ttrpg.network

eselover, to rpgmemes in Squad goals?
Seraph, to rpgmemes in Squad goals?
@Seraph@kbin.social avatar

DnD will be MANDATORY

dojan,
@dojan@lemmy.world avatar

Fun will now commence.

jaybone,

You will have fun, whether you like it or not.

Agent641,

Congratulations, you are having fun. Please do not resist.

Resonosity,

The DnD will continue until morale improves

roboticide,

Morale improved drastically, DnD will no longer continue.

Wait, fuck…

Iron_Lynx,

The beatings will continue until morale improves. Does a 12 hit?

ArbitraryValue, to rpgmemes in "I didn't lie, I just didn't tell you the entire truth"

Generally if you think you’ve outsmarted the fey, you haven’t. Enjoy giving birth.

teft,
@teft@startrek.website avatar
TheGreatFox,

Likely by means of it bursting out of your chest. There’s a few monsters that reproduce like that.

Royal_Bitch_Pudding,

Imagine the arrogance required to think you can outsmart a powerful fey entity

explodicle,

Ok I’m imagining a warlock.

Souplex,

And knowing memers it’s unironic.

Goomba, to rpgmemes in "My first girlfriend turned into the moon"

He has multiple girls into him despite being awkward at time, he has high Cha.

sanpo,

Or maybe he’s just hot.

papalonian,

Thus giving him high Cha

Norgur,

If you should have learned one thing from feminism, it's that charisma and physical attractiveness are not the same thing.

Tolookah,

If you learned one thing from D&D, they are.

Redscare867,

I get that this is a bit, but even in D&D charisma and attractiveness are different. Unless the elder brain is supposed to be sexy, then I need to rethink some things.

SARGEx117,

… You DON’T think widdle EB is HOT?

Primarily0617,

charisma is a function of multiple things, including how hot you are. sokka is hot enough to give him high charisma

Lexam,

Pretty sure that’s not the one thing you should take away from feminism. Pretty sure it’s something about equality.

Eagle0600,
@Eagle0600@yiffit.net avatar

Charisma is force of personality. Being hot is just a circumstance modifier to some checks.

SARGEx117,

Yeah, but it affects ALL charisma rolls, so it’s effectively just a permanent CHA boost applied directly to the character. No functional difference from naturally high CHA, IMO.

Wait.

It doesn’t work if target doesn’t have LOS, so loophole found, we just have to invent the internet or telephone in-universe to nullify sokka’s advantage.

Edit: or drop a permanent orb of darkness over him so nobody can see what he looks like

PastorHaggis,
@PastorHaggis@lemmy.world avatar

In Pathfinder 1e, it mentions that high charisma can mean an attractive person. We know this can be true because my bard had a 36 cha (PF1e is broken lmao) and we all know it wasn’t his personality.

snooggums,
@snooggums@kbin.social avatar

Or maybe he just met a lot of people.

lord_ryvan,

Trying to defend being a massive Sokka simp, I see?

mindbleach,

And he throws metal the hard way.

gerusz,

Yeah, he was a condescending sexist prick to the Kiyoshi warriors (initially), and while it did earn him some beatings, it didn’t get him a restraining order and he even got with Suki in the end. That’s high CHA alright.

snooggums,
@snooggums@kbin.social avatar

Meet enough people and there will be at least one who is into jerks.

foyrkopp,

I don’t know about you, but to me, the fact that he showed genuine humility and willingness to step beyond his initial chauvinism (after some hands-on lessons about fighting women) had a lot more to do with that than his charm.

mindbleach,

Right? His main squeeze met him by kicking his ass over sexist comments. Classic Bard shit.

FilthyShrooms,

Depending on the person, being awkward can be charming and sweet.

EmoDuck, to rpgmemes in Squad goals?

Imagine getting dishonorly discharged because you missed too many dnd sessions

smeg,

Too light a punishment, I say!

Fleur__, to rpgmemes in Squad goals?
@Fleur__@lemmy.world avatar

“we’re wargaming sir” “With goblins and wizards?” “Yes”

Agent641,

“The greatest threat to security policy is the belief that there is no threat.”

roboticide,

“Real world Russian capabilities are shown to be lacking, so the Red Menace are now Red Wizards.”

SatanicNotMessianic, (edited ) to rpgmemes in Fudging Dice is DMing for Satan

This is revisionist heresy. Gary Gygax, who is expected to be cannonized via a trebuchet in the next couple of years, explicitly said that the official books are more like guidelines than actual rules.

And I mean that I actually had beverages with Gary at a science fiction convention back in the early 90s, and he said stuff like “If you want to pack a healing kit that heals +5 damage, do it.” Being serious now, it’s about the story, not the rules. I know that’s the point of the joke, but it’s been almost 50 years now and people we are still arguing about rules lawyers.

I always thought the White Wolf games that called the DM the Storyteller and explicitly made dice rolls optional were the apex of the interactive story idea.

Dice,

There is a wide range in how RPGs can be played. For TSR era D&D there it has a lot of in built mechanical flexibility. White Wolf games like WoD or Exalted adds a layer of dramatic flexibility at the expense of in-built heroics, which works well for a dark modern setting.

I really like a lot of games for different reasons. WW games, particularly Wraith, are some of the more interesting to run. Due to the higher reliance on player creativity and inter-character interactions. I really enjoy Wraith’s shadow system for creating interactions between players for character flaws.

Paranoia is perhaps one of the most interesting GM experiences because it encourages so many deviations from standard gamemastering; railroading, PvP, splitting the party, killing PCs, … . Still it works so well.

Susaga,
@Susaga@ttrpg.network avatar

On the one hand, games should enable you to tell the story you want to tell. If you’re fighting against the games rules and contents to make your story work, changing a rule, or even the system you’re using, is the right call.

On the other hand, we’ve all seen stories where the established rules of the world break for a moment to let the protagonist win a fight they’d obviously lose. It’s always a low point in the story, unless the story is just bad. The audience starts to feel like there are no stakes because physics will just bend to help the hero win.

If the rules of the system already in use would kill a character, then maybe the story is one where that character dies. It’s not the one you planned, but it’s the one that’s happening.

ahdok,
@ahdok@ttrpg.network avatar

One way to think of this is that the players and the GM are all trying to tell a story together, and dice rolls exist to resolve conflicts between the stories they’re trying to tell. Or if you prefer, conflicts between their stories and a world that has other ideas.

Normally the player wants something to happen, and the GM calls for a a die roll, the GM is represents the world opposing that event… and that’s one of the many roles they fulfill at the table. However if the GM and the players all agree that the story should go the same way, you don’t need to roll a die at all. That means if the player thinks they made a persuasive argument, and the GM believes the NPC should be convinced by it, then the GM doesn’t have to say “roll persuasion” they can just say “yes that works”

Perhaps a better example - you don’t always need to make a player roll to find traps when they’re looking, especially if their score is much higher than the DC - you can just say “while investigating, you find this trap”. Maybe your story is more interesting because the trap is ingenious and needs something clever to disarm it, maybe it can’t be disarmed, and triggering it is a choice they have to make or go another way. Maybe the existence of the trap is only there to provide context or detail to the group, and it’s not intended to be a threat.

This goes for attacks too. Almost all of the time, the players will have less fun if they know the world is pulling its punches, because they’ll know there’s no risk and they’ll always win - it’s not fun or satisfying to beat a challenge that was rigged in your favour after all.

But… if the GM knows for sure that everyone will be miserable if (x character) dies, and they think it will make the game or the story worse, they can just roll a die behind the screen and not look at it, then say “oh it missed” just… don’t do it every time.

Susaga,
@Susaga@ttrpg.network avatar

The whole fun of D&D is that nobody knows what the story will be until it plays out. Players don’t know what the DM has planned, and the DM doesn’t know how the players will react. And neither of them know what the dice will say.

On the one hand (again), I agree that you don’t always need to roll. A 29 passive perception will let you see everything from traps to shat pants, and I’ll just skip the perception rolls to move things along.

On the other hand, I don’t want to base my decisions on player actions (good arguments) rather than character actions. Sure, it’s a good lie, but you have a -2 to deception rolls. If I ignore that, then the dude with a +12 might as well have not bothered building a character.

On the third hand, I struggle as a DM with not holding back. I’m TOO nice. I don’t want your character to die either. But if the story is going to have weight and your actions have meaning, that means bad things must be possible. If letting a hero live would feel cheap, it may be worth more to let them die. Plus, memorials and funerals are great RP.

ahdok,
@ahdok@ttrpg.network avatar

I should make it clear, I’m at no point advocating for planning how the story will play out in advance - there’s no point in playing the game if the story is completely pre-planned. Personally I think if you want to tell a completely planned story “writing” is a great outlet for this! I’m saying that, if in the moment, you get the feeling that the fun of the table is at stake, it can be worth a fudge.

For me, the most common “fudge” is if I’m running an official module with a random tables, especially encounter tables. I’ll usually start by rolling on it, but if I see an option near my result that I think makes a better story in the moment, I’ll swap over to it. If there’s a cool thing I want the players to see, I’ll try and make sure they get to see it over yet another encounter with 2 gargoyles at level 12. (I’m thinking of a real 5e module here!)


There’s a bit of a sticking point with the argument “if you ignore the stats, the dude with the +12 might as well have not bothered building a character at all!” - because “if you ignore what the characters say, then the dude who came up with the brilliant argument might as well have not bothered roleplaying.” - It’s the same kind of argument, and I’m not advocating for either in the general sense. I’m saying “play it by ear”. If in the moment you feel that this argument should convince the guard, regardless of the skill of the liar - don’t roll the dice. That doesn’t mean “don’t ever roll the dice” it means that sometimes when you think it fits the story you’re telling and the mood of the players at the table, you should just say “okay yes, that works!” Dice rolling is for when there are multiple credible outcomes to a situation, and you want to pick between them with chance.


Many DM’s instinctively feel that a player who is creative and who concocts a brilliant believable lie should get some sort of “reward” over a player who just says “I’ve got a +15 to deception, so I’m just gonna invent a lie that convinces him we’re innocent” and rolls. Or as another example, if two characters have +5 to deception, and one tells a great lie while the other tells an unbelievable one, people often feel that the good lie should stand a better chance to work - because that’s how it works in stories.

Good roleplay is, of course, always its own reward, but the story feels more immersive if good arguments and good lies “work better” than bad ones in similar circumstances.

If you’re the kind of DM who wants stuff like this to matter, but you don’t want to just give the players a “free win” you can always implement a “situational bonus” to checks - some DMs will say “I’m going to give you +5 to this deception check because that was an excellent lie” - some DMs might say “Convincing the guard of that like is easier than convincing him of this lie, so the DC is lower” and some might say “that’s a really believable lie, so I’m giving you advantage” or “the guard is really inclined to believe this story, so I’m giving him disadvantage on insight” - all of these can let you make sure that good roleplay feels effective in the story. The core books do talk about situational bonuses as something you should consider for checks in general, and they often recommend advantage or disadvantage as the approach. My preferred method is to adjust the DC for a check, or if it’s opposed, provide a small advantage or penalty.

As always, everyone should run their table how they want. I’m just talking options. The “right” answer to a question like this is “whatever your table enjoys most”, and the “wrong” answer is to stick with a style nobody at your table likes (and the books offer several approaches to these problems, so there isn’t a defined “right answer” by the strict reading of the books)

GarbageShoot,

One way to think of this is that the players and the GM are all trying to tell a story together, and dice rolls exist to resolve conflicts between the stories they’re trying to tell. Or if you prefer, conflicts between their stories and a world that has other ideas.

It really is conflict between players and the GM, usually. A player succeeding every single roll in an encounter represents a total success for the player. A player failing every single roll in an encounter does not typically represent a total success for the GM, because the GM usually wants the player to be able to succeed. It’s much more conflict between the player and world in the vast majority of cases unless either the GM or the player is a shithead and are making the meta-level relationship needlessly adversarial.

Mnemnosyne,

That is one perspective that works for some people but I strongly disagree.

Dice rolls exist to resolve conflicts between the player and DM stories, yes…but they also exist to create new and interesting situations which neither player nor DM would have chosen.

Yes, the dice can create unsatisfying moments and even end characters or entire parties in a way that doesn’t feel great. But for each time they have done so in my experience, they have created far more awesome moments, simply by following the rules. And without allowing the unsatisfying ones, the good ones don’t really happen either, and don’t feel as satisfying.

ahdok,
@ahdok@ttrpg.network avatar

This example is what I think of as “a world that has other ideas”

The DM (and players) build the world, but when they do so, the world will have elements that push for certain outcomes by themselves. The DM might choose for story A to happen, and the players might choose for story B to happen, but the elements in the world have defined motivations too, and might push for story C to happen. Often story C is the most exciting thing, because nobody is following a script.

MelastSB,

Huh ackchtually it’s only a cannonization if it’s made with a cannon. Using a trebuchet, it’s obviously a bestsiegengination

UnderwaterSwift,

Without real dice it’s just a railroad to amateur creative writing and improv by the DM.

ahdok, to rpgmemes in When you're late for breakfast.
@ahdok@ttrpg.network avatar
jounniy,

Fancy. But wouldn’t it be more like ,rogue-konsi"?

sammytheman666, to rpgmemes in Squad goals?

Ish. Dont shit where you eat. Its risky to play with coworkers, but really dangerous to play with your boss. I highly advise everyone NOT to do it

troyunrau,
@troyunrau@lemmy.ca avatar

Can vary. If they were all planning to come anyway, this is just hilarious.

_danny,

Ehh really depends on your boss. And honestly it depends on you also. If either of you can’t separate work from personal time then you really shouldn’t be hanging out. But for most of the bosses I’ve had, some lighthearted social time outside of work was perfectly fine.

sammytheman666,

Monopoly is fine. Dnd is another beast.

TheOctonaut,

Please tell me you can play a single campaign without playing the horny bard, buying slaves, or torturing goblin prisoners

sammytheman666,

I have met enough players and DMs with whom I disagreed or got their bad side enough time to thank the fact that I was happy I wouldnt meet them at work the next day.

Its the same thing as not working with your lover. If there is something wrong or bad happening at home, you dont wanna keep it going at work afterwards.

But to answer you, yeah I can. Ill torture kobolds instead. /s

_danny,

That kinda goes back to what I said about you also needing to factor in how well you and the other people can separate the two environments. If that is a personal limitation, then it’s best to understand it and manage it as you suggest.

Personally I have no issue keeping work at work and home at home. There have been many times where my coworkers and I have had a tense week at work, full of disagreement and debates, only to hang out like bros on the weekend. There’s one coworkers who can’t make that separation, and that’s fine. They’ve realized it and I’ll respect that boundary.

sammytheman666,

I know how I can do it. And Im not going to risk finding out my boss cannot do it well.

I have had good and bad bosses. Flying under the radar of bad ones is how you do it. And Im no lt gonna risk turning a good boss into a bad for a game, no matter if that game was the best ever.

That is surviving.

DoomBot5,

Monopoly destroys families. That’s like the one game I will not play with my boss.

Swallowtail,

As someone that would like to play someday but hasn’t done a campaign yet, can you explain why?

sammytheman666,

Because if it doesnt go well, they are your boss and sometimes dnd games can go sour fast

Skates,

That’s just silly. I DM for a group made out of two of my employees and two other people in different teams. It’s only brought us together more, now we do stuff for each other’s birthdays and have our own inside jokes and shit, there’s only been positive outcomes.

sammytheman666,

You are lucky. What is silly is you not even seeing it

ArbitraryValue, (edited ) to rpgmemes in Me to my players tonight, they deserve it

ever published

Hold on, I need to refer to my Book of Erotic Fantasy.

their master, an Ancient Red Dragon

That gives me some ideas.

sammytheman666,

Im listening

DmMacniel,
@DmMacniel@feddit.de avatar

A baaaaaad dragon

sammytheman666,

*beer opens

Keep going

*lands feet on coffee table

Iron_Lynx,

Ah yes, the bad dragon. An interesting and wholesome thing, really. Go look for it when you have time at work.

Bizarroland,
@Bizarroland@kbin.social avatar

Voodoo dildo my ass

ArbitraryValue,

It’s going to start with a Girdle of Masculinity/Femininity and end with a new sorcerer bloodline.

thebardingreen,
@thebardingreen@lemmy.starlightkel.xyz avatar

Either the strap on that becomes real and turns you into a futa or the riding crop that lets you cast Dominate Person as a 9th level sorcerer.

There’s also an item called the Staff of Holy Pleasure that let’s you cast some…interesting spells.

ArbitraryValue,

“Is that a Staff of Holy Pleasure in your pants or are you just happy to see me?”

“It’s both.”

rbos,
@rbos@lemmy.ca avatar
sammytheman666,

Oglaf is the best

Jorgelino,

Even if we stay in the realm of official content, there’s still the “Nipple Clamps of Exquisite Pain” from the Book of Vile Darkness.

mindbleach, to rpgmemes in Kinda hard to stay realistic when literal magic exists, no?

Suspension of disbelief doesn’t mean Harry Potter gets a lightsaber. There are rules.

DaGeek247,
@DaGeek247@kbin.social avatar

"Rules were made to be broken!"
-fanfiction

Lexam,

THIS ISN’T NAM SMOKIE!

HardlightCereal,

Do we have to bring up the slaver?

xx3r,

Just because you can break some laws of physics, doesn’t mean you break all laws of physics.

MeetInPotatoes, to rpgmemes in New items for not so serious campaign

Fun fact, if you could pull out one dollar per second and went nonstop, it would take over 11 days to pull out all one million dollars.

oxideseven,

I was coming in here too describe this math as well lol. Worse still is your speed wouldn’t even be that far and you still need to sleep and eat and stuff.

Youd be at this for a couple months at least.

It would be great to cover all your small purchases though.

Dave,
@Dave@lemmy.nz avatar

I’d totally do a couple of months work for a million dollars.

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

I tend toward a bit of poetic tension in my group’s scenes, so as their GM those dollar bills’d have to be pulled out of a pocket at a constant, challenging rate until they were at the stated number or something unsavory would result. A blockage, or even a reversal of their initial pressure? The pocket swells with unstable magics ready to burst, or the bills begin to force their way into the wearer’s pocket-adjacent flesh, etc. Something to keep the party weighing the consequences of getting too wild with the wishes, but ridiculous enough to be worth the challenge.

bradorsomething,

It’s all copper, it’s speeding up, and let’s review the encumbrance rules…

MouseKeyboard,

I don’t think that fits with the spirit of the item, and leans back towards the monkey’s paw. What you have to do is make it sillier. If they wish for 100gp, they can take out 1sp from their pockets at a time. If they wish for a million gp, it’s a random location each time.

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

Fair point. I may’ve been conditioned a bit from too many years DMing for oh-so-clever players who consistently think they can finagle a blessing out of a cursed item. 🤪 My reflex is to pressure the retrieval of said coins on an inconvenient schedule (ie. 24/7) and just when they think they’ve got that figured out, find an amusing way to remind the part-time legends of their place in the grand charade.

For instance, who knows what unscrupulous attention might be drawn to such a spectacle as an everflowing pocket? Might be as simple as a couple of enterprising urchins in need of a quick score, or maybe it’s a bit more obtuse in its connection. When the gang is asked to investigate the curious affliction a young noble seems to have contracted on their recent visit to the same town (inn, etc.) involving coins falling out of their mouth whenever they try to speak…

MeetInPotatoes,

Your arm would get pretty tired as well lol

Potatos_are_not_friends,

I’ll just hire two people to pull it out for me.

Work smart.

MeetInPotatoes,

Are we still doing “phrasing?”

DrQuint,

At 8 hours per day, that’s 33 days.

A month at this job and I get paid a million? I’m in.

Cethin,

The best way to handle it would be to stand on something on have them fall and pull the rest out with gravity. I think that’d work. Maybe into a bag of holding.

LennethBright,
@LennethBright@artemis.camp avatar

But the bag of holding would also be cursed. Like maybe it dispenses the money one dollar at a time with a cash register sound at every dollar.

shottymcb,

If you wished to be a billionaire it’s 31 YEARS. At $1 per second. No sleeping, no eating, no bathroom breaks, no nights off. 24/7/365. Realistically you’d die before your wish came true. Billionaires shouldn’t exist.

MeetInPotatoes,

Amen. I was just thinking earlier today that billionaires would be more useful if we barbecued them and fed them to our pets.

uphillbothways, to rpgmemes in Out of the Abyss has been interesting as a first time DM
@uphillbothways@kbin.social avatar

Sometimes it's okay to fudge the numbers to benefit your players. If you have to, pull something weird including having the monsters retreat due to something happening elsewhere or whatever. You can totally just make stuff up to preserve the party and advance the story if needed.

snooggums,
@snooggums@kbin.social avatar

Having enemies retreat is the opposite of fudging, it is having monsters react to the world around them instead of being bags of hit points that always fight to the death. Fudging is ignoring the random chance rolls.

uphillbothways,
@uphillbothways@kbin.social avatar

Totally, even if the reason to retreat might not have existed until you just made it up because the plot was about to go to hell. But, agreed, it's a better way to do it and done well, while kinda fudging, gives everything much more depth. (For example, could give you an excuse to bring in an NPC or group that might be able to work with the party in interesting ways. An ally can moderate difficulty AND repeatedly make a long storyline more interesting.)

Still, nothing wrong with "coincidentally" having a strong mob roll a nat 1 and eat dirt to buy a round or two while you figure out a way to put things back on track.

Olgratin_Magmatoe,

Whenever something seems to be moving towards a TPK, I make sure the players have some sort of reasonable escape. There may be one or two PC deaths, but nothing crazy. I think I ran OOTA with only 2 PC deaths for the whole campaign.

The other thing is that OOTA specifically gives you lots of NPCs at the start so they can take the brunt of the deaths.

KoofNoof, to rpgmemes in It's right in the name, MAGIC

I think it’s funnier not applying a number to each side, and just going based off of interpretation

objectionist,
@objectionist@lemmy.world avatar

Yes, it is certain

“You fall and fucking die.”

VanillaGorilla,

"Believe it or not, this thing has 20 different ways to die. Now roll it."

gibmiser, to rpgmemes in Could be fun though

And everyone thinks the barbarian is dumb because they keep talking to the wildshaped druid

LennethAegis,
@LennethAegis@kbin.social avatar

Barb has also not figured it out because their sister marrying a bear made perfect sense to them. Bears are strong, clever creatures, who wouldn't want to marry one?

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