"The mature and responsible thing to do would have been to add a content security policy to the page", he wrote. "I am not mature so instead what I decided to do was render the early 2000s internet shock image Goatse with a nice message superimposed over it in place of the app if Sqword detects that it is in an iFrame."
I submit the Internet axiom of: there's times and places for a measured and reasonable response, and the other times are funny af.
Let this be a lesson to you—if you are using an iFrame to display a site that isn't yours, even for legitimate purposes, you have no control over that content—it can change at any time. One day instead of looking into an iFrame, you might be looking at an entirely different kind of portal.
Also, the iFrame is particularly asshole’ish in that the original author’s site is still out the bandwidth for content, but somebody else is making money off it.
I fully support his response. Personally, I’d love to see the same done to certain scraper-bots
What he wants is immaterial. This isn't a good sign for him and the BS contrarian "bad things said about or happening to are actually good for instert-right-winger-here" is delusional coping
I agree that I like him getting booed, but my preference with narcissists is to completely ignore them. They like attention, good or bad, but cannot stand being irrelevant. Since I can’t stand narcissists, I make them irrelevant to my life.
Wow. I did not know about that. I understand that 1984 was a major contribution to society, but I have trouble reading because it’s so depressing. I even tried to watch the movie, but couldn’t pay attention for long.
You’d have to be crazy to want to work with this company anymore.
Forget about this being a “video game scene” specific drama. As a vendor, they’ve just fundamentally destroyed any credibility they had with their clients.
My Deck64 was turned into a 1tb before you could even buy them like that though. For anyone who had extra 2230s lying around and was going to use a screen protector anyways it was a no brainer.
I modified mine too but I tried to go the 512GB SD card route first and just install everything on that. Yeah still filled the internal storage. 1TB SSD is worth it. Now i just use the SD card for emudeck+roms.
It would be free marketing if they went with that approach. I can already see the headlines: “Why the ‘Steam Deck 3’ is called the ‘Steam Deck: Episode 1’ and other 5 things with origins on the memeverse”
Their problem is they already made a perfect game. Now they have to do it again. Doing something perfectly once can be chance, doing it twice is massively more difficult.
Do not believe their lies. Do not accept their token gestures. Abandon them. Let them burn. If you tolerate this your children will be next. Trust no one.
He only needs to never come back, and for him it’s easy. It’s not yet that stage when they smuggle people back, rn they just clean up cultural landscape from ‘traitors’ to make it 100% sterile. Music scene is already like that.
What a relief. He must’ve dipped as soon as he saw where things were headed in Russia. I wonder where he got asylum? But at the same time I hope I never find out, for his sake.
I can bet you it’s incompetence. They failed upwards. Sure, protocol is great and universal, but connector is atrocious and it has nothing to do with cost. Few points in favor of this hypothesis:
Plastic inside of the connector was initially black. Why chose hard to see color? Go with something easier to see;
Connector is perfectly rectangular and only distinguishing feature they made hard to see. Don’t make ti symmetrical if it’s not reversible, basic design principle;
Connector is perfectly rectangular making it difficult to insert. There’s a reason why most connectors have rounded corners, they are self-correcting, even TypeC does this;
They made various different connector types but pushed for the only one with these issues. No one ever had doubts how type B or mini B or micro B go in.
Also a male USB 2 plug fits perfectly into a RJ45 slot :-/ In my days of tech support, I’ve seen multiple people plugging their USB printer cable into the network slot of their computer and it’s a perfect fit so they were always convinced they didn’t do anything wrong… That’s clearly a design flaw while all other connectors have distinct sizes.
Way back before USB, joysticks had a DIN-25 connector that was identical to the MIDI network connector.
I blindly plugged my brand new MS Force Feedback joystick into the MIDI network port behind my miditower (yes I’m that old) and watched the magic smoke rise out of the joystick. That was not a good day to learn about plugs. The network carries 50 volts or something. Stick wasn’t happy.
Strange. I always thought they were the exact same port. Because most of the time you would need a sound card to plug in a joystick. And nowadays I can’t use my MS Force Feedback because all the USB adaptors don’t implement all of the MIDI stuff the joystick needs to run the force feedback.
Oh you are right, I misremembered: what actually happened was that I was indeed going for the MIDI port of my SoundBlaster card but found a matching socket in my networrk card!
My girlfriend works in IT at a school so I asked if she’s encountered this too. She said “all the time, they’re right next to each other” she also added that a lot of people put their thin charging cables into the headphone jack breaking their laptops. And that for some of them they “fit better” in that jack than the one it’s meant to go in.
Mini B was rated for something like 10x fewer insertion cycles than micro B, the retaining tabs would give out and the connector would fall off… or worse, twist and break the socket’s inner plastic bit.
In my experience, Mini B was mostly used for data transfer, along with some other port to do the charging. Micro B got introduced as the “all in one” data+charging port. I’ve seen both kinds of ports break, but only the Mini B ones that were also used for charging; the data-only ones, were fine.
My conclusion is that charging ports use more insertion cycles and are more likely to break, and I keep magnetic charging adapters in all of them (as a side effect, twisting the cable or pulling at an angle just disconnects it, instead of breaking the port).
Initially, the plastic inside the connector was white. They started to use black to denote USB2.0 devices, and USB2.0 rapidly became the standard. They at least tried to do something similar with blue plastic with USB3.0.
It’s basically the only example I can think of where the plug and socket are rotationally symmetrical without also being reversible. That’s the kind of thing where I ask “did you test this before you shipped it?” Thirty years later we’re still plagued by the damn thing.
Right you are. Completely forgot about that. That said, I don’t think USB1 was a standard for too long. If I remember correctly it went to 2.0 pretty fast.
If you had Macs, USB 1 was around a lot earlier, and really only good for peripherals and HID for a long time. FireWire and external SCSI drives were necessary because USB 1 wasn’t even viable for anything beyond external floppy drives. USB2 was a boon to external drives and bigger thumb drives, but took a while to arrive at the time.
I built a Pentium 2 in 1998 and needed a separate pci card to add usb 1.1 (which was what most early Usb was) USB2 came out in 2000. By then I was ready to upgrade the motherboard and the next one had USB built in, but I can’t remember if it was usb 2 or not, since that might have been late 99
I don’t even know that I would call it inexperience. I just think a major part of the first pass was selling the idea of USB. You can design a perfect cable, plug, and protocol, it doesn’t mean anyone will use it. Most investors don’t know much about the technical details of a product. They do, however, understand the price. If you’re trying to make a difference in the world, you don’t always get to do it with style and quality.
AFAIK the real predecessor to USB was Serial cables and those were an absolute shit show. USB set out to create a more usable interface with a lower profile and cheaper cost. In many ways the minor flaws in USB becoming common gripes is USB becoming a victim of its own success. I don’t think they originally set out to become a power charging standard so the frequency at which devices were plugged in increased over time .
This is simply a rehash/summary of an original article on 404media. Beyond that, you would have to be living under a rock to think that Plex was interested in what their users actually wanted. I ran a Plex server for years until I got fed up with trying to turn off some new self serving misfeature with every new update. It’s been clear for years that offering a self hosting media server solution is simply a bridgehead for Plex to seek every more revenue opportunities, even for paying victims customers. I moved to and recommend Jellyfin- comparable user experience (minus the crap), use the same library, apps for all your devices, open source and completely self contained.
Every time one of you says this I can only imagine you’re into the most degenerate shit on earth. Like Christopher Walken in fursona shitting on Peter Dinklage while Megan Thee Stallion flicks bean in the corner
My tastes run deeper than skin and excretions. Only tainted minds can even discern where the sensuality begins and ends, the flickering myriad coaxing froth only from souls who peered long into the abyss. The decadent ecstasy afforded to we few is as delicious as it is unknowable. Do not search, do not query, if one is worthy then it will seek you out.
Skip-intro is an unofficial plugin ATM but can vouch that it works decently well. Can’t compare it to the Plex implementation since it has been quite a while since I’ve had Plex deployed.
Ah you’re probably right about the mobile clients. I’m not a mobile watcher really. I can say though that the jellyfin desktop app and jellyfin mpv shim both have skip-intro integration, though I’ve only tested it with jellyfin MPV shim.
Problem is jellyfin doesn’t have apps on stuff, therefore my family can’t reach the content on their TVs without side loading and that’s so far beyond any of them it isn’t even funny
Damn good, is an understatement. The only app I found better than the Xbox app is using Kodi Plex Plug In, but the HDR is non-existent on that, so it’s worthless to me.
This madlad made a chart comparing which files /codecs transcoded or Direct Played a few years ago. I finally found it again. docs.google.com/spreadsheets/d/…/edit?usp=drivesd…Edit: That’s an old one, there was one updated with the Series consoles, but I can’t find it. The Series Plex update (which may work on the others as well) rarely transcode anyone.
I’m gonna guess plugging in a roku is too much for them, too? When Arthur C Clarke said his magic quote I didn’t expect that line to be drawn at shiny lights on a screen for most people.
What “stuff” are you referring to? Has the webapp, Android, iOS, Firesticks, Roku. What are you trying to run it on? Even my SmartTV has it in thier native store.
Developers remain critical of this latest statement from Unity. “There wasn’t any ‘confusion’,” said Trent Kusters of Jumplight Odyssey studio League of Geeks. “In fact, the exact opposite is the concerning issue here; That we all, very clearly, understood the devastating impact and anti-developer sentiment of your new pricing model far better than you ever did (or cared to) before rolling it out.”
Confusion? No, there was no confusion. You announced a policy that was terrible, but there was nothing confusing about it, it was just stupid. I wasn’t at all confused you condescending twat, I fully understood what was being announced, as did everyone else, hence the backlash.
Developers remain critical of this latest statement from Unity. “There wasn’t any ‘confusion’,” said Trent Kusters of Jumplight Odyssey studio League of Geeks. “In fact, the exact opposite is the concerning issue here; That we all, very clearly, understood the devastating impact and anti-developer sentiment of your new pricing model far better than you ever did (or cared to) before rolling it out.”
Elon is literally everything Cyberpunk warns is about. He's the biggest corpocunt the world has ever seen. Arasaka is exactly what Elon wants X Corp to be. He's actually trying to make chips that get implanted into your brain. He wants his own Relic. He wants to be the immortal Saburo Arasaka.
“In geometry and physics, spinors /spɪnər/ are elements of a complex number-based vector space that can be associated with Euclidean space.[b] A spinor transforms linearly when the Euclidean space is subjected to a slight (infinitesimal) rotation,[c] but unlike geometric vectors and tensors, a spinor transforms to its negative when the space rotates through 360° (see picture). It takes a rotation of 720° for a spinor to go back to its original state. This property characterizes spinors: spinors can be viewed as the “square roots” of vectors (although this is inaccurate and may be misleading; they are better viewed as “square roots” of sections of vector bundles – in the case of the exterior algebra bundle of the cotangent bundle, they thus become “square roots” of differential forms).”
You know someone is gonna make a mod that generates random and unique bases from hab complex assets.
And thats exactly why Bethesda doesnt put the effort in. cause they make the game, then the modders make it good for free… Or it used to be that, now they want to charge for mods and take a cut of the profits for shit they didnt make.
At a scale of 1k planets you're going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it's "repetitive". Especially if you only gen once for everyone and not each run lol.
AI generation of assets and code will theoretically eventually resolve this, but that's quite a ways off. They're not even usable for such with human assistance yet. And if you have ai generating the content, it's not really a human team making that stuff lol.
They could at least make the random PoI’s interesting if there was some…randomness to them.
Like, I walk into a PoI, I already know where the chests are, the locked doors, are, where the stupid fucking corpse in the shower is, etc etc. cause I’ve ran through this PoI 20 times.
I dont know why at least the locations of chests and locked doors cant be randomized. Make things at least marginally interesting, instead of cookie cuttered to extreme.
You can, but randomizing chests+locked doors is kinda complicated, and the more "interesting" your generations the harder it is to code and the more dev time it takes. And for a AAA game release you can't really do that.
Key+Lock randomization is something that has been solved, and has been used most notably in procedurally generated zeldalikes. But that's still niche indie territory, and not used for major game releases.
Hasn’t this game been in development for like 5 years? And they built it on an existing engine that they have tons of experience with. You could have said “they were limited on how much they could randomize POIs because of the old engine” and I would have believed you because that sounds way more plausible than “it’s hard to code, so AAA games can’t do it”. Like what?
The issue with procedural generation is the game has to be built for it from the ground up and in a modular way. AAAs try to make themselves appealing by using novel new high quality assets that aren't modular.
I haven't played starfield so idk what they ended up doing, but from the sound of it they have pre-made assets/areas that they then place onto pre-generated worlds in a randomized way.
To make one of these "areas" procedural in itself, they'd then have to code a whole system for that. With AAA/3D the hard part is making modular environments without it looking repetitive or ugly.
My point isn't so much that it can't be done in a AAA game. But rather that it's risky to do (not all players like it), and you have to structure your development around it. Lots can go wrong, there's stuff you gotta sacrifice to make it work, etc.
If starfield is on the old bethesda engine then that's even more of a reason. You can't just plug and play an entire procedural generation thing in there without some fairly large overhauls or just gluing on an unrelated system.
In practice, bethesda probably took the lazy route: using their existing engine without major changes, then just making new assets for it, throwing stuff about a bit randomly, and calling it a day.
That's the thing about procedural generation is: it's a lot of effort and sucks up a huge part of the game's development and comes at some pretty strict costs (repetitive looking environments/gameplay, reduced novelty, larger programming dev time to make it work). It can be done, but for a cost-cutting AAA studio they're not gonna bother.
They already have once though. Many of Morrowind’s dungeons were procedurally generated in development then edited a bit after, that was the same engine. Same with Daggerfall altho that was a diff engine.
Very different game but Amnesia: the Bunker has plenty of procedural generation as well.
It’s not at all impossible for one of the largest game development studios to have some procedurally generated, essentially dungeon content. Doing a bit more than the exact same place copied and pasted would be a huge undertaking yes, but if they wanted to they could have. There are plenty of 3D rogue-likes out now as well. Returnal is AAA and haa procedurally generated levels, far more complicated than neccesary for Bethesda to do in order to populate planets in their game about planet exploration.
I didn't say it's impossible. Just that it's harder, takes deliberate effort, etc. For AAA games they don't bother with that kind of thing because it's larger expense and larger risk.
I was never asking for fully procedurally generated dungeons.
I just said randomize chest locations and door locks. It cant be that hard for a company that has been using the same game engine for almost 22 years to implement a node system to roll a spawn chance for a chest, or a door to be locked or not (with a higher chance of node spawns behind locked doors).
Hell, they could have even gone the lazy way and just copy and pasted the PoI a few times and manually changed the cosmetics/appearances.
With space and prefab buildings, they have the ultimate excuse for why every dungeon is identical (at least until you get into the underground caves…), but not every one of them should have the same dead body inthe same location in the same shower, the same succulent on the same shelf. move the body to a different location! Have a chance for a cluster of books to spawn instead of the succulent! Its a prefabricated hab structure, but that doesnt mean they come with such strict instructions as “Only succulent A on this shelf”
yes. I haven't played the game so idk the details of what's up. but at 1k+ planet-sized spaces it's hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.
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