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fhein, in Any tips for a complete noob?

Tips for character creation?

What kind of tips are you looking for? Do you mean that you want to create characters with a lot of depth and backstory? Or do you want to min-max and create a very powerful character? Or just some general tips for how to come up with ideas? There are a lot of resources on youtube, and for example if you’re interested in roleplaying and character depth I think Ginny Di might provide some ideas and suggestions. I don’t have any links for min-maxing because I don’t play that way myself, but I’m sure those exist too. If you only want a little inspiration to get started I think a character generator can serve as a starting point, and you can modify and/or expand on the random character until you get something you like.

Personally I find a lot of inspiration in watching professional DnD (there are indeed people who get paid to play TTRPGs), such as Exandria Unlimited: Calamity which is a prequel/spinoff to Critical Role (a group of voice actors) and a collaboration with Dimension 20 (a group of comedians). Just don’t expect all your home games to be like that, at least not in the beginning.

As for finding groups, you could be the first person to post to /c/[email protected] :) If you live in Sweden there’s the Sverok national organization that sponsors tabletop and rpg clubs all over the country. Otherwise you could try finding a local store which sells these kind of games and ask there.

FreezerBurn, in Any tips for a complete noob?
@FreezerBurn@lemmy.world avatar

As someone else already said on here start at your local game or comic shop. They almost always have a D&D night we’re you can jump in with either your character or a premade and learn the system. The main rule is just have fun with it.

spittingimage, in Any tips for a complete noob?
@spittingimage@lemmy.world avatar

There’s probably a gaming shop in your neighbourhood which will either host games or have a message board for GMs looking for players. The best way to learn is to jump in with both feet. Most experienced players will be happy to help a newcomer get to grips with it.

RecursiveParadox, in Any tips for a complete noob?
@RecursiveParadox@lemmy.world avatar

Tagging a long with this message and maybe it will help OP, but is there a central “home” for DnD in the Fediverse?

rocker,
@rocker@kbin.social avatar

I found !ttrpg.network (not sure how to link from kbin, but that's what i search for) and it seems to have a lot of good, active communities. Other than that, I haven't found anything more populated.

@EmpeRohr Off the Fediverse, dndbeyond.com and 5esrd.com are actually more than sufficient to get someone started. I do recommend trying to get either the starter or essential's kit because you'll also get the digital version on dndbeyond.

bionicjoey,

This community is a good one, there is also an instance: ttrpg.network as well as pathfinder.social

EnglishMobster,

ttrpg.network is the fediverse home for DnD and any other tabletop roleplaying game. It’s based on Lemmy.

There’s also pathfinder.social for specifically Pathfinder (which is related to DnD but is technically a different system based on an older version of DnD).

stebo02, in Any tips for a complete noob?
@stebo02@sopuli.xyz avatar

The easiest way to start with character creation is by using dndbeyond.com

Unfortunately, the more advanced features on this site are paid, so once you’re ready to try more advanced features, use 5e.tools and fill in your character sheets manually.

jesterraiin, in Any tips for a complete noob?

polygon.com/…/dnd-how-to-play-dungeons-dragons-5e…

I disagree with some of tips given in this article (for example, Session 0 is a waste of time), but in general it provides good information and useful links.

EmpeRohr,

Thanks i will read it

Thyrian,

I disagree with your disagreement. Sure, if you already know your party and everyone is experienced, you can skip it, but if you start as a new player group, it is well invested time, that should be used to get to know each other and lineup expectatios.

jesterraiin,

These things should be part of in-game experience.

Sitting there and discussing stuff rather than doing it, is a waste of time.

entropicdrift,
@entropicdrift@lemmy.sdf.org avatar

Depends heavily on the group IME. For instance, some players will only have a good time if they know what others are expecting from them in advance, while others prefer to just get started and see what happens.

jesterraiin,

If the group consists of people who come there in good faith and are determined to have fun, no Session 0 is needed. Whatever problems will arise on the way, are going to be dealt with in mature way.

And if the group features bad faith actors, then no amount of discussion prior to the game will prevent a disaster from happening.

entropicdrift,
@entropicdrift@lemmy.sdf.org avatar

I don’t like thinking of individuals as simply “good/bad”. Some people grow frustrated with trying to engage creatively without specifics, others grow frustrated with overly narrow roles, still others get upset if everyone just builds what they want with no regard to team balance.

It really depends on the individuals involved whether people are going to get salty over unstated expectations. Setting vibes, expectations, and integrating characters with the setting are all worth doing, and for many players they need to be done in advance in order for them to feel included.

jesterraiin,

I never said that individuals are “good/bad”. I said they approach the game with either good faith or bad faith, which is radically different to what you’re talking about.

entropicdrift,
@entropicdrift@lemmy.sdf.org avatar

Yet your argument still ignores all nuance. I just chose to simplify the phrasing since it boils down to the same thing: “good group doesn’t need session zero and bad group isn’t helped by it”. You may as well use the same argument to repeal all criminal laws, since good people don’t commit crimes and bad people will do bad things anyhow.

Now you’re just doing some pedantic backpedaling, as though it changes the fact that your argument hinges on a false binary.

jesterraiin, (edited )

Yet your argument still ignores all nuance. (…)

There are no nuances needed to be acknowledged in this specific distinction. People playing in good faith, WILL try to overcome any obstacles according to their experience, skills and maturity. People who don’t, will invent problems and actively search for them rather than focus on solutions. Neither needs Session #0.

good group doesn’t need session zero and bad group isn’t helped by it

It’s absolutely wrong take on the dillema. GOOD group doesn’t have to play in good faith - they are good players, experienced veterans, that know the art of role playing well. But they don’t have to put all their skills into good outcome. They may, for many reasons try to undermine the experience, break the game, test the ruleset for weaknesses, focus on one singe aspect of the game (for example, on combat) rather than on the whole adventure. And the other way around - bad gamers, clueless and inexperienced might still try to save their game, make the best of it.

As you can see, what you’re discussing is wildly different to what I’ve been talking about.

Now you’re just doing some pedantic backpedaling, as though it changes the fact that your argument hinges on a false binary.

From where I sit - it’s you who didn’t think through your position and when asked about details became passively-aggressive. Usually a strong hint that you feel you’re/were wrong.

And it’s ironic that you simultaneously accuse me of lacking nuances and simultaneously of being “too nuanced”. 😬

entropicdrift, (edited )
@entropicdrift@lemmy.sdf.org avatar

I didn’t acuse you of being too nuanced. I accused you of being pedantic, which you were in both your previous comment and on the one I’m replying to right now because you’ve been making this an argument over semantics.

It’s absolutely wrong take on the dillema. GOOD group doesn’t have to play in good faith - they are good players, experienced veterans, that know the art of role playing well. But they don’t have to put all their skills into good outcome. They may, for many reasons try to undermine the experience, break the game, test the ruleset for weaknesses, focus on one singe aspect of the game (for example, on combat) rather than on the whole adventure. And the other way around - bad gamers, clueless and inexperienced might still try to save their game, make the best of it.

I never said “a group of good players” or “a group of bad players”. I think it’s extremely obvious from context that by “good group” I meant the scenario you were talking about, so “a group of people playing in good faith”, and likewise meant “a group not playing in good faith” when I said “bad group”.

You’re still making this an argument over terminology (literally an argument over semantics) rather than addressing my point, which is that the thrust of your argument hinges on a false binary. Groups with players playing in good faith can still grow frustrated with each other, such as when two different existing friend groups are playing together for the first time and there are two competing ideas about how best to play or communicate. Different people are comfortable with different things and a session zero can help eliminate a lot of that friction, especially in groups with lots of new players.

Otherwise you might find your sessions devolving into pointless arguments over semantics due to a simple miscommunication, for instance. I’d much rather have this debate with you before a game ever started rather than mid-session.

As far as I can tell we’re both trying to engage in good faith, but talking past each other. If I knew you had no tolerance for the kind of conversational context I relied on with my initial comment in advance, I wouldn’t have said “good/bad” as shorthand for “people playing in good faith/people playing in bad faith” and we would’ve finished talking about this already. This type of miscommunication is extremely easy to avoid in-game by using a session zero to establish everyone’s communication styles and gameplay preferences in addition to integrating characters with the setting and balancing the party composition.

chrizbie, in Any tips for a complete noob?
@chrizbie@lemmy.nz avatar

Keeping dibs on this post, I’d love to know as well

EmpeRohr,

So another noob here?

ExplosiveLynx, in [OC] Homebrew Campaign Map: Lyr and Its Surrounding Continents

Looks really great. Was this made with a mapmaking program or did you do it by hand?

Nother,

Thanks for asking! I used Inkarnate for this one. I’ve used Wonderdraft in the past, but I like the feel of this simulated hand-drawn map better.

ReadyUser31, in [BG3] If I multiclass Wizard/Sorc, which ability score is used for spell DC, spell attacks, etc?

Probsbly worth posting this on /c/Baldurs_Gate_3 because the rules are different between tabletop and videogame.

cradac, in [BG3] If I multiclass Wizard/Sorc, which ability score is used for spell DC, spell attacks, etc?
@cradac@feddit.de avatar

I’m not sure how BG3 handles this but to my understanding they are pretty close to actual 5e rules.

In that case the scribing feature is from the wizard class and only lets you add wizard spells to your book. These spells would use INT as their spell casting ability.

Aielman15, in [RPGBot] DnD 5e – New Glory of the Giants Backgrounds and Feats Breakdown
@Aielman15@lemmy.world avatar

I feel like Glory of Giants is just too light on content to justify a purchase.

One subclass, two backgrounds, a bunch of feats. Is that really it? I know they are most busy with 1DnD, but considering how that’s shaping out to be, I’m not really confident about the future of DnD.

bionicjoey,

WOTC has been phoning it in since Tasha’s. I’m so glad I switched to PF2e at the beginning of this year. Paizo treats their community well and releases tons of really good content, not these massive fluff books with only one or two new bits of crunch. They also don’t shy away from bigger content releases like entirely new classes.

Aielman15,
@Aielman15@lemmy.world avatar

I bought the big PF2 bundle during the OGL controversy and I really liked what I was looking at. Unfortunately my party isn’t really thrilled about changing system, so I’m stuck with dnd for the foreseeable future :/

bionicjoey,

You could start dropping hints about cool stuff in PF2 into your DnD game as house rules. Things like hero points, combat skill actions (demoralize, feint, etc.), and the 4 degrees of success (with differentials of 10 or more and nat 20/1) are fairly easy to incorporate into 5e. Then, once they are in love with all the cool house rules you’ve introduced you can be like “oh BTW those are just the tip of the iceberg of cool stuff in PF2”

Wogi, in [Sly Flourish] How Do You Feel Rolling a Crit?

In savage worlds you don’t really crit so much as just get raises.

You roll one of the polies, and if it lands on its highest number, you roll it again.

It is not uncommon to roll the same dice several times in a row, and the lower the dice the more often it happens.

You only need to hit 4 to succeed, generally. Every 4 over that is a raise. You also don’t really have health, you take wounds and if you take 3, you dead.

One raise might just be extra damage. But four raises… Well, my psion might have sprouted psychic tentacles for a moment and literally ripped the foe in two.

It’s a wonderful system.

Aurenkin,

Yeah there are some interesting and cool systems out there. I like how Fragged Empire does it too where you roll d6s and you can use die that land on a six to trigger certain abilities and stuff.

theboomiest, in Protecting Isobel - Last Light Inn fight

I cast Sanctuary on her and her ai cooperated, she just ran off and hid in a corner while I finished off the baddies. Worked really well!

EyeofHorus, in I'm bad at the role playing part, suggest a character or trait to separate the P from the C

Lots of great tips here, but one that works pretty well for my group, is to think of myself less as an actor playing a character, and more like a narrator. Which is to say, I’ll often describe the actions and/or thought process of my character before saying what I think they’ll say (in my normal voice).

This is easiest for mages since cantrips like Prestidigitation become powerful roleplaying tools, but even something like holding a Fire Bolt in the air over the person you’re trying to intimidate can have an interesting affect on the mood of the scene.

AnarchistArtificer,

Your comment made me realise that this was a key part of my development as a roleplayer - I played a Kenku for a small campaign and I had decided to lean into the mimicry aspect of Kenkus and build myself a phrasebook over the course of the campaign.

This meant that there were many times that I wanted to say something, but the words I had at my disposal either weren’t quite right or not there at all. If I wanted to express my character properly, I needed to describe body language and actions more.

ChaoticEntropy, in I'm bad at the role playing part, suggest a character or trait to separate the P from the C
@ChaoticEntropy@feddit.uk avatar

There’s always a Vow of Silence, more facial expressions and gesticulating than funny voices.

Piatro,

Totally would if we were in person or on camera!

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

Not even on camera?!? Are you playing DnD or being catfished?

Piatro,

I know them outside of d&d

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

Can you truly know a person… but sure, I may not have been being wholly serious.

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