I’d be very curious to get an attorney’s perspective - seems a lot like trying to unilaterally change a contract after both parties have signed. But I have a hard time imagining anyone being willing to develop using Unity going forward.

JJROKCZ,

I feel like any company with a legal department would surely check with them before announcing something like this. But maybe unity is so poorly ran they don’t have a legal team or didn’t check idk

zaphodb2002,

I think you overestimate how much they care about doing illegal things. They will try it, and if someone can prove it’s illegal, they’ll pay a minor fine and stop, maybe. Otherwise they’ll get away with it. That’s how corps look at laws.

frickineh,

I would think so too but this entire decision has felt like the company is shooting itself in the foot, so who even knows anymore.

assassin_aragorn,

I mean you’d think so, but look at how often companies get into lawsuits for clearly illegal shit. Plenty of places will still try to enforce arbitration/NDA clauses that have no actual legal basis or consequence.

assassin_aragorn,

There’s no way this is legal unless it’s already in a contract – and even then, it might still be illegal. The notion of charging people more money because you’ve raised your prices after they’ve already bought something just breaks economics completely. You’d be able to sell a bunch of a product for cheap, and then later say sike and charge everyone a lot more.

I’m sure companies would love to do that, but no company exists in isolation. Every single company is buying something from another company to sell their product. If they could do this to their buyers, then their suppliers could do it to them. It would probably end up cancelling any gains you’d get.

I’m guessing this was a move their executives made without any consultation with legal, because it’s the kind of idiotic move only they could think of.

ABCDE,

How can it even be applied?

vagrantprodigy,

Exactly. They should take this as the warning it is, and start work on moving to an engine not run by morons.

SupraMario,

I have a feeling a lot of the engine devs from unity are seeing the writing on the wall and looking for places to jump to. Betting they have a brain drain soon

Gamey,

I bet they will do so for their next game but reimplementing a entire game is FAR easier said than done, something like that could very well bankrupt a smaller studio!

dog,

I mean it’s easy to reimplement entire games if you’ve built it modularly. Just swap your core game logic to run on another library and the game works the same it did before.

Edit: 'course, exceptions exist like if you wrote everything using their proprietary coding language, instead of using something universal.

Edit 2: It MAY still be possible that a translation/compiler exists that’ll run as a plugin in a proprietary engine, and converts it into something universal.

Overwrite7445,

Game Dev isnt just code. Remaking a project from scratch is a massive undertaking. Porting the code could be difficult too especially if relying on core unity libraries.

dog,

Not downplaying the effort, it still takes time. But not impossible.

How you made it all matters in situations like this.

Cypher, (edited )

I’ve written game engine wrappers and converters for all sorts of code and file types.

It would honestly be easier to fire up Unreal Engine 5 or Godot and start again.

dog,

Well I’d say that was true 5 years ago. Is it still? I’d not be so sure.

Small projects might as well start from scratch.

But projects with years of devtime are best ported.

Natanael,

It also depends on how many engine unique features you used, and what optimizations you applied. It’s certainly possible, but doing it without changing any game logic will require very complicated translation layers which will likely cause performance issues. It might very well be easier to treat it as a porting and refactoring project. You might not even realize which behaviors are unique to each engine if you don’t regularly develop in multiple engines.

dog,

This is true, and I vouch for gamedevs to first test other engines to see the differences.

Calculating for the future is extremely important in pretty much everything.

Also I wouldn’t say there would be performance issues, unless you somehow completely screw up coding and compiling said code.

Projects should work on top of a bottom layer, or translation layer as it’s sometimes called; game logic calls for functions from there, instead of directly from the engine. This is also important for code security.

_move_entity might be calling the proprietary unity_move_object with a different reg stack, but when compiled the performance should be +/- 0.

bane_killgrind,

The things you are suggesting are adding complexity and therefore cost.

It does take a higher level of expertise to adequately abstract away engine specific limitations and requirements.

It’s again an even higher level of expertise and therefore expenditure to account for performance issues with these abstractions.

dog,

Not untrue, but it helps to adapt your future projects if done in such a way.

It does require more expertise, and it takes more time, thus it’d have to be the first thing done for the project, not something you do after everything’s done already.

BURN,

Technically you’re not wrong. The work is done, the logic already exists.

But systems like Unity aren’t like other code where you can rip one section out and still have 80% of a working codebase. Game engines are as fundamental to most of their game code as the language it’s written in. It’s not like you can just drop things into unreal or godot, connect a few interfaces and call it good. You still have to write the whole thing from the ground up.

dog,

As I said, it depends on how it’s built. And how proprietqry the engine is.

Unity from what I know supports universal code/mesh/texture formats, but if the devs opted for the “easier to use” proprietary systems- well, that’s a problem.

Now what I don’t know is how easy are scenes to export in Unity. They’re probably built with Blender or something else though in most cases, unless Unity has drastically changed.

BURN,

Assets are safe, but they often need to be re-rigged or re-formatted. It’s still a non-trivial task though. Levels will need to be rebuilt, open worlds have to be started almost from scratch, and a lot of other things I can’t think of off the top of my head.

The real problem is underlying systems. Unity often handles networking, render engines, game logic and most other things. The reason Unity was so popular was because it was easy to use (and free). Game code will need to be at minimum heavily refactored, if not rewritten, as anything that interfaces with the engine needs to be changed over. Just like you can’t just port c++ -> c# without major changes, you can’t port a game engine without major changes too.

Unless theyve built everything as a separate code bundle, only interacting with the engine at a bare minimum, there’s no way to change with minor impact. It’ll be a huge project that will also require the engineers to learn a new stack that behaves differently, further slowing down the process.

AeonFelis,

The surface area is huge. This is not an SQL database where you can just change the ORM’s backend.

dog,

Depends how it’s built.

AeonFelis,

If you don’t use anything from the engine itself, implement everything from scratch, only using the engine as an entry point that launches your own code, and pay unity two thousand dollars per year per seat for that privilege - I guess porting should be fairly easy.

dog,

If you ask me engines should be free for most indies (UE, Godot?), because they’re not making millions. But yeah. I get it’s not feasible for most new devs especially, and senior devs have better things to focus on.

It’s more a code principle you’d stand behind.

CaptPretentious,

But not moving could be far worse based on what some devs are saying.

AeonFelis,

Not moving is what they’ll do if “changes are completely reverted and TOS protections are put in place”. In such a case, while punishing Unity is still desirable, there won’t be installation fees that justify the costs of rewriting the game.

bane_killgrind,

Alright guys, time to get more copies of slay the spire

BURN,

Just buy them, don’t install them though. That’ll charge them soon

Magus,

Slay the spire isn’t on unity, so that’s fine

BURN,

That’s what I get for not reading

bane_killgrind,

That will be charged after January 1st 2024.

babyphatman,

Alright fine. But I already own it on three systems… takes out wallet

cheesemonk,

I don’t have it on my iPad yet…

SkinnyTimmy,

just

darkeox,

This. It's not easy or trivial but as a long term strategy, they should already plan investing efforts into consolidating something like Godot or another FOSS engine. They should play like you calm down an abuser you can't just escape yet while planning their demise when the time has come.

witheyeandclaw, in New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

“ reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership.”

Saved you a click!

Infynis,
@Infynis@midwest.social avatar

Explains why the game was so bad

Draegur,

not only is it tragic that these devs were so mistreated, but it sucks even more that they went through all that bullshit to produce such a WET TURD

dustyData,

Nacon demanded AAA performance from a $16M budget game. This was a massive leadership failure. It’s a miracle it launched at all.

Draegur, (edited )

A most cursed miracle.

Perhaps it would have been a better miracle to have never launched at all…

huginn,

I think it’s a wet turd at least in part because they went through so much bullshit.

antaymonkey, in Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

That’s why their games suck. Smaller teams and budgets make better products.

thepianistfroggollum,

It’s really not the team size, but rather the management that comes with it.

The devs aren’t the problem 99% of the time.

RaincoatsGeorge,

Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).

It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.

This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

GTA 5 does not look like a better product to me.

Shiggles,

GTA V story mode was an excellent game, but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

GTA V’s online multiplayer, however, at this point is such a shitstain that I think it alone is enough to make the distinction clear.

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

I agree.

RaincoatsGeorge,

It is. But only in so far as the content and scope of the game far surpasses anything a smaller developer could ever hope to accomplish. You may prefer one over the other, totally fine, but objectively speaking you get way more out of gta 5 content and scope wise than bg3.

As others point out gta online is a dumpster fire but it’s still massive and allows you to do endless amounts of things, racing, heists, owning property, running businesses, etc.

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

More content doesn’t mean better, especially when that content isn’t the kind that I find enjoyable.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do.

Quoting for emphasis. We control the purse, we have the voting power of the wallet.

csolisr,

Not AAA devs, they’re doing what they can. The problem is with the AAA CEOs

ninja,

💯

Ilandar,

Not AAA devs, they’re doing what they can.

Blaming consumers, in this instance. You could well be right that the problem is internal but in that case that’s where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesn’t help at all. It just makes them seem out of touch with reality.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Blaming consumers

No, blaming CEOs and the c-suites

monobot,

When I read ‘AAA devs’ in this context I see it as ‘AAA game development companies’ not programers and artists working in them.

Atomic,

They’re scared. There’s no excuse anymore. And people have become aware of it.

MrBodyMassage,

The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies 😂

FlashMobOfOne,
@FlashMobOfOne@lemmy.world avatar

This is partly why I ponied up full price.

I want more games from Larian.

CertifiedBlackGuy,

I bought the game 4 times.

Twice for me, and a copy for 2 of my friends.

Pretty cool seeing one of them log a ton of hours in it after working. Like, I gave them that happiness :')

Goronmon,

Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian.

I wouldn't be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.

antaymonkey,

Perhaps? But Skyrim is also 12 years old. Whatever team is working in Elder Scrolls 6 is certainly not smaller than Larian’s.

Fylkir,

Skyrim had under 100 employees.

LazaroFilm,
@LazaroFilm@lemmy.world avatar

IMO the most important distinction is a game that puts play experience first vs profit.

KpntAutismus, in This should be illegal

you will own nothing and you will be happy.

RyanHeffronPhoto,

It was a free 'game' that was little more than a tutorial 🤷‍♂️

FMT99,

No it’s the great cleansing where… checks notes… billionaires crush the working classes by taking away their free virtual pets?

brawleryukon,
@brawleryukon@lemmy.world avatar

It’s not like it’s never happened to paid full games before.

cries in Battleborn

citrusface, (edited )

Don’t you fucking dare say that name. I have never in my life seen a game with so much promise be self fucked so hards by it’s own devs that it kills the game in its tracks.

NO ONE FUCKING ASKED FOR A BATTLE ROYALE - AND WE SURE AS SHIT DIDNT ASK FOR PAID BATTLE ROYALE SEPARATE FROM THE MAIN GAME.

…UGH.

EDIT: I WAS THINKING OF BATTLERITE BUT MY FRUSTRATION IS STILL VERY REAL.

JustZ,

Ever hear of SOCOM?

drspod,

So why do they need to remove it?

brockpriv,

Because paying for the servers to keep the game online cost more money than what they make out of it.

drspod,

What servers? It probably stores a few KB of data per player.

Honytawk,

And that isn’t making them money, so they scrap it.

Duamerthrax,

Because Zuck’s dreams of a post-life in his metaverse are crumbling.

rockerface, in Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

I love that last line.

“We have never made a public statement before. This is how badly you fucked up.”

ABCDE,

A public statement ever? Or about this? If the former, damn.

aBundleOfFerrets,

ever

Doog,

It must have felt good to say but I suspect they’d have better chance of seeing positive results if they avoided confronting the Unity team’s egos.

Tangent5280,

If Unity dies, it dies.

beefcat,
@beefcat@lemmy.world avatar

The only way Unity can realistically fix it at this point is to pull a WotC and not just backtrack all these changes, but implement a legal mechanism that guarantees changes like this cannot ever be retroactively applied to past versions of the engine.

I don’t think Unity will do that.

joelfromaus, in Epic Games Admits In Court That Its PC Store Still Isn't Profitable
@joelfromaus@aussie.zone avatar

Maybe less investment in trying to monopolise the market and more investment in developing their shopping platform so it’s not a smouldering turd.

Fredselfish,
@Fredselfish@lemmy.world avatar

Well not to discourage them but I like Epic games because every Thursday they give me a free game sometimes two. Hell all the 100 games I own on their platform I gotten for free. So maybe that’s why it’s not profitable?

Beyond that I see no monopoly every game on their I can find on Steam and so far have had no issues with it.

Zorque,

They literally pay for exclusivity. It's weird that people seem to selectively ignore that every time someone brings up their desire to get free games from them.

refurbishedrefurbisher,

This is the main reason why I never made an account, despite the free games.

Maestro,
@Maestro@kbin.social avatar

Epic still has to pay the developers even if they give away the game for free. I'm happy to help bleed Epic dry by taking their free games. But I will never ever spend a single cent on their platform.

Fredselfish,
@Fredselfish@lemmy.world avatar

Same If I buy a game it will be either directly from the maker or Steam. Epic strictly for the free games.

Rose,

You’re lying to yourself. They pay a fixed amount for the giveaway and it doesn’t matter if the games are claimed. If anything, you owning a game on Epic means you’re more likely to mention it to your friends and possibly get them to use the platform and spend on it.

Maestro,
@Maestro@kbin.social avatar

They pay a fixed amount based on expected/average number of units given away. If that number is higher, devs can get more money.

Rose,

Can you provide any evidence for this? The documents from the Apple trial showed fixed and round figures for every single giveaway.

Maestro,
@Maestro@kbin.social avatar

Yes, but those buyout prices aren't negotiated in a vacuum. When the number of entitlements goes up, studios will demand higher buyout prices. There's a reason free game quality has been lackluster lately. Studios demand a higher buyouts and Epic doesn't want to spend too much money, so they go with smaller titles.

Rose,

I’m pretty sure the prices are based on the projected sales using industry knowledge and tools like SteamSpy, created by Epic’s head of the publishing strategy at the time. It’s not common that a publisher participating in a giveaway would get to use their own figures from a prior giveaway to change the price offered by Epic, while the others’ figures are available only for the games in those leaks. In other words, claiming many copies in the present is extremely unlikely to have any effect on the future buyout prices.

SRo,

This. Active usernumbers are more worth to them than the small fee they pay the Devs. Everyone who “just redeems the free games” is helping them actively.

highsight,

I mean, I get why people hate this, but some games would literally not exist if not for that exclusivity funding. For example, the newly released Alan Wake 2 is completely funded by Epic. I’d say at that point, the exclusivity is fair game.

micka190,

After Control’s success, I’d imagine AW2 still would’ve been made even without Epic’s exclusivity/publishing deal. If anything, Control’s timed EGS exclusivity hurt their numbers until they eventually hit Steam.

Rose,

So your theory is that Control wasn’t a major success on Epic, so Remedy decided to do the same thing with their next game? Sounds legit.

cottonmon,
@cottonmon@lemmy.world avatar

Epic funding games development was only a recent thing. For the most part, they were buying exclusivity for games that were already set to be released or were already in active development. The other reason why this was hated was because they bought exclusivity for games that were crowd-funded back when the store was newly opened.

CMDR_Horn,
@CMDR_Horn@lemmy.ml avatar

Epic funding games just makes them a publisher, nothing groundbreaking.

MeekerThanBeaker,

I have not bought a single game from their store. I have over 300.

I also haven’t played any of the games I got for free. Maybe one day I will, but today is not that day.

Fredselfish,
@Fredselfish@lemmy.world avatar

I started playing a few and they play well and so far are fun. Have had no issues with the platform.

Davel23,

every game on their [sic] I can find on Steam

Oh yeah? Find these:

3 out of 10

A Knight's Quest

Alan Wake Remastered

Alan Wake 2

Assassin's Creed Mirage

Battle Breakers

Binary Smoke

Castle Storm 2

Core

Corruption 2029

Crime Boss: Rockay City

Dangerous Driving

Dauntless

Dead Island 2

Diabotical

Ghostbusters: Spirits Unleashed

Goat Simulator 3

Grit

Infinitesimals

John Carpenter's Toxic Commando

Kid A Mnesia Exhibition

Kingdom Hearts series

The Lord of the Rings: Return to Moria

Ooblets

PC Building Simulator 2

ReadySet Heroes

Rocket League

RollerCoaster Tycoon Adventures

Salt and Sacrifice

Saturnalia

The Settlers: New Allies

Shoulders of Giants

Sins of a Solar Empire II

Space Punks

Star Trek: Resurgence

Tchia

The Crew Motorfest

The Expanse: A Telltale Series

Tortuga - A Pirate’s Tale

Touch Type Tale

Witchfire

The Wolf Among Us 2

panchzila,

They bought fall guys and removed the possibility of buying it on steam. And timed exclusives like borderlands 3.

Ottomateeverything,

I don’t know about any of the others, but at least Rocket League and Fall Guys are great examples here.

Both games already existed and were extremely successful on Steam.

Both games got bought by Epic and we were told they were going to get continued support.

Both games were then REMOVED from Steam.

Both games then started suddenly having objectively worse monetization. Both communities grew a pretty negative opinion of the changes.

Both games are objectively less popular now, though at least some of this is just age/fads.

But both games are just objectively in a worse spot than they were before. All Epic did was make them objectively worse.

mayTay,

This list is just another argument against epic… artificial exclusives. For a FUCKING LAUNCHER. Even fucking Playstation, EA and Ubisoft opened up.

Fuck Epic.

WldFyre,

Fucking Playstation is not better than Epic with handling exclusives lmfao come on now

mayTay,

They are literally releasing their games on another platform that actually requires them to put money into the project again to develop a port. So yeah, even PS atm is better than Epic.

WldFyre,

So Playstation releasing some of their games literally years later as often sub-par ports is better than being able to play a game day 1 native on PC? I’d love to hear to the logic for that lol

mayTay,

It’s better than keeping them artificially locked behind a launcher for no reason whatsoever, yes.

WldFyre,

Lmao

mayTay,

So just let me get that straight.

You also don’t like exclusives and want ppl to be able to play the way they want.

…and somehow Playstation - actively releasing their games on PC, investing time, money & effort - are worse than Epic who just want to lure ppl to their store/launcher and actively taking away the choice of playing method?

Alrighty then…

WldFyre,

Epic also releases their games on PC lol

And they release them day 1, without the multiple year wait from console release, and not as shitty ports. Fuck yes that’s better than PlayStation, it’s a no-brainer.

I’m truly baffled that anyone could have this take seriously. PC =/= Steam.

mayTay,

Wow… Seriously? No they release it for their launcher exclusively not for pc.

If you’re talking platforms Sony is WAY MORE OPEN than Epic ever will be, we can just pray they fail hard and this practice doesn’t become the norm (again)

WldFyre,

No they release it for their launcher exclusively not for pc

So anything that only releases on Steam is also an exclusive and “not for pc”?

If you’re talking platforms Sony is WAY MORE OPEN than Epic ever will be

Because Epic Games Launcher is only PC? Then Sony is also better than any company that releases only on Steam for PC?

mayTay,

Yes. If it’s paid to ONLY be on Steam.

If we follow your “logic” yes.

WldFyre,

Lmao

mayTay,

Okay I’ll give up after that one.

Sony & Xbox once used to have exclusives for their platforms. Xbox opened up completely and releases everything to PC as well. Sony opened up later and now brings their games to PC as well. Sometimes a year later, sometimes a month. So they’re multi Plattform now and you can choose where and how to play it.

EA and Ubisoft decided to open up their LAUNCHERS and give you the choice where to buy& play - it’s not completely open, because often you’ll still need their browsers but it’s a step in the right direction.

So the trend seems to be to open up more to reach more people and sell more games that way.

EPIC on the other hand is completely closed, buying exclusives for their launcher or for a certain time. It’s a shitty approach to force people to their store and they still aren’t profitable - that’s the only good thing about epic proofing that this approach doesn’t work anymore.

Are Sony/Xbox/EA/Ubisoft perfect? No. - but they all get that being more open is the way to go. They don’t do it because they’re nice or want us to be happy with games - They do it because it’s profitable, but coincidentally that’s a good trend that’s worthy of support.

OrgunDonor,

Battle Breakers

This is a bad example to put down, can’t find that on the epic store either.

epicgames.com/…/epic-is-turning-off-online-servic…

Carighan,
@Carighan@lemmy.world avatar

Okay, fair, there are some exclusives. But reading through these, wow, nothing of value is lost.

Most importantly because for the newest ones like AW2, they’re just on a 1 year Early Access release in a lot of ways. Every time someone I know bought a game there, I was grateful they did the paid (as in, they pay, not get paid) bug testing work for the poor devs. And then once it releases on other stores, you can buy a somewhat patched-up version, and usually for 25%-50% off.

ultratiem,
@ultratiem@lemmy.ca avatar

We made the shittiest thing and nobody likes it. We’re all out of ideas.

Ottomateeverything,

This is the most asinine approach IMO.

“Let’s release a worse product. Hey, no one likes it. Okay, let’s spend money on games so THEY can essentially force people to use our software. Hey, still, no one really likes it. Okay, let’s try to give away stuff for free. Hey, people use our thing for the free stuff but still no one likes it for any other reason.”

They just keep spending money to up their numbers and their product is still missing features and inferior to competition. They spend big money on exclusivity, but that is only temporary - if that’s how you’re getting your customers, you’re going to have to keep doing it forever to retain them. If people only use you for free stuff, you’re just going to have to keep giving stuff away at a loss to retain them.

This model is not sustainable. You’re not doing anything that aligns value with your customers besides just throwing free stuff at them. That’s not a business.

What’s especially sad to me is they could literally have just spent that same money to improve their launcher and have an actual product. Instead they’ve invested in temporary stats. They’re essentially bankrolling other devs on games with temporary popularity instead of in their lifelong product.

Using other games exclusivity as sway into your ecosystem only works when you have a good product the person would be interested in but they haven’t seen it yet. EGS is currently something people are essentially coerced into using but no one really gets any real value out of it other than “well I couldn’t buy this game anywhere else”

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

I think it just depends on how long they can do this. I think they are banking on getting the fortnite kiddies hooked on the store. They typically have far less disposable income (yet they still charge kids for 20$ skins), they will most likely not have a super large steam library (probably due to the aformentioned skins) so they are banking on the store being that kids default to Epic rather than steam. Its not terribly odd since Steam basically did the same thing, when it used to have those mega sales with the flash sales and the such. That is when the love for Steam basically exploded and its been cruising on that hypetrain for a while.

Carighan,
@Carighan@lemmy.world avatar

Plus it’s not like there wasn’t room for a good shopping client, if you go smart about it.

Steam had at the time - and still has - tons of bad UI design, stemming for its very old layouts wrangling with newer client additions and changes. Plus Steam for the longest time until the new client solved it had serious issues with late boots and hanging closures. GOG had just tried to bring out their own client a few years before, but in the move to GOG Galaxy had gotten a lot of ire and fucked a lot of things up. All the per-developer clients were berated constantly.
There was room there. But Epic, hell, this is so not it. Your client is so much worse than even the bad competitors…

Moneo,

Steam may suck at extra goodies like streaming but they sure as hell don’t suck at selling games. Constant sales, cloud saves, pre-downloads, a solid friend system for co-op games. They nail all the important shit and that’s really all that matters to most people.

designatedhacker,

Yeah, if I’m reading that right they’re complaining that they’re stuck at phase one of enshitification - lose money on aquiring users. The reason behind that is they’re not able to monopolize the market for their games. “These damn mobile stores won’t let us turn the corner and put the clamps on our users. Fix it please.”

PrMinisterGR,

If you count all of Steam’s features (Steam Input, Big Picture Mode, Proton etc), then Epic has decades of catching up to do. The problem is that usually executives will choose the “easy way out” of problems, so let’s just give free games instead of making a good platform.

woelkchen, in Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz
@woelkchen@lemmy.world avatar

They turned off ads? Great. Can that be a standoff that lasts forever?

vlad76,
@vlad76@lemmy.sdf.org avatar

I bet it’ll last less time then the reddit standoff. But I do wish them all of the luck. Fuck Unity and their bullshit fees.

Epicurus0319, (edited )

But hey, at least they didn’t give it a set end date; from the very start of their “strike” the reddit mods straight up admitted that they couldn’t stay away from their unpaid powertrips and leave their octogenerian mothers’ basements for more than 2 days, and instantly folded at a single empty threat to take away the only thing in their lives that’ll ever give them purpose and make them feel like they wield power over others.

Chariotwheel,

Don't shove us all under the same rug. I packed my bags, shred my old comments and posts and went into the Fediverse.

Epicurus0319,

You were the exception not the rule unfortunately

DaGeek247,
@DaGeek247@kbin.social avatar

Nope. Content creators, the ones doing all the talking on reddit, definitely left. Check out this graph of posts per day on r/askreddit

Epicurus0319,

Sorry for the triple post, lag got me (I accidentally just posted the same comment 3 times within mere milliseconds of each other)

be_excellent_to_each_other,
@be_excellent_to_each_other@kbin.social avatar

From what I've heard, a lot of it is bot posts now. So if you subtract out the bots I wonder if that delta gets even bigger.

zecg,
@zecg@lemmy.world avatar

Don’t shove us all under the same rug. I packed my bags, shred my old comments and posts and went into the Fediverse.

There’s dozens of us. DOZENS!

sibachian,
@sibachian@lemmy.ml avatar

eh? do people still use reddit even? last i heard they have employees actively create threads now to try and keep engagement going.

Epicurus0319, (edited )

Now it’s down to just the low-effort memes, ”religious people bad”/“reddit good everywhere else bad” circlejerks, unhelpful advice, and edgy 14 year olds who just discovered politics, thinking homophobia and fragile masculinity are “based” and that they’re communist because they hate their home country because something something pronouns, know 2 russian words (both obscenities), have been playing too many WW2-themed games and say comrade every 4 seconds all despite coming from money themselves and supporting a war being waged by a far-right regime.

CaptainAniki,

deleted_by_author

  • Loading...
  • Epicurus0319,

    Despite usually being one himself

    JBloodthorn,
    @JBloodthorn@kbin.social avatar

    Don't forget the 4+ "rate me" subs that started hitting the front page every day.

    Epicurus0319, (edited )

    Ah yes, the horny college kids/50-yo divorcees with a camera and way too much free time

    Rentlar,

    Reddit employees searching TikTok for memes to repost to Reddit be like:

    are ya winning dad? meme

    psud,

    There are some special interest subreddits still running almost like before. Subs with a population of a few thousand, with the active members using names that pertain to the sub

    Those haven’t moved, at least the non-techie ones haven’t

    drcobaltjedi, (edited )

    Hey some of us said we’d go on indefinately and after being told to open decided to maliously comply only. /r/baduibattles a sub I started is now only letting posts be of New reddit or the Reddit app. User involvement has plummeted, there are fewer posts, each with votes and comments. Automod also posts telling people to join us at !bad_ui_battles

    alignedchaos,

    Written like someone who wasn’t actually paying attention to the subreddits during that time

    vlad76,
    @vlad76@lemmy.sdf.org avatar

    That’s true. Although, having that limit probably got more of them to participate. So while the impact was short, it was more noticeable.

    ShranTheWaterPoloFan,

    I’m confused about what you want.

    Mods literally got replaced by reddit because they refused to capitulate.

    I’m not a fan of reddits choices, but if I was deeply involved in a community I’d consider staying to be part of that community still.

    Zeth0s,

    With the difference there are money on the table this time

    Epicurus0319,

    And they know precisely what’s at stake, and that in any case continuing to use an engine now run by dangerous morons intent on destroying it for a quick buck will not be an option, as we all know Unity will strive for its stated goal of screwing them over like this, be it suddenly and shamelessly like they’re hoping to do or by slowly boiling the frog over many years. And then those devs would lose everything.

    The devs can’t afford to fold. The other forum’s powermods folded because they not only could’ve afforded to, but also because upon realizing just how expendable they were, they didn’t want to risk losing the source of their god complex. That, and given that site’s users’ history of bringing feathers to knife fights their failure to enact the change they wanted was hardly surprising.

    chameleon,
    @chameleon@kbin.social avatar

    I think this one will work. Most of these games are already "multihomed" on different ad networks and display the one that is most profitable to them at any given time, or a semi-random mixture. The differences in profitably aren't that huge, and it will get even worse if advertisers run away from Unity too. Unity is making an absolute killing from their ads division, and this is now being threatened.

    And who are the advertisers? Other game devs. The whole mobile game advertising scene is one gigantic ouroboros with the ad platforms cutting off a huge portion in the middle. If you leave, you're going to both stop showing ads and stop your advertising there.

    driving_crooner,
    @driving_crooner@lemmy.eco.br avatar

    I haven’t play games with ads in years, but O remember getting a lot of Christian ads, like Bible verses and such. It was even worse that regular buy shit ads imo.

    Lemminary,

    I wanted to add a scathing remark about “shoving your in our pious face!” but it practically writes itself.

    jarfil,

    ouroboros

    Nice word for “circlejerk”…

    cutting off a huge portion in the middle

    …but this imagery is disturbing.

    chameleon,
    @chameleon@kbin.social avatar

    Yeah on second thought it's maybe a bit more vivid than intended, but it fits what I think is going to happen. Below the top 1-2% of mobile games, it's one big pile of endlessly recycled advertising money. Spend a million in ads, make $800k in ads and $500k in microtransactions, and the $300k is where you have to pay everything else from. Unity is about to bite into that hard and doesn't care if it leaves behind some wounds.

    OrnatePotato,

    Hence, ouroboros.

    Holymoly, in Ubisoft reportedly deleting customer accounts with purchased games if they have been inactive for too long

    They’re making the case for pirating games even better.

    What fucking morons

    Underwear,

    I saw a great quote,

    “It’s not pirating if buying it isn’t owning it”.

    gerbler,

    It’s definitely still pirating. I think the quote uses the term “stealing”.

    False, (edited )

    Also you can steal services. For example imagine hacking the payment panel on an automated carwash so you don’t have to pay.

    Platomus,

    But this isn’t about services like Game Pass - these were bought games.

    False,

    It is service, which I agree is really shitty and shouldn’t be a thing. You’re buying access to a game, not a copy of the game.

    kibiz0r,

    Piracy can’t be stealing if paying for it isn’t owning.

    gamer,
    MonkderZweite, (edited )

    And neither is it piracy.

    piracy: robbery or other violent actions outside of the jurisdiction of any state.

    Luckily, it can be understood as rebels/feighters for freedom too.

    dojan,
    @dojan@lemmy.world avatar

    Don’t feel bad about pirating AAA titles. See, the creatives and people that actually put work into the game have already been paid - usually at least. There are cases like Bethesda, who stole work from their composer - and so you’re not taking any profits from the people that matter.

    Any money you’d pay to license a game would mostly just go to shareholders and greedy execs.

    AustralianSimon,
    @AustralianSimon@lemmy.world avatar

    Yeah so their studio gets downsized, closed or merged. The big companies don’t care about the people. Tech lost 10k dev jobs last year, plenty of talent out there desperate.

    dojan,
    @dojan@lemmy.world avatar

    And with the advent of AI tools and such much more work will be expected from fewer people. It’s a cutthroat industry that chews up passionate workers and spits them out when it’s done abusing them. The big companies definitely deserve to crash, and if a little bit of piracy can help induce that then I’m even more for it.

    TheBat,
    @TheBat@lemmy.world avatar

    Yes but then again I’d be pirating Ubisoft games. Ain’t got time for that bloated crap.

    rush, in Terraria developer bashes Unity, donates $200k to open source alternatives

    Common Re-Logic W

    Seriously though, whilst the budget they can give to Godot and FNA is small compared to what other, bigger devs/publishers could give, I find their commitment remarkable and very much in-line with their goal of empowering developers and gamers alike

    We need more publishers doing things like this

    akatsukilevi,
    @akatsukilevi@kbin.social avatar

    Considering FNA and Godot, $100K is gonna do wonders to both projects, specially with the additional $1K
    They might even better afford to have developers working full-time at the engines, or deal with stuff like infrastructure, licensing, hosting and other costs

    rush,

    True! Considering Godot and FNA’s current size this is indeed going to catapult them to a different league, which I guess is what Re-Logic was setting out to do :P

    Marsupial,
    @Marsupial@quokk.au avatar

    It won’t change Godot.

    Epic donated $250,000 in 2020, Kefir donated $120,000 in 2021. Godot Devs started W4 games and raised $8.5m of which their goal is to support Godots growth.

    $100,000 is nice and will allow them to continue but it’s not “league changing” money or anything for them.

    rush,

    You‘re forgetting that this doesn‘t only come with money, but also free press, which is sometimes worth more as it would expose more people to Godot‘s existence, any of which may potentially donate :P

    Oha, in Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes
    @Oha@lemmy.ohaa.xyz avatar

    Is it just me or are all big companies killing themself right now?

    Sigmatank,

    Welcome to late stage capitalism. The US is totally doing great…

    Knusper,

    Yeah, inflation rate is high, so central banks are trying to counteract that by basically slowing down the economy, so that our normally scheduled inflation countermeasures kick in appropriately. Well, and the usual way to slow down the economy is to make it more costly to loan money, i.e. increase interest rates. Which means investors can’t just pump money into any company anymore, they want that money to actually pay out to cover those interest rates. And that means companies need to actually be profitable to get money to finance their operation.

    there1snospoon,

    So does that mean all these businesses were always doomed to fail anyways, just living on borrowed money/time, and now the bill comes due, they’re all fucked?

    vagrantprodigy,

    Kind of. In the past investors were willing to be more patient, and company values were artificially high, because they were based on potential profits rather than actual profits. That’s shifting a bit as interest rates go up.

    blargerer,

    Eh. Most of these companies were profitable. Just not seeing the exponential growth that the stock market dictates when interest rates are high. Unity, not so much, but its revenue was always fine, its just a really poorly run company. Who knows where they piss the kind of money they are pulling in to.

    cryball,

    I’d guess that companies that failed to turn profit when money was cheap are most likely doomed. However not all of the hype companies are like that. Some could be barely profitable, but shareholder pressure might push them to heavier monetization practices.

    TheBat,
    @TheBat@lemmy.world avatar

    Barely profitable? Even massively profitable companies indulge in rent seeking behaviour. Line must always go up!

    prole,

    Welcome to capitalism.

    SwingingKoala,

    We’ve had capitalism on a gold standard and before circular debt creation too, it’s not that simple.

    TranscendentalEmpire,

    A lot of the wealth created by venture capital and the service economy were only ever possible with the help of what is essentially free money. With the increase in interest rates and the collapse of a major venture capital bank, those corporations dependent on low interest payments are going to collapse as well.

    As interest rates climb and venture capital dries up, the companies who were just scraping by, or dependent on debt loading during development have had their runway cut short.

    We are getting to the point where companies aren’t going to be utilize fronting a huge amount of debt as a strategy for long term growth.

    Unity looks to be one of the companies who wanted to utilize the slow boil tactic perfected by the likes of Google or Amazon. Where they front the cost of tons of free and convenient services, hoping that companies become dependent on them, slowly creating fees over time until they become profitable.

    If I were a guessing guy, they’ve hit the end of their run way, and have failed to secure a new injection of capital sufficient enough to make the payments on their loans. Likely their options have come to find a way to make your payments, or you’ll be giving your entire operation to a bank.

    Pansen,
    @Pansen@feddit.de avatar

    Simplified: If you can borrow 1 Million USD for 0% apr and earn 1000 USD with that, you have 1000 USD in profits. Now change the apr to 5% and you are 49,000 USD in the red.

    gila,

    This would make sense if Unity increased their fees, but it doesn’t make sense to invent a new revenue stream based on a metric you can’t even accurately measure. That’s profit-seeking.

    TranscendentalEmpire,

    I’m guessing it’s their last ditch effort to remain in good solvency. A board member making trades before a big change is almost always a sign of the rats abandoning the ship.

    gila,

    Why can’t they remain solvent by adjusting their fee schedule though? It’s the same boilerplate terms other engines seem to make ends meet with. There are many different ways to correct course in the scenario presented, but the action taken doesn’t suggest that’s the scenario they’re in. Corporate profit-seeking is the primary driver of the inflation in the global economy - I think the above commenter has put the cart before the horse.

    TranscendentalEmpire,

    Why can’t they remain solvent by adjusting their fee schedule though?

    Likely they’ve been remaining solvent through private equity, which has probably dried up. Their fees were probably just enough to entice further investment, but most of these companies operate on paying loans with new loans until they can become profitable in the long term.

    Usually when a price hike that doesn’t make sense happens, it’s because they’ve failed to get a new injection of capital to remain in solvency. So they have to speed up the fee schedule to make their payments to the investors.

    Corporate profit-seeking is the primary driver of the inflation in the global economy - I think the above commenter has put the cart before the horse.

    It’s a public IPO, they don’t have to be profitable, they just have to appear as if they will be profitable to increase share price. This kind of hike is not something that a public IPO would do as it will assuredly drop stock price, which is illegal unless there is no alternative.

    gila,

    Without providing any basis for their charges, and without a way for devs to independently validate them, I can’t see how the charges could even be considered valid legally, let alone pull them out of insolvency. A dev fee per fingerprinted installation doesn’t have any precedent in the SaaS space to my knowledge. I don’t think it would be illegal for an IPO to do this if it was truly meant to increase longterm profitability - e.g. price speculation that’s happened today could similarly happen for any reason at any time on any stock. But the point is it won’t work without a monopoly they don’t have - they’ll have to go back on it (at least with regard to games already released), or end up in costly litigation

    TranscendentalEmpire,

    Without providing any basis for their charges, and without a way for devs to independently validate them, I can’t see how the charges could even be considered valid legally

    Ehhh, it very well might not be. But service providers have an awful lot of control of their platforms and who and how they allow access to it, and for how much. A lot of the interpretations in IP courts when it comes to the digital service seem to be about 5 years behind the actual industry. Add on the fact that a lot of the people running the IP courts barely know how to operate a computer, let alone the ins and outs of digital media and we usually get an environment that’s skewed towards the industry.

    A dev fee per fingerprinted installation doesn’t have any precedent in the SaaS space to my knowledge.

    I think it would be interpreted pretty close to what reddit did with their API access. Technically it’s just a different type of service fee, and it’s backed by a pretty simple logic of offsetting the cost of the involved traffic.

    I don’t think it would be illegal for an IPO to do this if it was truly meant to increase longterm profitability - e.g. price speculation that’s happened today could similarly happen for any reason at any time on any stock.

    The main sticking point would be that you would have to prove that there is a logical path to long-term profitability that surpasses or offsets the resulting devaluation of pursuing a completely different profit model.

    I think it really depends on how big the devaluation will be at the end of everything, and if they loose large clients specify their reasons for leaving.

    It’s all pretty complicated, but Im still guessing theyre having solvency issues, just by looking at their IPO price since the last quarter of 2021 they’ve lost about 50% of their value without any real signs of recovery.

    gila,

    It’s not really an intricacy of IP law though, it’s kinda one step away from a contract saying “I get to write a blank cheque from you to me. Don’t worry, I’ll put in the right amount you owe, and if you don’t think I did just tell me and we can talk about it. I reserve the right to say no though”

    To legally charge the dev, an invoice has to be raised. That’s a legal document, there’s an item on it, a quantity, and a price. If the details of the invoice cannot be verified by either party, it is invalid. About as fundamental a principle in contract law as you can get, I imagine.

    The way it’s different to reddit is that Unity wants to charge per installation on unique hardware. That is, if you buy a license for the game, and install it on your PC as well as your Steam deck, then the devs need to pay 2x install fees.

    TranscendentalEmpire,

    It’s not really an intricacy of IP law though,

    It is in the fact that the game was built on their platform using their IP. They may own the game they created, but they don’t own the right to distribution, that’s a service.

    legally charge the dev, an invoice has to be raised. That’s a legal document, there’s an item on it, a quantity, and a price.

    That’s if you are doing product business, the service industry has more flexibility in their terms of service and how much they can charge for it. The option is typically to discontinue the service or to pay for continued service.

    The way it’s different to reddit is that Unity wants to charge per installation on unique hardware. That is, if you buy a license for the game, and install it on your PC as well as your Steam deck, then the devs need to pay 2x install fees.

    Right, and as a service they will claim that additional downloads are an responsible for the loss of additional revenue, one they wish to offset to the customer who created it.

    I’m not saying that this is a good thing, just explaining that the service industry has a lot leverage in court.

    gila,

    And I’m going a step further to say that’s not actually a defensible argument. The distribution is a distribution of game licenses with associated terms, and those terms don’t dictate a limit to the consumer on the number of installations on hardware they own for private/non-commercial purposes. For Unity to argue additional installations per license represent lost value is an argument against the terms of the licenses, not the terms of their arrangements with devs.

    Lost revenue obviously isn’t the reason for it, anyway. It’s almost certainly due to technical limitations of their data collection method resulting in them not being able to associate unique installations with their associated license. So the reason devs must accept a degree of inaccuracy that inherently favours Unity is that it would be illegal for Unity to be accurate.

    TranscendentalEmpire,

    The distribution is a distribution of game licenses with associated terms, and those terms don’t dictate a limit to the consumer on the number of installations on hardware they own for private/non-commercial purposes.

    Right, but it’s not unity who is selling the game license. Nor are they limiting the end consumers ability to download the game as many times as they wish. They are just charging the dev for the use of server space and traffic.

    argument against the terms of the licenses, not the terms of their arrangements with devs.

    The arrangement with the devs is literally the only thing they have control over… it’s a service based company. Services are allowed to change their terms whenever they want, you don’t own access to their services, you pay to access them. If they change their terms of services and you don’t agree, you stop paying for the continuation of service.

    TOS agreements are for the benefit of the company, not the benefit of the consumer. You can sue or arbitrate over the TOS, but it’s primarily only successful in cases involving negligence that harms the client e.g a leak of sensitive data that makes someone loose an important client.

    Lost revenue obviously isn’t the reason for it, anyway. It’s almost certainly due to technical limitations of their data collection method resulting in them not being able to associate unique installations with their associated license. So the reason devs must accept a degree of inaccuracy that inherently favours Unity is that it would be illegal for Unity to be accurate.

    I think that’s quite an assumption… servers cost money, sending a large amount of traffic through them cost money, it’s pretty standard for service companies to increase fees with increased server usage.

    If I were a guessing guy, I would imagine that being able to track unique downloads would be kinda important for a gaming dev service.

    Resonosity,

    And it’s most costly to increase interest rates not because those directly affect the investors, but because those interest rates affect the borrowers since the borrowers will need to make more and more money to be able to pay back the initial injection + interest.

    If borrowers don’t think they can pay back, then they probably won’t borrow in the first place. If they do borrow but don’t make enough to pay back those loans + interest, then the investor loses out.

    And if borrowers don’t borrow in the first place, then investors sit on their money when they could theoretically inject it into other businesses so they can earn on what they own, and not just let their assets stagnate (or decay). To investors, this might also be perceived as a loss.

    Do I have that right?

    Knusper,

    In principle, yes, although two things to note:

    1. Borrowing isn’t always the active part. When a company is listed on the Stock Exchange, then investors play the active role by buying or selling their stock.
    2. Most investors don’t just have tons of money laying around. They have property, which they can list as security when borrowing money from banks. And then they lend that borrowed money to companies seeking(/allowing) investment. That means:
      a) With high interest rates, investors do have a need for their lent money to pay out, too. As do the banks, because they borrowed it from the central bank.
      b) Ultimately, lots of money will be given back to the central bank. The money is effectively removed from the economy then. If you’ve ever heard that inflation comes from too much money being in circulation, that’s how that ties back in.

    I’m no expert either, though. I’m just summarizing what makes sense to me and what I’ve learnt from making this post a few weeks ago: feddit.de/post/2514573

    Resonosity,

    Oh I see, so it’s like a merry-go-round, and everyone wants to have their money returned with more than they borrowed so that not only can they have some left over for themselves, but to also pay back those they themselves borrowed money from in order to lend in the first place. Recursive lending/borrowing up until the central banks, like you said.

    Risky stuff. If any single entity along that lending/borrowing chain/network flops, it can send shockwaves to everyone else, all the way back to the central bank.

    Thanks for the 2 cents.

    Gamey,

    Well, with the current happenings around the world loans got a lot more expensive and that’s basically what internet companies run on since the start, many of them never made a profit but even others will run their buissines to the ground during inflation and shit!

    Bread,

    Corporate suicide is so hot right now, all the cool companies are doing it. Are you really even trying if you can’t feel the pain of the bullet in your foot?

    JokeDeity,

    I’ve said this for about a decade now: I firmly believe this world we live in now is the inevitable, unavoidable result of having every company run by people with business degrees and no passion for the businesses they run. When your entire education was focused on how to extract one more penny from customers and how to psychologically make addicts out of everyone, this is what we end up with. I fucking hate it. Everything is enshitified and it sucks.

    greenskye,

    Agreed, VC have poured free money into excellent, but unsustainable businesses trying to chase ‘growth’ long enough that they can sell out just before everyone realizes that it won’t make money. It’s just a scam of rich people preying on other rich people.

    Instead of trying to build a self sustaining company to begin with (which requires hard work to balance revenue against customer needs and desires) they build ‘free’ products that people love, but can’t make money, only to switch the company to crappy products that people hate, but now are trapped into using.

    Our entire digital economy is built on these bait and switch companies and it sucks

    whoisearth,

    I disagree. This is all the system working as expected. There is no such thing as infinite growth and yet we are conditioned to always need it or else it’s a failure.

    We are on an ever accelerated race to the bottom.

    The definition of success is woefully broken.

    JokeDeity,

    I feel like we’re saying the same thing.

    MeowZedong,
    @MeowZedong@lemmygrad.ml avatar

    I feel like this trend was outlined in economic theories over 100 years ago.

    whoisearth,

    Same thing different rhyming pattern ya.

    FlowVoid,

    The system may be failing, but “infinite growth” is the natural result of inflation which is intentionally targeted to a positive number.

    If you think your salary should keep up with inflation, then you too need infinite growth.

    tigeruppercut,

    result of having every company run by people with business degrees and no passion for the businesses they run

    You’d think that even soulless business ghouls would’ve learned somewhere along the way to put a price tag on things like long-term customer loyalty and the soft power of your brand. So either they’re too dumb to take all the variables into account or they’re looking only at short term gains.

    JokeDeity,

    Short term gains, every time. These people will take a dollar today over ten tomorrow every chance because they have tunnel vision and only focus on immediate profits happening RIGHT NOW. Ironically the people most likely to drone on about investments are the least likely to really understand their functionality and what investing time or money into something is supposed to mean and accomplish. Most companies these days feel like their just trying to gobble up enough cash to survive their impending failure, it feels so bleak.

    MisterHavoc,

    This angle is absolutely brutal. Never seen it that way.

    stealth_cookies,

    Sort of but not exactly, the recent shift is because money has gotten expensive and now investors are wanting to take a profit rather than tossing money around hoping to get lucky. So now these business types are scrambling to do anything that makes the business profitable when their entire business plan was unsustainable without the constant influx of money keeping them afloat under the guise of “growth”.

    Zink,

    I think I disagree a bit. It is the owners of the companies that have no passion for what they do. They just want that particular position in their portfolio to appreciate or spit out dividends.

    Then they put the MBAs in charge to get the most efficient use of capital.

    dinckelman, (edited )

    We just live in a dystopia. The leadership will milk you dry, for pennies, for short term profits. When you’re this greedy, you can’t see more than a day into the future. It’s just another reminder than corporations aren’t your friends

    XEAL,

    The poor guys just want to fulfil the infinite company growth expectations of their stakeholders.

    Eat the rich. ALIVE.

    assassin_aragorn,

    What really bugs me is that it’s not even infinite growth they’re after. What they want is as high growth as possible as soon as possible. Planning a sustainable long term profit business would mean great employee benefits to attract and keep the best, a ton of funding for new product development, and building things slightly more expensive so that they last longer.

    There is no financial analysis that would say cutting safety measures is a net positive to your money in the long run. The bill will come due and you’ll lose an extraordinary amount of money when things blow up or derail. If I make a change that raises my risk to 1% over a year to have a safety incident which would cost me 5 billion, I’d have to save more than 50 million each year with that decision for it to make me more money. Plus it would take 100 years for the realized savings to cancel out the event. If it happened before 100 years, I’m at a net negative.

    All of that is to say that the stakeholders aren’t just greedy bastards, they’re also dumb as fuck. But that’s not surprising – the type of person with that much money didn’t get it from consistently working over time. They think playing fast and loose will work in their favor always.

    Natanael,

    “activist investors” of the worst kind has forgotten what makes the companies valuable and want quick money

    dudewitbow,

    Publicly traded companies*

    Private ones dont always have CEOs chasing every penny looking for only short term gains.

    Trebach,

    Depends on if they still have private investors propping them up.

    If they've not paid back their loans to the private investors yet, said investors are looking for their loans to be paid back and then some.

    paddirn,

    Not just companies, but countries too. We’ve apparently reached the Age of Idiocy where everyone that got big is just doing these epic face-plants. I don’t know if it’s desperation, arrogance, greed, or a combination, but so many shitty decisions coming out left and right all over the place.

    pyr0ball,

    Late stage capitalism. You can’t expect year over year growth for eternity without running into a resource cap. Profit growth is all the shareholders care about because it’s literally written into United States economics laws that investors get paid first. All these dirty tricks and bad decisions are coming from CEO’s with limited understanding of the effects of their policies, trying to push for an extra 2% on top of their already obscene margins

    andy_wijaya_med,
    @andy_wijaya_med@lemmy.world avatar

    It’s time we move away from capitalism. :( It was obvious years ago that it’s not a sustainable ideology in the long run…

    Epicurus0319,

    I like to call it the “2023 Userbase Alienation Olympics”

    hoshikarakitaridia, in Godot Engine hits over 50K euros per month in funding

    All hail FOSS and Godot.

    Seasoned_Greetings, in This should be illegal

    This is the natural progression of the games-as-a-service model. Any game that relies on online support of some kind just to function will eventually cease like this.

    Is it stupid that a vr game about a pet relies on online support to function? Absolutely. But it is what it is. Buy more offline games.

    OsrsNeedsF2P,

    That’s why for the game I develop, players can request a copy of their save file and we have a singleplayer mode you can download and host yourself.

    It’s not the most convenient thing, but players use it, and it’s future-proof!

    Seasoned_Greetings,

    You are a god among men

    kolorafa,
    BehindTheBarrier,

    This is also the reason I’m all open source. Not just games, but seeing someone abandon a program hurts. Or just wanting to make a change on your own to suit your needs. I don’t have any big fancy programs, but I at least put my code openly on github.com for that reason. Both my “big” ones are just me using another program and realizing I could make something that worked better for me. At like 100x the time investment, but programming is fun.

    Swedneck,
    @Swedneck@discuss.tchncs.de avatar

    Looking at the retro computer scene should make anyone a diehard open source fanatic, it’s god awful how much retro stuff relies on a single guy happening to find an old disc in their basement and upload it to the internet, and a lot of the time that never happened and so the software is just lost forever and the only way hardware can be used is by people writing their own software completely from scratch and sharing it with others.

    And of course if they then don’t make it open source that’s extra fun.

    ICastFist,
    @ICastFist@programming.dev avatar

    God bless the 8-bit guy and his dream come true, Commander X16.

    vox,
    @vox@sopuli.xyz avatar

    drg is technically game as a service right? it works fully offline are relies on local save files and steam networking for lobbies

    KreekyBonez,

    game that doubles as a service? beats me.

    DRG is also a unicorn of a game

    darthelmet, in Terraria developer bashes Unity, donates $200k to open source alternatives

    It’s crazy how successful they’ve been off just making and selling a good indie game. They’re still doing free updates AND they can afford a $200k donation?

    funnystuff97,

    Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can’t forget about their amazing mod support.

    And redigit is just, like, the man.

    adamantris, (edited )
    @adamantris@lemmy.dbzer0.com avatar

    The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates

    dont worry, im sure update 1.4.5 will be the final final final final final final final update, and then they will move on.

    AngryCommieKender,

    Terraria update 2.0 expected release date 1E128 years

    ipkpjersi,

    I love how they keep saying they will have a final update, and then they just keep updating it regardless. It’s really impressive.

    darthelmet,

    They’ll stop updating the game whenever the Attack on Titan anime actually ends.

    peachfaced,
    @peachfaced@lemmy.world avatar

    *whenever One Piece is found

    stringere,

    Next stop, Fishman island!

    …300 episodes later…

    spriteblood,

    Also their game is literally $10 USD on Steam, compared to all the $70 ones that have been coming out lately.

    rustyricotta,

    And regularly on sale for $5.

    laylawashere44,

    Tbf it takes a significantly smaller team to develop a 2d platforming game like terraria. The overhead for art and design is mush simpler too than something like a Cyberpunk 2077

    scv,

    Also Terraria is a lot of fun and more replayable than most $70 games.

    TheMadnessKing,

    I don’t game at all, but I now feel like buying the game just to show my support to these awesome devs.

    Shush,

    Same. I do game, just games like Terraria aren’t my taste, but I’ll still buy the game on my accounts to show my support to them.

    stephenc,

    One of the, if not the best games in the last 15+ years.

    I’m not exaggerating. At all. I am not a fan of a vast majority of “popular” modern games and think gaming has been on the decline since the mid-90s. In a massive pile of garbage “AAA” and “modern indie” titles, Terraria is the one shining, beautiful, wonderful spot that just gets gameplay right, with no gimmicks, no BS, no boring intrusive story, nothing but good, solid gameplay.

    It’s one of my favorite games of all time. So all this makes me very happy.

    cjsolx,

    Out of curiosity can you define “no boring intrusive story”? Because personally I’m big on storylines, so if they nail that part then that takes the game to a whole other level

    wahming,

    Yeah, no story period. Which is good for some people, not so much for others

    Hadriscus,

    I tried playing Terraria but gave up after an hour or so, precisely because I expected at least some kind of story and there wasn’t. It was also very awkward to control with a mouse and keyboard, I think it’s really supposed to be played with a controller. I might try it again now that I’ve got one, and less expectations

    scv,

    In some games storyline matters, in others… not so much. Games with a storyline trend to be less replayable in my experience. One exception I can think of is This War of Mine, that game is really depressing.

    stephenc,

    Story for me in games should be one that sets up the reason you’re playing the game and that’s basically it. No endless dialog or narrative during the game. Small bits of things that can advance the plot is fine, but most games these days seem to talk endlessly about things.

    Terraria has zero of that. You’re in the Terraria world and that’s it. No real story to tell besides what happens in the world (show, don’t tell). It’s fantastic.

    chic_luke,

    It’s time to dust off Terraria and go on a nice run again.

    Edit: I will, of course, be first in line to buy any new games they release. They donated $100k to a FOSS project I use and love, thus to me as well indirectly, I can give some of my disposable income back to then.

    PM_ME_FEET_PICS,

    They came out around peak indie craze, 14 or so years ago. I believe they were just behind Minecraft in terms of success. Total lifetime sales for their game have it outselling Skyrim.

    Skrinkus,

    You know they’re legit when my nephew just built a PC and is excited to finally play terraria.

    MossBear, in Unity adding a fee for devs for each time a game is installed, after certain thresholds

    Godot.

    Jordan117,

    Context: godotengine.org

    leprasmurf,

    Some more context: Godot established the “Godot Development Fund” to accept donations directly (lemmy.ml/post/4815592).

    colonial,
    @colonial@lemmy.world avatar

    Every other engine is smelling blood in the water it seems

    SpaceNoodle,

    Their tagline is on point.

    HeyThisIsntTheYMCA,
    @HeyThisIsntTheYMCA@lemmy.world avatar

    I only code in Guffman

    Cossty,
    Izzy, in [MEGATHREAD] Starfield - Your experiences!
    @Izzy@lemmy.world avatar

    I’ll let you know in 2 years when it is on sale for at least 50% off.

    Aquila,
    Izzy,
    @Izzy@lemmy.world avatar

    Being a patient gamer isn’t strictly about money. It’s about not getting caught up in hype and making more calculated decisions. Even so, wanting to pay what you think something is worth is just good practice.

    tal, (edited )
    @tal@kbin.social avatar

    I'm not going to wait two years -- though I'm opposed to preordering -- but there are other benefits too. Two years down the line:

    • A bunch of bugs are patched. Even if Starfield is relatively free of bugs, there will be some.
    • The wikis for the game have been written up. Some obsessive person will have sat down and figured out the quirks of game mechanics and documented them. Understanding stuff like the relative merits of armor-piercing, bleeding, and so forth in Fallout 4 was complicated.
    • Starfield's expansion packs will be out.
    • Mods will be out, and there will probably be some pretty "must have" ones.
    • You'll have more hardware oomph to throw at the game, make it smoother/higher res.
    redcalcium,

    Lmao I only buy games when they’re discounted too and suddenly I have 186 games in my steam library, most of them are still unplayed . I’m not in a hurry to buy more games with such a long backlog.

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    What if I told you it’s possible to have money and not want to waste it on dumb shit?

    davepleasebehave,

    Maybe that’s one of the reasons you have said money?

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    Holy crap you know I think you might be onto something

    canofloons,

    and has quite a few decent mods that fix the annoying things like inventory

    Overzeetop,
    @Overzeetop@kbin.social avatar

    Mods are the very first thing that turns me off in a game. I want to play a game, not go stack mods on top of mods just to fix the shit the studio didn't feel like working on.

    sicjoke,
    @sicjoke@lemmy.world avatar

    DayZ has entered the chat.

    Harrison,

    They are optional you know?

    symcal,

    Sure, just like SkyUI is “optional” for Skyrim.

    Sure, you can. But you will gouge your eyes out.

    CaptainEffort,

    Yeah I’ll be patiently waiting for SFSE and StarUI before getting the game lol

    Derproid,

    Both of those are out now if you haven’t noticed yet.

    CaptainEffort,

    Oh no kidding that’s awesome! I knew SFSE was in the works but hadn’t heard anything about a SkyUI equivalent

    CordanWraith,

    Personally I don’t like SkyUI, I prefer the base game UI. But I have to use it because so many mods require it :(

    Overzeetop,
    @Overzeetop@kbin.social avatar

    100% true - but if people feel the need to create so many mods, then there are probably lots of things people feel aren't good enough about the game. I'll admit my gaming time is limited, so just researching and adding mods could easily take all my time. I mean, fuck, I sold my Warthog HOTAS and went back to a cheap thrusmaster not because I liked the thrustmaster better, but because I was spending more time writing and fixing scripts and updating my bindings than actually playing the game. And every time an update would come out that would break a script I would spend pretty much my entire gaming time budget for a couple weeks just getting it running again. It got to the point where I just didn't play those games because every patch would change something and something (even something small) would break or be incompatible. I'm kind of over that.

    Harrison,

    Every game gets modded, the number of mods reflects how easy it is to do, not the need for them.

    Epicurus0319,

    But Cities Skylines 1 is borderline unplayable outside of Steam because the non-steam players can’t use that one third-party traffic mod on the Steam Workshop that fixes the annoying only-one-lane traffic jams the devs did jack shit about until their recently-released sequel

    TheDarkKnight,

    Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.

    Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.

    Steeve,

    cough Baldur’s Gate 3 cough. Why impose an inventory limit if I can just send all the loot I’m gunna sell back to camp? And why no quick “send to camp” hotkey?! Right clickin n shiiittt

    TheDarkKnight,

    Man, preach

    mranachi,

    Inventory limits are a direct nerf to barrelmancy

    Becoming,
    @Becoming@lemmy.world avatar

    Hello, fellow patient gamer!

    Ado,

    Enjoy waiting!

    Izzy,
    @Izzy@lemmy.world avatar

    Thanks. I might look into the endless things from 2+ years ago that are on sale now. Probably not though. Too many books to read. 😵‍💫

    Mog_fanatic,

    Throw some good books my way! I’m always on the lookout

    Aielman15,
    @Aielman15@lemmy.world avatar

    Hyperion+Endymion by Dan Simmons. Such a wonderfully written book that evokes so many sad feelings.

    It’s veeeery slow (basically the entire first book is build up for the second one), but it’s so rewarding watching all the threads come together by the end.

    Piecemakers3Dprints,
    @Piecemakers3Dprints@lemmy.world avatar

    I mean, we were clearly all so patiently holding our respective breath for this absolute genius comment of yours to grace our screens, O’ wisest of asses. What’s a little longer, really?

    Ado, (edited )

    Oh wisest spender of 60 dollars, you are the light. How will I ever decide to expend that amount over the next 24+ months. Lmao. Get your goofy ass on

    Piecemakers3Dprints,
    @Piecemakers3Dprints@lemmy.world avatar

    You spend less than $60 in two years’ time? Your Internet bill must be the cheapest on the planet. Your grocery expenses must also be next to nothing if you’re surviving on the warmth of your hot air whinging alone . Fascinating.

    Nihilore,
    @Nihilore@lemmy.world avatar

    It’s $120 in Australia, even at 50% off it’s still more than I’d ever spend on a game. Just gonna keep waiting

    Piecemakers3Dprints,
    @Piecemakers3Dprints@lemmy.world avatar

    Yo HO!

    CaptKoala,

    Yeah we pay an 80% markup just for existing and I hate it, but the gaming industry has been dropping quality while simultaneously increasing prices for some time now.

    The only games in the last couple years I’ve paid full price for are CP2077, BG3 and Battlebit. Everything else is bought during the sales, usually at a steep discount, where many of these games should be priced by default.

    Fuckin corpo dogs, they’ll ruin anything and everything they can to make a buck.

    xaxl,

    Just get Game pass for a month, it launches on there in a couple of days time.

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