dnd

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atrielienz, (edited ) in LFG

You might have better luck on a discord, r/lfg on reddit, or somewhere like your local gaming store if at all possible. Sorry you got downvoted but none of the d&d communities view this type of thing as a legitimate post that’s within the bounds of the rules.

Kalinus,

But why is trying to make an “r/lfg” style community here on lemmy a bad thing?

atrielienz,

It isn’t. It’s just not what the d&d community here is for. If you have another friend to play, I’d be happy to facilitate a one shot or two.

Kalinus,

Thanks for the offer, but I’m already full up on games I run and play in. So perhaps next time!

CounselingTechie, in theory: what if mind flayers are githyanki from the future

It could make for an interesting theory. I will be honest, the thing that always stuck out to me about the Illithid is the fact that we have not seen what a natural born one looks like. The race as a whole are the creations from other races through a parasite, just like with the Xenomorph XX121. That makes a lot of question there for what they actually are.

Maybe in the future one of the two Gith races had developed a method to enrich the psionic potential of their race through an astral entity, or something of the far realm. That became the first Illithid.

Darthjaffacake,

That’s an interesting take, I think they look pretty similar even when from different races but it’s interesting that there’s no default state of being born for them.

IanM32, in Help needed: how do YOU do things?

Playing in person, I made a lot of papercraft maps and items to get a very 3D feeling on the cheap. It was a lot of work, but my players loved it.

My current game is fully remote, and I’m finding I like creating digital stuff for Foundry even more than I liked papercraft. For non-combat stuff I set up splash screens with a piece of art showing the location, and then pop-up insert images with portraits of NPCs they meet. When it comes to combat, there are lots of really quality battlemap creators out there, with a lot of free options.

TvanBuuren,

The popup is a cool idea.

IanM32,
Ipodjockey, in How can I make my grappler build better either for grappling or for fighting in general?
@Ipodjockey@lemmy.world avatar

Did you grab tavern brawler? It has some grapple related actions.

bearwithastick,

Hmmm for some reason I’ve not thought about picking it but will definitely check it again!

cjoll4,
@cjoll4@lemmy.world avatar

It’s pretty decent. On top of the grappling bonus action, it gives you proficiency with improvised weapons. This helps when you’re using your shield as an improvised weapon because your other hand is holding someone.

bearwithastick, (edited )

I just found my next feat I think. “Fey Touched”. I know it’s only once per long rest but get this: You get Misty Step AND another 1st level spell from School of Divination or School of Enchantment. School of Enchantment has “Hex” as a first level spell. Imma hex them, choose either STR or DEX, depending on the description of the enemy from the DM. Since I can’t cast two spells in one round, I’m gonna use Misty Step the next round and do a teleports behind you nothing personnel, kid - move, then use Action Surge to do the shove / grapple combo. Fuck, I already look forward to the next level up.

FearfulSalad,

It is totally fine to kick or knee or headbutt someone for your unarmed strikes when your hands are busy–this is true with or without Tavern Brawler

cjoll4,
@cjoll4@lemmy.world avatar

True, but without Tavern Brawler, unarmed strikes deal less damage than improvised weapons.

NickKnight, in New "Talent" psionic class available from MCDM

Kineticists. Those are called Kineticists and there’s a reason they aren’t allowed in most campaigns.

SheeEttin, in BBEG/Plot Idea

Okay, so how do you lead the heroes to actually find and defeat him?

HexBee,

Oh I don’t know. I just thought it’d be a cool idea and so I posted it. If I was currently DMing then I would figure that part out. Maybe the “keys” reveal details about the BBEG like they’re all of dwarven make or a certain script. Maybe one key could only have been made by some famous smith in a certain town.

NickKnight,

Map out the dungeons. On the map they form three arrows pointing to a place in the middle of the most dangerous desolate Level 23 dragon infested place. But if you make it a circle instead at the center is the BBEG’s place which is actually this wood carver hut in the woods NEAR the imperial city and it turns out he’s been making realistic looking wood golems the whole time and replacing key figures in the kingdom because they are loyal to him, the plot to get rid of heroes is just insurance.

Toes, in Advent's Amazing Advice: The Haunt, A Halloween-Themed One-Shot fully prepped and ready to go! [OC] [Self-Promotion]

Oh sweet this looks great

Advent,
@Advent@ttrpg.network avatar

Thank you, hope my notes and prep help!

TommySalami, in BBEG/Plot Idea

I like it, because it can also work as a conspiracy. The initial quest giver can be an evil lieutenant posing as an ally. The loop can be hinted at by clues in the dungeons themselves. Maybe there are errors left behind that hint at a dungeon/s they’ve already finished. I could see a lot of ways to mess with the PCs.

Aquila, in Rotary dial adding machines are a great way to track HP and ammunition in combat!

How do you spin the rotors? With a pen or something?

mememuseum,

Originally it would have come with an aluminum stylus but you could use a pen. It’s not recommended to use a pencil because of the risk of breaking off graphite inside.

I personally use an old Nintendo DSi stylus I had lying around.

k1849ggpo, in BBEG/Plot Idea

nice, infinite dungeons. how will you deal with information about where the bbeg is located? wont the players want to know where the layer is to prepare or try a breakin without all keys? or is he just sitting around in a hidden hut until everyone is dead?

HexBee,

This was just part of an idea I thought I’d post since it sounded fun. I replied to the other commenter with similar questions but I’m not currently DMing otherwise I would figure that out.

plethora, in New "Talent" psionic class available from MCDM

Has anybody tried this while it was in beta? I’m super curious about what the powers are, and what the strain dice rolls look like.

ReadyUser31,

I’ve bought this and it’s so long! 110 pages, of which 70 are the powers. It looks great but in classic MCDM style (Illrigger is super complex) it is hella crunchy.

The list of powers is two and a half pages long on its own https://lemmy.world/pictrs/image/db5624fa-2508-44e5-935e-41082f0d2e6e.png

Spuddaccino, in [OC] Homebrew magic consumable: The Martyr's Evil Eye

One thing to mention: The saving throw type should match the means used to resist the effects.

Charisma represents your force of personality, your sense of identity, and your ability to interact with the world around you. This effect targets none of those things, nor can it be reasonably assumed to be counteracted by any of those things. Thus, this should not be a Charisma save.

Examples of effects with Charisma saves are possession (resisted by your own ability to be in control of yourself), Zone of Truth (resisted by your ability to interact with others), and forced planar travel (This makes sense with a longer explanation, but can’t really be summarized.)

This should be resisted with Constitution. It withers the bodies of those trapped within it, so naturally should be resisted by how healthy that creature is to begin with. Dexterity is an option, too, but that’s typically represented by effects that can be dodged with a split-second reaction without leaving your space.

PeriodicallyPedantic,

Hmmmm, I picked CHA because I considered it to be a contest of willpower. I was originally going to make it a contested roll rather than a save against DC. But you’re right, I’d have to jump through hoops in the (already complicated) description in order to justify having a CHA save. CON makes the most sense. Since this can be used even by non-casters and casters from other schools, how do I say that your normal DC stat is ignored and DC is calculated from willpower? Is that even a reasonable thing to do?

Spuddaccino,

You would simply say “The spellcasting ability modifier for this spell is Wisdom.”

Wisdom is the stat that represents your willpower, your experience, and your ability to perceive the world around you. If something attacks your mind, it is most often resisted with Wisdom for this reason.

Realistically, it probably shouldn’t be a spell, and it definitely shouldn’t be this complicated. Spells used to have this level of granularity in earlier editions, and 5e specifically moved away from that for clarity and speed of play.

My recommendation is to decide if the person this item was created for (not necessarily the PC using it) is supposed to die or not when using it. If they are, then the item just kills them. If not, they fall unconscious at 0 HP, then suffer one failed death save as normal when the item detonates. Don’t mess about with charging it with death saves or exhaustion levels, just have it do some damage.

PeriodicallyPedantic,

That’s fair. I think that this is probably beyond saving; it loses a lot of it’s flair without the ability to decide how many death throws to sacrifice (like chosing to cast at higher level).

I might try to salvage the exhaustion thing into a ring that allows you to extend the range or AOE of a spell by using exhaustion levels instead of charges or something.

FWIW most of what I read online seems to indicate that charisma most closely aligns with force-of-will. But it’s pretty murky, since like you said a lot of mind control magic is WIS save.

Spuddaccino,

Most of what you read online is incorrect, then, or at least misleading. Willpower isn’t actually a stat in D&D. When your character asserts their will, they succeed at doing so, full stop. The save is for whether or not the character has an opportunity to do so.

What you have instead are Intelligence, Wisdom, and Charisma.

Intelligence saves are how much your character knows. An example here is illusion magic. Illusions are imperfect, and better understanding of nuance lets a character see an illusion as false, and then exert their will to disregard it.

Wisdom saves are about how much you can perceive and intuit. When someone attempts to control you, it’s subtle, and the saving throw is about noticing that something is wrong. Once you notice it, your character exerts their will and shrugs it off.

Charisma saves are about your force of personality and sense of identity. When someone attempts to possess your body, they are attempting to change who you are, and is directly opposed by how strongly you believe in yourself, and how strongly you believe in who you are. Once you resist the attempt, you then exert your will and drive the spirit out.

PeriodicallyPedantic,

I’m aware that there is no stat for willpower, which is why finding something to roll for it is unclear. I’m not an expert but I’m not a complete beginner either.

To me, the biggest argument against rolling for willpower is that we don’t want to take away player agency for things that are internal to their character. But the counter to that is people can’t always control things internal to them, like mental disorders. A roll to see if your player stops procrastinating could be pretty entertaining, for example. Or more likely a roll to see if you give into a temptation that you know you shouldn’t, like if you’re a reformed thief presented with a great crime of opportunity. Sometimes it’s fun to add some chaos. It’s why we roll to begin with.

It’s worth noting that your description of charisma sounds a lot like willpower. That whole bit about believing in yourself 😜. I know it’s not what you meant by it, but I think it’s a pretty salient regardless.

SolOrion, in New "Talent" psionic class available from MCDM

I am a simple dude. I see MCDM, and I upvote.

Also, this reminds me a bit of the Kineticist from Pathfinder 1e. Not a copy at all, just some of the same ideas. Which is cool because I really loved the Kineticist.

Shyfer, in New "Talent" psionic class available from MCDM

I haven’t bought or read it yet, but I’m loving the concept. It’s got the resource management thing, so it will fit with the other classes in DnD, while still being something different and unique, as I always thought Psionics should be.

sbv, in New "Talent" psionic class available from MCDM

Thanks for the summary, OP. I’m not a fan of videos, so that little bit of text is perfect.

I like the push-your-luck mechanic.

plethora,

Glad to help! I’m somebody who wishes more videos were blog posts so I totally get it. I tend to enjoy Matt Colville’s videos, though.

There’s a short summary at shop.mcdmproductions.com/…/the-talent, with a few excerpts from the PDF (in images, unfortunately), but I felt like in this case the video covered it better.

And yeah, I feel like strain could be so much fun to roleplay, compared to spell slots.

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