dnd

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spaduf, in Campaign?
@spaduf@lemmy.blahaj.zone avatar

Looks like there is !dnd_lfg but I feel like there’s not enough traction over there yet to be super useful. Maybe a matrix chat would be a good thing to put together?

Brunbrun6766,
@Brunbrun6766@lemmy.world avatar

Rather just keep the posts on Lemmy, most people have no idea what matrix is

Currens_felis,

I’m a fresh convert from Reddit, so care to explain what a matrix chat is?

spaduf,
@spaduf@lemmy.blahaj.zone avatar

It’s an unrelated messenging platform. Not unlike a federated discord but best used for chat right now. VoiP is still an early feature if I understand correctly. Right now matrix is the best alternative to DMs if you’d like to keep your conversations private.

Currens_felis,

I don’t usually use DMs but I’ll keep it in mind.

sbv, (edited ) in Baldur’s Gate 3 - Official Release Teaser Trailer

After the prerelease hype about Cyberpunk, I’m holding out for the reviews. But I hope it’s as good as it sounds.

utopianrevolt,

I’ve been playing Early Access for 2 years now… it’s that good.

Fogle,

Yeah I just played the early access for like 2 hours. It’s like dos2 but prettier and DnD themed now

Cqrd,

I played it a ton on stadia, that’s how long it’s been in pre-release. It’s a great game.

Hairyblue,
@Hairyblue@kbin.social avatar

Didn't Stadia shut down. Did they refund you or transfer the game to some other platform?

How was you experience with stadia? Did you like the service?

Cqrd,

They did shut down and refunded everyone, though a few people have had some troubles getting their money back.

I greatly enjoyed stadia and was sad when it shut down, but the steam deck was a solid replacement for it for me.

Hairyblue,
@Hairyblue@kbin.social avatar

That is too bad about Stadia.

The Steam deck is awesome. It has done a lot for the Linux community.

Hello_there, in [PC Gamer] Taking your D&D campaign online is a game-changer, and so easy I wish I'd done it sooner

Online play let's me play in middle of the week. That's the only way my game could have happened

Olap, in Map makers for Android?
Jordos,

Nice, thanks!

fellicious, in Help me flesh out my homebrew pirate world by asking me questions about it
@fellicious@kbin.social avatar

What are some famous tall tales, that get drunkenly told by fisherman and sailors in portbars around the islands?

Also what are some of the superstitions that the locals believe in?

jossbo,
@jossbo@lemmy.ml avatar

These are great questions!

“There’s an island to the North, right? Surrounded by a maze of coral reefsit is. No one has been able to find a path to it, even by rowboat, but folk have been dashed on em even taking it careful like. Sailors swear they saw the foral move! BUT my mate Ron, he said he heard off his mate Jim, that there was this druid on his ship what wildshaped into a pelican, right, and flew over it. Said there was some kind of temple or shrine in the middle of it. But he couldn’t get close. This deafening voice booming in his head, saying he had to pass the test and find the way there! Couldn’t resist the voice he said. Had to donas it says like it was pulling his strings! Now, I reckon, if there’s a test, there’s a prize! I bet it’s treasure!”

There’s rumours of a kraken, of course. But it could just be ships lost to pirates, or sunk in storms, or taken over by the sahuagin…

Speaking of the sahuagin, they have been a lot more active lately, there attacks more frequent and more organised than before.

There’s a rumour that the dread pirate Blackfin has been killing while ships of people just to turn em all the zombies. He’s building an undead armada! He’s friend to none, pirate or civvy!

As for superstitions, they’re sailors, so they are a very superstitious bunch. One of my party killed an albatross, and the crew were going spare at the bad luck. They made him wear it round his neck as penance for the bad juju, and the ship was becalmed for days, drifting with no wind. The players tried all sorts to lift the curse but it was actually an encounter I found on reddit one time, the Sinister Seagull. It takes the wind from a ship’s sails and can mind control the crew. They spotted one of their crew throwing gems to the seagulls and had to have a battle with it. They couldn’t tell which was the evil one son they were blasting every seagull they could see. Ingrave the Sinister Seagull basically every non lethal psychic spell I could find and had fun casting confusion, crown of thorns, power word pain, etc, on the party. They took very little damage and it was a frustrating fight for them, but when they finally exploded the right seagull, they were very releived

phi1997, in Help me flesh out my homebrew pirate world by asking me questions about it

How do your pirates honor their dead?

jossbo,
@jossbo@lemmy.ml avatar

Burial at sea mostly would e standard, with a ceremony where they take turns speaking about the deceased and moments from their time together. Or they would try to emulate the traditions of the individual’s culture. Pirate crews are made up of all sorts of folk from all sorts of places, so they are a melting pot of different traditions.

Hogger85b, in [Gamerant] Critical Role Removes Hundreds of Videos from YouTube

That's real shame but understandable. Undeadwood was great and the talks machina was amazing compainian to the series although I guess if you are binge watching the series having a companion piece is less needed so maybe they were of their time for speculation. But again totally see why the core crew would want it gone from their platform

Plothunter, (edited ) in How would you run a 'swarm'?

I thought you were asking about how you would play a player who was a swarm. Like the ant guy on Rick & Morty. That would be interesting.

FontMasterFlex,

could be interesting for sure. might be my next NPC.

CmdrModder,

Now i'm just imagining a wizard casting enlarge/reduce on themselves to shrink and attacking with an army of ants.

Screw it, time to make a Druid with said ability that loves ants.

WilloftheWest, in How would you run a 'swarm'?

It’s been a while since I’ve run D&D but there’s some info to be gleaned from how Pathfinder runs swarms. My procedure is based off of some PF2e rules together with some house rulings for off the cuff swarms, and is intended to be quick, minimising admin and adding some exciting flavour to the encounter:

  • Choose your creature(s) which occupy the swarm
  • Set the AC to the lowest AC among creatures in the swarm
  • Don’t worry about the precise number of creatures in a swarm. Just do it based on size. If you want a rough idea of how many creatures fit into a swarm of a certain size, have 4-6 creatures of the same size occupy a space one size category larger. 4-6 groups of creatures of a certain size form a group of one size category larger.
  • Take average HP of the most populous creature in the swarm. For each size category the swarm is above that creature’s size category, multiply that average HP by 4.
  • Characters can occupy the same space as the swarm with no penalty
  • Any creature sharing space with the swarm is automatically hit, assign damage based on the median among damage values in the swarm (5 snakes and 8 kobolds, probably does the damage of a kobold. Could roll luck to see if they take a random venomous bite)
  • Swarms are immune to grapple, restrained, prone, etc. Swarms are vulnerable to area spells.
  • Optional: Mind altering magic could affect a swarm hive mind as if the swarm is a single creature. This is completely discretionary. You could probably manipulate a swarm of bees with a single charm spell, but not a city-spanning mob.
  • Optional: Give resistance to B/P/S damage. If a significant number of creatures in the swarm have a resistance (down to your judgement), add that resistance to the swarm.
  • Optional: Characters in the middle of a swarm could probably swing wildly and hit something. Give players advantage if they are attacking the swarm while stood in the swarm
  • Optional: Be narrative about the health of the swarm. Every so often mention one or two of the swarm falling dead or disengaging from the conflict.
FontMasterFlex,

thanks for the in depth answer.

07Chess, in How would you run a 'swarm'?

Multiply out the HP by however many you want there to be. Give them multi attack to that number. Say for example it’s 5 goblins in a swarm; every 20% HP lost it loses an attack (do the math ahead of time if it’s a funky number).

To make things less swingy run 2-4 swarms instead. Say you want 20 goblins, make swarm pods of 5 each.

GataZapata, in What are some of the most fun/broken low level magical items that you have had in your party?

Immovable rod is so good I steal it for other games

TheThemFatale, in DMs, which character from your campaign is the most fun to play?

A pigeon aarakocra, who is a very caring matronly figure. The voice I chose for her is very light and airy and uses a lot of pigeon coos. It’s always a blast to voice her and hear the players’ amusement.

PancakedWaffle, in "Choose Your Weapon" - [Swords Comic]

So 3 useless options or one evil but extremely useful option?

Eddyzh,

Please explain. Add means make older.

Voyajer,
@Voyajer@kbin.social avatar

Give the sword to someone you hate for them to use.

blackbelt352, in DMs, what are your favorite parts of running this game? Players, what are yours?

Not strictly a DnD player (Pathfinder and World of Darkness mainly) I love the “creatively appropriating” ideas and concepts from other media, figuring out what makes different genres work and pulling everything together into an awesome narrative. I love it when my players get into their characters.

My current PF campaign is heavily Destiny inspired, so I’m pulling all kinds of ideas from the lore and the game itself and reworking them into a more strictly fantasy setting.

Servantoffire,

I always say it’s not ripping off, it’s an homage! I love pulling inspiration out of other media.

Nyarlathotep, in DMs, what are your favorite parts of running this game? Players, what are yours?

Both as a player and a DM is theorising and imagining ways that different scenarios would go. Both tactical combat and social encounters. Even if the ideal circunstances don’t come up and my characters is not that broken or my players predicable enough for this to happen, It feels so good to make a decent build that makes sense or cool encounters.

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