Only a few people saw it, mostly CEOs and billionaires. They said it could revolutionize cities, which is technically true, as part of a larger transportation shift. But the rest of the public just heard ‘this will revolutionize the world’. And they didn’t do any focus groups or beta testing or anything outside of their own company, so they didn’t have anyone telling them ‘I’m not gonna pay $5k for a fucking scooter’.
And then they launched, and people started telling them ‘I’m not gonna pay $5k for a fucking scooter’. And then powered skateboards became the Next Big Thing, and then some Chinese companies realized nobody wants to learn to skate just to get around so they put a battery and a motor on a Razor scooter and suddenly Ninebot blew the fuck up.
Then Dean Kamen (inventor of Segway) got killed riding one, and Ninebot bought what was left of Segway.
fwiw looks like Dean Kamen is still alive; it was another owner - the one who bought the company from Kamen - died in the accident. someone named Jimi Heselden apparently.
The Metaverse, I guess? It's funny how living in a virtual world has been this hyped-up concept for decades and it finally comes out and it's just kind of...lame for lack of a better word. Maybe it's too early to tell, but it feels like the Web 3.0 Metaverse push hasn't lived up to the hype.
Aside from that, I'd say the Xbox Kinect. Maybe it's just me, but I remember that when the Kinect came out there was a lot of hype about how it was going to revolutionize how people played games. But I don't think we ever really got a Kinect game that lived up to that hype. To be fair, I remember a lot of articles of people doing interesting things with Kinect it's just that none of them really had anything to do with gaming.
Personally, I don’t think the Nucleon meets the criteria for being a “flop”. It was just a concept. They didn’t even build a full-size prototype, never mind a production model. By my own definition, the car can’t really be called a flop because there weren’t ever any attempts to sell it.
Cars I do consider flops were the Pontiac Aztec, and if we want to stick to Ford, there’s always the infamous Edsel.
The Nucleon was definitely an oddity, though, and it’s an interesting piece of automotive history. Thanks!
I know the metaverse has been commented, and this overlaps, but I’d say VR as a gaming format. I remember all this hype in the 90s - Virtual Boy for example. Now we basically have the tech - like say playstation VR - but it’s still really such a niche thing without mainstream traction.
And since i’m in that zone - wearable AR devices like Google Glass, snapchat spectacles, apple vision. I like the idea of having access to a giant screen in a small space but I’m not gonna wear it to my niece’s birthday.
VR has been in this perpetual state of having awesome promises but never managing to actually deliver. It requires so many interconnected parts, which in turn need to miniaturized so extremely, that every iteration seemed like a let-down in many ways, or straight up unaffordable for the masses.
I’m speaking as someone who only tested VR devices ones, but has been keeping an eye on reviews and releases since the first oculus was announced. Frequently, I was excited about the possibilities, then disappointed at the product. Even that is just a tiny part of VR history.
Issues of low resolution, low or inconsistent refresh rates, or even any movement in VR at all, causing increasing amounts of nausea for many, will keep it a niche product for a while yet. Even with everything from trackers to powerful computers becoming cheaper by the month, a satisfying experience requires too big an investment in time and money for people to just try it out, imho.
Personally, I think the VR-future will be here once it becomes a normal work and gaming device. Apple’s Vision might finally deliver, but with a starting price of $3500, it will remain niche. Immersed’s announced headset will probably deliver for working in VR, replacing monitors and even acting like a low-end work machine. Wouldn’t be surprised if it costs up to $1500, though, which also stymies large-scale adoption.
Most of these issues come down to insufficiently advanced tech.
We're just now getting to the point where advancements in display and lens technology make it possible to get rid of the screen-door effect at no cost of clarity or FOV, for instance. (Varjo XR-3)
I think 2 major things need to happen for VR to be truly mainstream;
-Size needs to decrease, which increases comfort, so it no longer feels like strapping a toaster to your face. (Bigscreen Beyond)
-More quality content needs to be developed for VR.
PC gaming is mainstream as hell, and people easily spend over $2K on hardware, so I think price is kind of irrelevant (to a point) if people can shift the majority of their desktop gaming, and comfortably spend 10+ hours in VR.
I’m pretty sure Valve Software surveys say that only a very small minority "easily spend over $2k on hardware". Especially considering that VR would be in addition to whatever they spent on hardware already, and that these $2k would be on a single device instead of slowly upgrading hardware over time.
In any case, I see two possibilities:
VR gets so good it replaces traditional PCs, freeing up the funds used for that. (Apple might be going in that direction?)
VR gets so cheap (while still good enough) that everyone wants one in addition to whatever they have. (Facebook tried that. Partial success, since the experience was very limited.)
Personally, I’m hoping for the first, and I’m expecting it to come by 2025.
Tulips might be down, but don’t fret, mate! Just like in the crypto game, those vibrant petals are gonna bloom and reach for the sky again 🚀 HODL those tulips, and you might be sippin’ tea in a garden of riches! 🌷💰
Touchscreen interfaces on work/desktop computers. Twice even! Once in the 90s when touchscreen hardware became cheaper to make, then again around 2010 with Windows 8 and Steve Sinofsky pushing the "everything has a touchscreen interface" approach that bombed horribly.
If fucking windows actually worked half ass with a touch screen, then this would have worked, but windows 8 felt horrible to use and windows in general was just frustrating to use on a touch screen for years after 8’s release.
Windows 8's UI actually worked really well on a touchscreen, see 10's nerfed version of how it's backwards in many ways.
Thing is, the programs for Windows generally didn't make the switch, and why'd they? The market was still in mouse-cursor mode, and having a UI for touchscreens would probably have even more users up in revolt. So it ended as this jarring mess that MS couldn't really resolve.
It's gonna take a few more self destructive moves by reddit, but we are getting there. I'm always low key suprised reading people here talk about their reddit accounts. 😂
People like to claim that blockchain will sold world hunger but really it’s just a database system so unless your problem is database related blockchain isn’t going to fix it.
The problem they tried to use blockchain to fix was I don’t like the government controlling what I do with the money and knowing I commit crimes. Which isn’t really a database issue it’s a getting caught issue. If you don’t get caught you don’t need to use bitcoin and you don’t need to use blockchain.
Blockchain is a massive innovation for certain industries. Tragically at this point when I read it, I default assume it's a buzzword techno babble selling point for a system that absolutely doesn't need it.
Just finished pushing Update V2, check original post new edit for changelog, the above is one of the changes that was implemented. Thank you for your feedback again!
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